Sanibonani nonke. Namuhla sizobheka ukuthi ungayilungisa kanjani iphrojekthi usebenzisa umtapo wezincwadi we-sdl2 ukuqhuba umdlalo ku-Android.
Okokuqala udinga ukulanda i-Android Studio, uyifake nakho konke okudingekayo kule ndawo yokuthuthukiswa. Isibonelo, manje ngine-Kde Neon, futhi kulolu hlelo kukhona ifayela /etc/environment, ifayela elifanayo likhona ku-ubuntu. Okuguquguqukayo okulandelayo kudinga ukufakwa lapho.
ANDROID_HOME=/home/username/Android/Sdk
ANDROID_NDK_HOME=/home/username/ndk
Udinga futhi ukulanda i-NDK kuwebhusayithi esemthethweni, uyikhiphe ohlwini lwemibhalo yasekhaya bese uyiqambe kabusha ibe yi-NDK. Okulandelayo udinga ukulanda umtapo wezincwadi we-SDL2 kuwebhusayithi
Ukuze ufunde amafayela ku-android kusuka kumafa, udinga ukusebenzisa imisebenzi ye-SDL_RWops. Nasi isibonelo sokusetshenziswa kwekhodi yokusebenza ngefonti. Kulesi simo, asikwazi ukusebenzisa i-FT_New_Face, kodwa sizosebenzisa i-FT_New_Memory_Face ukuze sisebenzise idatha esivele ifundiwe.
#ifdef __ANDROID__
snprintf ( path, 254, "fonts/%s", file );
SDL_RWops *rw = SDL_RWFromFile(path, "r" );
char *memory = ( char * ) calloc ( rw->hidden.androidio.size, 1 );
SDL_RWread(rw, memory, 1, rw->hidden.androidio.size );
FT_New_Memory_Face(*this->ft_library, ( const FT_Byte * )memory, rw->hidden.androidio.size, 0, &this;->face );
SDL_RWclose(rw);
free ( memory );
#else
snprintf ( path, 254, "%s/fonts/%s", DEFAULT_ASSETS, file );
if ( access ( path, F_OK ) ) {
fprintf ( stderr, "not found font: %sn", path );
exit ( EXIT_FAILURE );
}
struct stat st;
stat ( path, &st; );
FILE *rw = fopen ( path, "r" );
char *memory = ( char * ) calloc ( st.st_size, 1 );
fread ( memory, 1, st.st_size, rw );
FT_New_Memory_Face ( *this->ft_library, ( const FT_Byte * ) memory, st.st_size, 0, &this;->face );
fclose ( rw );
free ( memory );
#endif
Ngiphinde ngakha ifayela likanhlokweni ukuze ngixhume izihloko ze-SDL2. I-NO_SDL_GLEXT iyadingeka ukuze ukuhlanganiswa kuphumelele ku-Android.
#ifdef __ANDROID__
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_events.h"
#define NO_SDL_GLEXT
#include "SDL_opengl.h"
#include "SDL_opengles2.h"
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_opengles2.h>
#endif
Ngakho-ke iphrojekthi isilungile, ama-shader alungele i-Opengl Es 3.0. Manje sidinga ukudala iphrojekthi ye-android. Ukuze wenze lokhu, vula ingobo yomlando ye-SDL2. Iya ku-build-scripts. Futhi sikwenza kanje.
./androidbuild.sh com.xverizex.test main.cpp
Umlayezo olandelayo uzovela.
To build and install to a device for testing, run the following:
cd /home/cf/programs/SDL2-2.0.10/build/com.xverizex.test
./gradlew installDebug
Iya ku-com.xverizex.test. Iya kokuthi com.xverizex.test/app/jni/src. Sikopisha iphrojekthi yethu yegeyimu. Futhi sishintsha ifayela le-Android.mk, esimweni sami libukeka kanje.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
FREETYPE_PATH := ../Freetype2
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include $(LOCAL_PATH)/$(FREETYPE_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := ./engine/lang.cpp ./engine/actor.cpp ./engine/sprite.cpp ./engine/shaders.cpp ./engine/box.cpp ./engine/menubox.cpp ./engine/load_manager.cpp ./engine/main.cpp ./engine/font.cpp ./engine/model.cpp ./engine/button.cpp ./theme.cpp ./level_manager.cpp ./menu/menu.cpp
LOCAL_SHARED_LIBRARIES := SDL2 Freetype2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)
Njengoba kungenzeka ukuthi usubonile, ngifaka nelabhulali yeFreetype2. Ngithole esenziwe ngomumo ku-github ye-android, kodwa ayizange isebenze, kwakudingeka ngishintshe okuthile. Futhi sakha uhlelo lokusebenza lwenkomba/src/main/assets. Sibeka izinsiza zethu kuyo (amafonti, ama-sprites, amamodeli e-3D).
Manje ake silungiselele i-Freetype2 ye-Android. Landa kusuka ku-github yami
Source: www.habr.com