Abadlali abangu-60% base-Europe bamelene nekhonsoli engenamadiski

Izinhlangano i-ISFE kanye ne-Ipsos MORI zibuze abadlali bamageyimu base-Europe futhi bathola umbono wabo mayelana nekhonsoli, esebenza kuphela ngamakhophi edijithali. U-60% wabaphenduli uthe mancane amathuba okuthi bathenge isistimu yokudlala engadlali imidiya ebonakalayo. Idatha ifaka i-UK, France, Germany, Spain kanye ne-Italy.

Abadlali abangu-60% base-Europe bamelene nekhonsoli engenamadiski

Abadlali bamageyimu bayanda ngokulanda okukhishiwe okukhulu kunokuba bakuthenge emabhokisini. NgoJuni, i-GSD yesilandeleli segeyimu yedijithali yaphawula ukuthi phakathi nekota yokuqala yalo nyaka, izihloko ze-AAA zathengiswa kakhulu ngefomethi yedijithali. Phakathi kwazo kukhona i-Assassin's Creed, Battlefield, Star Wars, Call of Duty, Tom Clancy's kanye neRed Dead Redemption. Isabelo sokuthengwa kwemidlalo yalawa ma-franchise ezitolo zedijithali e-UK - 56%, France - 47%, Germany (kuhlanganise neSwitzerland ne-Austria) - 50%, Spain (kanye nePortugal) - 35%, Italy - 33%.

Kuyathakazelisa ukuthi idatha ihambisana kancane nentshisekelo kukhonsoli ngaphandle kwedrayivu. Ngokwenhlolovo ye-Ipsos MORI, u-17% wabadlali bamageyimu base-UK "kungenzeka bathenge isistimu yedijithali," uma kuqhathaniswa no-12% eFrance no-11% eJalimane. E-Spain nase-Italy, u-6% kuphela wabaphenduli abakhethe le nketho.

U-60% wabadlali bamageyimu "akunakwenzeka ukuthi bathenge idivayisi yokudlala engashayeli" efana ne-Xbox One S All-Digital, futhi bangu-11% kuphela "okungenzeka benze kanjalo".

Inhlolovo ifaka bonke abadlali bamageyimu, okuhlanganisa nalabo abadlala kuma-smartphone. I-Ipsos MORI iphinde yaqoka abaphenduli abangabanikazi bamakhonsoli futhi yaphawula ukwanda kwentshisekelo kumadivayisi edijithali. U-22% wabadlali bama-console baseBrithani "kungenzeka bathenge isistimu yedijithali", isiJalimane esingu-19%, isiFulentshi esingu-16%, kanti abadlali begeyimu base-Spain nabase-Italy u-10% no-15% ngokulandelanayo.

Ezimakethe zaseYurophu ezifakwe ocwaningweni, i-46% yabadlali be-console "akunakwenzeka ukuthenga idivayisi yokudlala ezinikele ngaphandle kwe-disc drive", futhi i-18% "kungenzeka ukuthi yenze kanjalo".

Abadlali abangu-60% base-Europe bamelene nekhonsoli engenamadiski

Imiphumela ibonisa ukuthi isinqumo sokufaka i-disc drive ku-Xbox Project Scarlett ne-PlayStation 5 sasihlakaniphile, ikakhulukazi ezimakethe lapho ukuthengiswa kwamabhokisi kuhlala kuyisiteshi esibalulekile sokusabalalisa.

Abadlali bama-game base-Europe baphinde babuzwa ukuthi kungani babenayo noma bengenantshisekelo kudivayisi engenadiski. U-27% walabo ababuzwa uthe bazoyicabangela i-console enjalo ngoba bathanda ukuhambisana nobuchwepheshe obusha. I-26% yabaphenduli bakholelwa ukuthi ukuntuleka kwedrayivu kuzokwenza uhlelo lube luncane, kuyilapho u-19% - ukuthi ikhonsoli enjalo izoba eshibhile. Ngaphezu kwalokho, u-19% ucabanga ukuthi umkhiqizo wedijithali ungaba usizo ngoba imidlalo yomzimba ithatha isikhala esiningi kakhulu ekhaya. Ukungcoliswa kwepulasitiki nakho kubalulwe njengesizathu esiqinile sokuthi imboni ishintshele kumathuluzi anjalo, njengoba u-21% wabaphenduli ebonisa ukuthi lokhu kuyisizathu sokuba basuke ekuhlelweni okungokoqobo. Ezinye izizathu zihlanganisa ukuba neqoqo ledijithali (18%), okubhaliselwe kwegeyimu (10%), okuncanyelwayo kwezihloko zabadlali abaningi (19%), kanye neqiniso lokuthi amadiski namadrayivu ngezinye izikhathi ayaphuka (17%).

Abadlali abangu-60% base-Europe bamelene nekhonsoli engenamadiski

Kulabo badlali bamageyimu abamelene nokuthenga ikhonsoli ngaphandle kwedrayivu yediski, ukukhanga okuyinhloko kwamasistimu avamile kuhlotshaniswa noxhumo lwe-inthanethi oluhamba kancane (11%) kanye nobunikazi beqoqo lezihloko eziphathekayo (10%). U-10% wabadlali bamageyimu kunhlolovo uthe bayakujabulela ukuthenga imidlalo eshibhile esetshenzisiwe, futhi u-6% uthe bayakujabulela ukukwazi ukuthengisa noma ukuhweba ngemidlalo yabo ngemva kokudlala. Ezinye izizathu zihlanganisa ukufuna ukudlala amakhophi abo akhona esikhathini esizayo (9%), ukukwazi ukuboleka abanye abantu (4%), ukubuka ama-DVD nama-Blu-ray ocingweni (7%), imikhawulo yokudawuniloda (4% ), kanye nokwesaba okungenzeka eqoqweni uma ikhonsoli iphuka (8%).

Phakathi kwabadlali be-console, ukukhanga okuyinhloko kwesistimu ngaphandle kwedrayivu ukuthi sebevele beneqoqo ledijithali (27%), sebevele bebhalisele izinsizakalo (19%), ikakhulukazi badlala amaphrojekthi wabadlali abaningi (19%), bakholelwa ukuthi izonciphisa izindleko ze-console (18%) noma inciphise usayizi wayo (17%) futhi iholele ekunciphiseni ukungcoliswa kwepulasitiki (17%).

Ngenkathi izimpikiswano eziyinhloko zabadlali bamageyimu be-console ngokumelene nedivayisi kuwukuthola iqoqo lamakhophi aphathekayo (19%), isifiso sokudlala ama-edishini abo angokoqobo esikhathini esizayo (17%), ikhono lokuthenga amakhophi esekeni ashibhile ( 15%), futhi futhi uthengise / uhwebe imidlalo (15%) noma uboleke abangani nomndeni (14%).



Source: 3dnews.ru

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