Owayeyisisebenzi seValve: "I-Steam ibibulala imboni yemidlalo ye-PC, futhi i-Epic Games iyayilungisa"

Ukungqubuzana phakathi kwe-Steam ne-Epic Games Store kuyadlondlobala masonto onke: Inkampani ka-Tim Sweeney imemezela isivumelwano esikhethekile ngemva kwenye (isimemezelo sakamuva esiseqophelweni eliphezulu besihlobene ne-Borderlands 3), futhi ngokuvamile abashicileli nabathuthukisi bayenqaba ukubambisana neValve ngemva kwephrojekthi. ikhasi liyavela esitolo sakhe. Iningi labadlali abakhuluma ku-inthanethi abeneme ngokuncintisana okunjalo, kodwa isisebenzi sangaphambili se-Valve u-Richard Geldreich ukholelwa ukuthi i-Epic Games yenza yonke into ngendlela efanele.

Owayeyisisebenzi seValve: "I-Steam ibibulala imboni yemidlalo ye-PC, futhi i-Epic Games iyayilungisa"

UGeldrich wasebenza eValve njengonjiniyela wesoftware kusuka ngo-2009 kuya ku-2014. Wayenesandla ku-Counter Strike: Global Offensive, Portal 2, Dota 2, kanye nezinguqulo ze-Linux ze-Left 4 Dead kanye ne-Team Fortress 2. Ngaphambilini, ubesebenza endaweni efanayo e-Ensemble Studios, eyavalwa ngo-2009, ngo-XNUMX. I-Age of Empires III kanye ne-Halo Wars, futhi ngemva kokuba i-Valve ithole umsebenzi e-Unity Technologies.

Lowo owayeyisisebenzi uveze umbono wakhe ngesikhathi kuqhubeka ingxabano eqale nge-tweet kaSweeney. Inhloko yenkampani ishicilele isixhumanisi sendatshana ka-USgamer, umbhali wayo obize abantu abasola i-Epic Games ngokudlulisela idatha yabasebenzisi besitolo sayo kuhulumeni waseChina "i-paranoid and xenophobic." Abanye abasebenzisi baqale ukuphendula isiphathimandla (okuhlanganisa no-Geldrich, ochaze isimo ngezinsolo zobunhloli njengokuthi “uhlanya”), futhi ingxoxo yashintshela esihlokweni semiphumela yezenzo ze-Epic Games embonini.

Owayeyisisebenzi seValve: "I-Steam ibibulala imboni yemidlalo ye-PC, futhi i-Epic Games iyayilungisa"

“Yonke imidlalo yama-Epic eyenzile yathathwa, yathatha wonke amaphrojekthi,” kubhala umqambi nomklami i-TheDORIANGRAE, ekhuluma no-Sweeney. "Ubulala imboni yemidlalo yekhompyutha." "I-Steam ibibulala imboni yemidlalo yevidiyo," kusho uGeldrich. — Intela engu-30% esebenza kubo bonke [abathuthukisi nabashicileli] ayibekezeleleki. Awazi ukuthi iSteam ibe nenzuzo kangakanani ngeValve. Umshini wokunyathelisa obonakalayo nje. Wayichitha inkampani. I-Epic Games ilungisa lokhu manje."

Ngokomhleli wezinhlelo, eziningi zalezi zimali ezibanjwayo ezingamaphesenti angu-30 zaya “kwinani elincane labantu ababengenandaba nezimboni nezimo zokusebenza.” I-Epic Games inikeze “izimo ezifanele” kubathuthukisi, yingakho inkampani isheshe yathola ozakwethu abaningi.

Owayeyisisebenzi seValve: "I-Steam ibibulala imboni yemidlalo ye-PC, futhi i-Epic Games iyayilungisa"

“Yebo, uSteam ubengowokuqala,” eqhubeka. - Manje? Ngaleso sikhathi, ama-royalties amaphesenti angama-30 abe yinketho engcono kunamaphesenti angama-50 lapho kudedelwa imidlalo ezitolo. Kodwa manje izimo ezinjalo ziyinhlekisa, zicindezela abathuthukisi. Ngalesi simo sengqondo, i-Valve ihlambalaza abalingani bayo nabasebenzi. Akabazisi."

Owayeyisisebenzi seValve: "I-Steam ibibulala imboni yemidlalo ye-PC, futhi i-Epic Games iyayilungisa"

"Abadlali bamageyimu bakholelwa ukuthi i-PC iyisiteji esikhethekile esingakwazi ukushintsha emakethe," esho. - Lokhu akulungile. Isikhathi eside yayiphethwe isitolo esisodwa esihahayo, futhi abadlali bamageyimu bajwayele. Kodwa izinguquko zazingenakugwenywa. Noma ngabe i-Epic Games Store ihluleka, kuzovela enye inkundla. […] Abadlali baphuthelwa iqiniso lokuthi imboni yemidlalo isishintshile—ngokuphawulekayo futhi ngokungenakuguquleka. Okukhethekile kanye nokuncintisana kwezitolo zedijithali manje sekuyinto evamile ku-PC. Lokhu kuyadingeka ukuze lo mkhakha ukhule futhi uhlale usebenza.”

Owayeyisisebenzi seValve: "I-Steam ibibulala imboni yemidlalo ye-PC, futhi i-Epic Games iyayilungisa"

Ngokusho kukaGeldrich, abadlali bazoqhubeka nokuzwakalisa ukunganeliseki njengoba i-Epic Games iqhubeka nokwenza amadili "omunye unyaka noma ngaphezulu." I-Steam izoba yindawo “yezitudiyo ze-indie nezinkampani zesigaba sesibili,” kuyilapho amaphrojekthi anesabelomali esikhulu ezoqala ukuvela ku-Epic Games Store nakwezinye izitolo. Kodwa-ke, uyavuma ukuthi inkundla ye-Epic Games njengamanje ayinazo izici eziningi ezibalulekile. Kodwa-ke, uyaqiniseka ukuthi inkampani "izwa abasebenzisi bayo ngokuphelele" futhi ngokushesha noma kamuva isevisi ngeke ibe yimbi kune-Steam mayelana nokusebenza. "Konke lokhu kugxeka okukhethekile ngeke kubabize kangako - mhlawumbe u-5-10% wokuthengisa," kusikisela umdidiyeli.

Owayeyisisebenzi seValve: "I-Steam ibibulala imboni yemidlalo ye-PC, futhi i-Epic Games iyayilungisa"

"Kungaba kuhle uma kungaba khona enye indlela egcwele yeSteam ngolunye usuku," ebhala. "Ukwenza isitolo sedijithali akuyona isayensi enkulu kangako: udinga nje ukukopisha izici ezinhle kakhulu zeSteam."

Cishe akekho noyedwa kwababambe iqhaza engxoxweni owasekela u-Geldrich, futhi i-TheDORIANGRAE yaze yambiza ngokuthi “uyisisebenzi sangaphambili esicasuliwe esiphishekela imigomo yomuntu siqu.”

NgoMashi, isikhulu sokuthuthukiswa kwebhizinisi le-Epic Games Store uJoe Krener uthe inkampani "izolwela ukugwema" ukusebenzisana sekwephuzile nabathuthukisi nabashicileli okubangela ukuthi imidlalo inyamalale kuSteam ngaphambi nje kokukhululwa (njengoba kwenzekile ngeMetro Exodus). Kodwa u-Sweeney wacacisa ngesonto eledlule ukuthi inkampani ngeke yenqabe izinkontileka ezinjalo uma elinye iqembu lamukela isibopho.




Source: 3dnews.ru

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