Ukuthengiswa kwegeyimu yedijithali kukhuphuke ngo-4% ngoFebhuwari, kuqhutshwa iselula

Inkampani yezibalo iSuperData Research ishicilele umbiko kaFebhuwari mayelana nokusetshenziswa kwedijithali kwabasebenzisi emidlalweni. Sebebonke, bafinyelela ku- $ 9,2 billion emhlabeni jikelele, okungaphezulu ngo-4% kunonyaka odlule.

Ukuthengiswa kwegeyimu yedijithali kukhuphuke ngo-4% ngoFebhuwari, kuqhutshwa iselula

Imali engenayo yeselula inyuke ngo-16% unyaka nonyaka, yanciphisa kahle ukusetshenziswa kwemali okuphansi ku-PC (phezulu ngo-6%) nama-consoles (kufika ku-22%). ISuperData Research isole amanani aphansi kuma-consoles ngokuntuleka kokukhishwa okukhulu selokhu yethulwe ngonyaka owedlule I-Anthem ΠΈ Izindaba ze-Apex. Ikakhulukazi, abasebenzisi basebenzise u-49% ngaphansi kumidlalo ye-shareware console kunangoFebhuwari 2019, ngenkathi kumaphrojekthi akhokhelwayo bekungaphansi ngo-17% kunangesikhathi esifanayo.

Ukuthengiswa kwegeyimu yedijithali kukhuphuke ngo-4% ngoFebhuwari, kuqhutshwa iselula

Ucwaningo lweSuperData luthe ukukhathazeka nge-coronavirus kube nomthelela β€œolinganiselwe” emikhubeni yabadlali baseNyakatho Melika nabaseYurophu ngenyanga edlule, kodwa yaphawula ukuthi izindlela zokunqanda ukusabalala kwaleli gciwane zaziqinile ngoFebhuwari kunoMashi. "Kusukela lapho, imidlalo eminingi ibone ukuthutheleka kwabadlali nokusebenzisa imali njengoba abathengi bephendukela kwezemidlalo njengenye yezinketho ezimbalwa zokuzijabulisa ezingabizi," kusho umbiko.

Imidlalo engu-10 ephezulu abadlali be-PC abachithe kuyo kakhulu ngoFebruwari (okuhlanganisa ukuthengiswa kwamakhophi edijithali nezengezo, ukukhokha okuncane nokunye ukuthenga kwedijithali):

  1. I-League of Legends;
  2. I-Dungeon Fighter Online;
  3. i-crossfire;
  4. Fantasy Westward Journey Online II;
  5. I-Counter-Strike: I-Global Offensive;
  6. Umhlaba Wamathangi;
  7. Umhlaba Wezempi;
  8. I-Roblox;
  9. Fortnite;
  10. I-DOTA 2.

Imidlalo engu-10 ephezulu abadlali bekhonsoli abachithe kuyo isikhathi esiningi ngoFebhuwari (okuhlanganisa ukuthengiswa kwamakhophi edijithali nezengezo, ama-micropayments nokunye ukuthenga kwedijithali):

  1. I-FIFA 20;
  2. Isibizo Somsebenzi: Impi Yanamuhla;
  3. Grand Theft Auto V;
  4. I-NBA 2K20;
  5. Fortnite;
  6. I-Madden NFL 20;
  7. I-Dragon Ball Z: iKakarot;
  8. Izinganekwane ze-Apex;
  9. Super Smash Bros. Ultimate;
  10. U-Tom Clancy's Rainbow Siege Siege.

Imidlalo engu-10 ephezulu abadlali beselula abachithe kuyo isikhathi esiningi ngoFebhuwari (okuhlanganisa ukuthengiswa kwamakhophi edijithali nezengezo, izinkokhelo ezincane nokunye ukuthenga kwedijithali):

  1. Udumo Lwamakhosi;
  2. I-Candy Crush Saga;
  3. I-Gardenscapes - Ama-Acres amasha;
  4. Indawo Yokugcina: Ukusinda;
  5. Ukungqubuzana kwemindeni;
  6. Pokemon GO;
  7. I-Monster Strike;
  8. I-Coin Master;
  9. Ama-Homescapes;
  10. Ikusasa/I-Order enkulu.



Source: 3dnews.ru

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