I-DXVK 1.0.3 enokuqaliswa kwe-Direct3D 10/11 phezu kwe-Vulkan API

Esikhundleni sokukhishwa okukhanseliwe ngenxa yenkinga yokubanda kwe-GPU 1.1 ukukhululwa kwe-interlayer kulungisiwe I-DXVK 1.0.3, ehlinzeka ngokusetshenziswa kwe-DXGI (DirectX Graphics Infrastructure), Direct3D 10 kanye ne-Direct3D 11, isebenza ngokuhumusha izingcingo ku-Vulkan API. I-DXVK 1.0.3 ithwala ezinye izilungiso nokuthuthukiswa kusuka egatsheni le-1.1, isibonelo:

  • I-DLL iqinisekisiwe ukuthi ihlanganisa ulwazi lwenguqulo ye-DXVK;
  • Kumasistimu anama-NVIDIA GPUs, izinkinga ezinikezela nge-Dark Souls Remastered kanye ne-Grim Dawn sezixazululiwe;
  • Ukubanda kwe-GPU elungisiwe kanye nokuphahlazeka komshayeli lapho kwethulwa i-Star Citizen;
  • Izinkinga zokusebenza ezixazululiwe ku-Anno 1800;
  • Amaphutha alungisiwe aholele ekudlulisweni kwedatha engacacisiwe kumshayeli, okungase kuthinte kabi ukugcinwa kwesikhashana kwe-shader;
  • Kulungiswe inkinga nge-hashing geometry shader ngemethadatha yokusakaza engabangela amafayela enqolobane yesimo ukuthi akhule ngokungalawuleki.

Njengesikhumbuzo, i-DXVK ingasetshenziselwa ukusebenzisa izinhlelo zokusebenza ze-3D nemidlalo ku-Linux kusetshenziswa Iwayini, esebenza njengenye indlela esebenza kangcono kune-Direct3D 11 eyakhelwe ngaphakathi ye-Wine esebenza phezu kwe-OpenGL. IN eminye imidlalo ukusebenza kwenhlanganisela yeWine+DXVK okuhlukile kusukela ekusebenzeni ku-Windows ngo-10-20% kuphela, kuyilapho usebenzisa ukuqaliswa kwe-Direct3D 11 okusekelwe ku-OpenGL, ukusebenza kuncipha kakhulu. Umsebenzi usaqhubeka on ukulethwa I-DXVK njengengxenye iwayini-ukuhlanganiswa, ehlinzekwa ngesimo selabhulali ye-Linux ehlukile (libdxvk.so), engasetshenziswa ngokuqondile eWayini, ngaphandle kwesidingo sokufakwa okuhlukile kwe-DXVK ngesimo se-Windows DLL.

Source: opennet.ru

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