Ngesonto eledlule, kusukela kusihlwa ngo-Ephreli 18 kuze kube ngu-Ephreli 21, inhlangano engenzi nzuzo i-OpenAI okwesikhashana
Kubikwa ukuthi i-artificial intelligence ishaye abantu ngamalengiso. Kube nemidlalo engu-7215 edlalwe kumodi yokuncintisana (ngokumelene nabadlali abangabantu), lapho i-AI iwine khona u-99,4% wesikhathi. 42. Emacaleni angama-4075, ukunqoba kwe-AI kwakungenamibandela, ngo-3140 - abantu bazinikela. Futhi imidlalo engama-42 kuphela ethweswe umqhele wokunqoba kwabadlali ababukhoma.
Ngesikhathi esifanayo, iqembu elilodwa kuphela labadlali elakwazi ukunqoba emidlalweni engu-10. Amanye amaqembu amathathu akwazile ukunqoba ama-3 ngokulandelana. Sekukonke, imidlalo engaphezu kwezinkulungwane ezingama-35 idlalwe ezinsukwini ezedlule, cishe abadlali abayizinkulungwane ezingama-31 babambe iqhaza kuyo. Futhi ubude besikhathi sabo beminyaka engu-10,7. Sikhuluma ngamameshi ezindlela Zokuncintisana kanye Nezokubambisana. Qaphela ukuthi esimweni sesibili, abadlali ababukhoma nabe-cybernetic bebeseqenjini elifanayo. Lokhu kwenza kwaba nokwenzeka ukusebenzisa amandla akho kokubili.
Ngaso leso sikhathi, kwashiwo ukuthi lokhu kuboniswa kwe-OpenAI Five bekungowokugcina. Ngokuzayo, i-OpenAI ihlela ukuqhubeka nokuthuthukisa amaphrojekthi ahlobene nobuhlakani bokwenziwa, kodwa azohluka. Kodwa-ke, ukuthuthukiswa kwe-OpenAI Five nolwazi oluzuziwe luzoba isisekelo sala maphrojekthi.
Kuphinde kwaqashelwa ukuthi imidlalo yamasu ayinkimbinkimbi ekugcineni inqotshwe i-AI, okuyingqophamlando ebalulekile ekuthuthukisweni kobuchwepheshe be-AI besikhathi esizayo. Phela, isikhathi eside kwakukholelwa ukuthi imidlalo enjalo iyinkimbinkimbi kakhulu ngobuhlakani bomshini. Nokho, kwashiwo okufanayo nge-chess nokuhamba.
Source: 3dnews.ru