Ngokuthula futhi kunganakiwe umphakathi wabadlali, i-akhawunti yesigidigidi yabhaliswa kuSteam. Isitholi se-ID ye-Steam
Inkinga ngokusebenzisa inombolo yama-akhawunti njengesilinganiso sempumelelo yenkundla yokudlala ukuthi inani lalawa ma-akhawunti livinjelwe, amanye angokwesibili noma okwesithathu kumnikazi, kanti amanye ama-bots nje. Ngakho-ke, indlela eyiyo yokuhlola kungaba ukubheka izinkomba zamanje ku-inthanethi.
I-Steam yedlule izigidi ezingu-18 zabasebenzisi abasebenzayo ngesikhathi esisodwa ngonyaka odlule, ngenxa yengxenye yempumelelo enkulu ye-PlayerUnknown's Battlegrounds, futhi iye yagcina isibalo esibalelwa ezigidini eziyi-15 kusukela ngaleso sikhathi. Ngo-2018, abadlali beSteam sebebonke bafinyelela ezigidini ezingama-47 nsuku zonke kanye nezigidi ezingama-90 nyanga zonke, okuwukunyuka kwezigidi ezingama-23 kunonyaka odlule.
Mhlawumbe isici esikhulu ekukhuleni kwezilaleli kube ukuthandwa okukhulayo kwe-PC ne-Steam e-Asia, ikakhulukazi i-China. Ngenkathi ngo-2012 ukuthengiswa kwe-Steam kwakubuswa yiNtshonalanga Yurophu naseNyakatho Melika, kungekho esinye isifunda esiseduze naso, eminyakeni eyisithupha kamuva, naphezu kokuthi imidlalo eminingi ayisekeli amaShayina, imakethe yase-Asia isiphenduke imakethe enkulu kunazo zonke mayelana nokuthengisa. icishe ibe yiNyakatho Melika.
I-Steam iseyinkundla enkulu kunazo zonke yokuthengisa imidlalo ye-PC, nakuba manje isinombangi, okuhlanganisa nokukhethekile, kumuntu we-Epic Games Store, futhi lokhu kufanele kucatshangelwe. Lokhu ngeke kushintshe inombolo yabasebenzisi ababhalisiwe, futhi kusenamakhulu nezinkulungwane zemidlalo kuSteam, kodwa njengoba abashicileli abaningi bekhetha enye inkundla, inani labadlali abadlala ngesikhathi esisodwa lingase lehle ngokuphawulekayo esikhathini esizayo uma lokhu kuqhubeka. Singabuka kuphela izibalo ezisemthethweni kanye nezinyathelo ezingenzeka zeValve ukuze sigcine isikhundla sayo emakethe.
Source: 3dnews.ru