I-Imagination Technologies imemezele ukusekelwa kwe-OpenGL 4.6 graphics API kuma-GPU ayo, esetshenziswe kusetshenziswa umshayeli we-Zink womthombo ovulekile othuthukiswe endaweni yephrojekthi ye-Mesa. I-Zink inikeza ukusetshenziswa kwe-OpenGL phezu kwe-Vulkan ukuze inike amandla i-OpenGL esheshiswe ngehadiwe kumadivayisi asekela i-Vulkan API kuphela. Ukusebenza kwe-Zink kuseduze nokusebenza kokusetshenziswa kwe-OpenGL yomdabu, okuvumela abakhiqizi bezingxenyekazi zekhompuyutha ukuthi bangachithi izinsiza ekusebenziseni i-OpenGL kuma-GPU abo futhi bakhawulele ekusekeleni kuphela i-Vulkan API ekuwo, futhi basebenzise i-OpenGL ngesendlalelo. I-Imagination Technologies ibe ngumkhiqizi wokuqala ukusebenzisa lolu hlelo.
Isixazululo esilungisiwe sahlolwa ngempumelelo kuhlelo lokuhlola lwe-CTS (Khronos Conformance Test Suite) futhi kwatholakala ukuthi luhambisana ngokugcwele nencazelo ye-OpenGL 4.6. Lona umkhiqizo wokuqala osuselwe ku-Zink ogunyazwe ngokusemthethweni yi-Khronos. Ngokuvumelana nemibandela ye-Khronos, uma okunye ukusetshenziswa okusekelwe ku-Zink kuqinisekiswa, umshayeli we-Zink ngokwawo, njengongqimba lwamazwe ngamazwe, uzoqashelwa ngokusemthethweni njengokuhambisana ne-OpenGL 4.6. Ukuthola isitifiketi kwenza kube nokwenzeka ukumemezela ngokusemthethweni ukuhambisana namazinga anemifanekiso futhi usebenzise izimpawu zokuthengisa ze-Khronos ezihlobene nazo.
Eminye imisebenzi igqamisa ukuthuthukiswa kwe-Imagination Technologies kwesuti yomshayeli yomthombo ovulekile yama-GPU ayo asekelwe ku-Rogue. Isuti ifaka umshayeli we-DRM (Direct Rendering Manager) we-kernel. Linux, umshayeli onokusetshenziswa kokuqala kwe-Vulkan 1.0, kanye nesethi ye-firmware ye-GPU. Umshayeli we-Vulkan usevele uthunyelwe ku-Mesa core distribution, futhi umshayeli we-DRM ulungiselela ukufakwa ku-core kernel. LinuxEsikhathini esizayo, ukwesekwa kwe-Zink kungangezwa kule khithi, okuholela ekuvulekeni okuphelele kwe-graphics stack yehadiwe ye-Imagination, esekela i-OpenGL ne-Vulkan.
Source: opennet.ru
