Wolfire umthombo ovulekile umdlalo Overgrowth

Ukukhula, enye yamaphrojekthi aphumelele kakhulu e-Wolfire Games, ivuliwe. Ngemuva kweminyaka engu-14 yokuthuthuka njengomkhiqizo wobunikazi, kunqunywe ukuthi kuvulwe umthombo womdlalo ukuze abathanda ukuqhubeka nokuwuthuthukisa ngendlela abayithandayo.

Ikhodi ibhalwe ku-C ++ futhi ivuliwe ngaphansi kwelayisensi ye-Apache 2.0, evumela futhi ukuthi ufake ikhodi kumaphrojekthi obunikazi futhi udayise umsebenzi owumphumela. Umthombo ovulekile ufaka injini yegeyimu, amafayela ephrojekthi, imibhalo, imithunzi, namalabhulali asekelayo. Isekela ukusebenza kuWindows, macOS kanye neLinux. Izinsiza zemidlalo zihlala zingokobunikazi futhi ukusatshalaliswa kwazo kumaphrojekthi wezinkampani zangaphandle kudinga imvume ehlukile ku-Wolfire Games (ukulungisa kuvunyelwe).

Kucatshangwa ukuthi ikhodi eshicilelwe ingasetshenziswa kokubili ukudala imikhiqizo emisha efika nezinsiza zayo zegeyimu, kanye nokusebenzisa isethi yobunikazi yoqobo yezinsiza lapho kwenziwa ukuhlola noma ngezinjongo zemfundo. Kubandakanya izingxenye namalabhulali wegeyimu kungadluliselwa ngokuhlukile kwamanye amaphrojekthi wegeyimu. Okunye okushiwo wukuzimisela ukwamukela ukunwetshwa okulungiselelwe umphakathi kanye nezinguquko ukuze zifakwe kugeyimu yezentengiso evamile, i-Overgrowth. Uma kungenzeki ukuhlanganisa izinguquko kuphrojekthi eyinhloko, ungazenzela owakho ama-edishini angekho emthethweni wegeyimu.

Ingqikithi yegeyimu ye-Overgrowth isekuzingeni kukanogwaja we-ninja, obambana ngezandla nezinye izilwane ze-anthropomorphic (onogwaja, izimpisi, amagundane, amakati, izinja) ngesikhathi sokuqedela imisebenzi eyabelwe umdlali. . Umdlalo wegeyimu wenzeka endaweni enezinhlangothi ezintathu ngokubuka komuntu wesithathu, futhi ukuze afinyelele imigomo umdlali unikezwa inkululeko ephelele yokunyakaza nokuhlela izenzo zakhe. Ngokungeziwe emishinini yomdlali oyedwa, imodi yabadlali abaningi nayo iyasekelwa.

Igeyimu ifakwe injini ye-physics ethuthukisiwe ehlanganiswe ngokuqinile nenjini ye-3D futhi isebenzisa umqondo we-"physics-based procedural animation", evumela umnyakazo wangempela womlingisi kanye nokuziphatha okuguquguqukayo kokugqwayiza kuye ngendawo. Umdlalo uphawuleka nasekusetshenzisweni kwezilawuli zangempela ezizwelayo komongo ezikuvumela ukuthi usebenzise amaqhinga okulwa ahlukahlukene, kanye nenjini ye-AI ehlanganisa izenzo ezihlanganyelwe zabalingisi futhi evumela ukuhlehla uma kwenzeka kuba namathuba aphezulu okuhlulwa. Kunikezwe isixhumi esibonakalayo sokuhlela amamephu nezimo.

Injini yegeyimu isekela i-rigid body physics, i-skeletal animation, ukukhanya kwe-pixel-by-pixel okune-refraction of reflections, umsindo we-3D, ukumodeliswa kwezinto eziguqukayo ezifana nesibhakabhaka, amanzi notshani, imininingwane eguquguqukayo, ukunikezwa okungokoqobo koboya nezitshalo, ukujula nokufiphala. imiphumela ngesikhathi sokunyakaza okusheshayo, izinhlobo ezahlukene zemephu yokuthungwa (kuhlanganise ne-dynamic cubemapping kanye ne-parallax mapping).



Source: opennet.ru

Engeza amazwana