I-Quixel's Rebirth Short: I-Brilliant Photorealism isebenzisa i-Unreal Engine nama-Megascans

Engqungqutheleni ye-GDC 2019 Game Developers, ngesikhathi sesethulo se-State of Unreal, ithimba le-Quixel, elaziwa ngobungcweti balo emkhakheni we-photogrammetry, lethule ifilimu yabo emfushane ethi Rebirth, lapho babonise izinga elihle kakhulu le-photorealism ku-Unreal Engine 4.21. Kuyafaneleka ukusho ukuthi idemo yalungiswa abaculi abathathu kuphela futhi isebenzisa umtapo wezincwadi we-Megascans 2D kanye ne-3D amafa adalwe ngezinto ezibonakalayo.

Ukuze ilungiselele iphrojekthi, i-Quixel yachitha inyanga ihlola imiphakathi yase-Iceland emvuleni eshubisa umnkantsha nokuduma kwezulu, ibuya namaskeni angaphezu kwenkulungwane. Bathwebula izifunda eziningi kanye nezindawo zemvelo, ezabe sezisetshenziswa ukudala ifilimu emfushane.

I-Quixel's Rebirth Short: I-Brilliant Photorealism isebenzisa i-Unreal Engine nama-Megascans

Umphumela waba idemo yesikhathi sangempela, yesinema Yokuzalwa Kabusha, engaphansi kwemizuzu emibili ubude, ebekwe endaweni engaziwa yekusasa. Umtapo wezincwadi we-Megascans uhlinzeke ngezinto ezijwayelekile, ezenza ukukhiqizwa kwaba lula ngokususa isidingo sokudala izimpahla kusukela ekuqaleni. Futhi ukunemba okuphezulu kokuskena, okusekelwe kudatha ephathekayo, kwenza kube nokwenzeka ukufeza imiphumela ye-photorealistic.


I-Quixel's Rebirth Short: I-Brilliant Photorealism isebenzisa i-Unreal Engine nama-Megascans

I-Quixel ihlanganisa amaciko avela embonini yemidlalo, ochwepheshe bemiphumela yokubuka kanye nochwepheshe bokuhlinzeka ngezakhiwo. Ithimba lanikwa umsebenzi wokufakazela ukuthi i-Unreal Engine ivumela izimboni eziningi ukuthi zihlangane futhi zisebenzise ipayipi lesikhathi sangempela. Ukuze wenze iphrojekthi iphile, ozakwethu abanjengoBeauty & the Bit, SideFX kanye ne-Ember Lab babambe iqhaza emsebenzini.

I-Quixel's Rebirth Short: I-Brilliant Photorealism isebenzisa i-Unreal Engine nama-Megascans

Nge-Unreal Engine 4.21 enhliziyweni yepayipi, amaciko e-Quixel akwazile ukushintsha inkundla ngesikhathi sangempela ngaphandle kwesidingo sokunikela kusengaphambili noma ukucutshungulwa kwangemuva. Ithimba liphinde lakha ikhamera ephathekayo ekwazi ukuthwebula ukunyakaza, ethuthukisa umuzwa wokwenzeka kwezinto ngokoqobo kokubuka. Konke ukucutshungulwa kwangemuva nokulungiswa kombala kwenziwe ngokuqondile ngaphakathi kwe-Unreal.




Source: 3dnews.ru

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