Imishini ye-Gamification: isilinganiso

Isilinganiso. Kuyini futhi kanjani ukuyisebenzisa ku-gamification? Lo mbuzo ubonakala ulula, ngisho nobuciko bokukhuluma, kodwa empeleni le mishini esobala inama-nuances amaningi, kuhlanganise nalawo abangelwa ukuziphendukela kwemvelo komuntu.

Imishini ye-Gamification: isilinganiso

Lesi sihloko singesokuqala ochungechungeni lwami lwezihloko ezimayelana nezingxenye, umakhenikha, nezibonelo ezithokozisayo ze-gamification. Ngakho-ke, ngizonikeza izincazelo ezimfushane kwamanye amagama ajwayelekile. Kuyini “ukwenza imidlalo (gamification)”? I-Wikipedia inikeza incazelo: "ukusetshenziswa kwezindlela eziwuphawu lwemidlalo yekhompyutha yesofthiwe yohlelo lokusebenza namawebhusayithi ezinqubweni ezingezona ezomdlalo ukuze kuhehe abasebenzisi nabathengi, kukhuphule ukuzibandakanya kwabo ekuxazululeni izinkinga ezisetshenzisiwe, besebenzisa imikhiqizo namasevisi."

Ngincamela enye inketho: “ukwenza igeyimu - ukuphatha ukuziphatha kwabasebenzisi besistimu kusetshenziswa omakanikhi begeyimu.” Umehluko phakathi kwalezi zincazelo ukuthi isistimu ingaba iwebhusayithi noma isofthiwe, noma ipaki yomphakathi noma inethiwekhi yezokuthutha. I-Gamification ayisebenzi emkhakheni we-IT kuphela. Ngaphezu kwalokho, ezinye izinsimbi zegeyimu zisetshenziselwa ukukhulisa ukuzibandakanya komsebenzisi, ezinye zisetshenziselwa ukuheha abasebenzisi, kodwa lokhu kuhlanganiswe nomqondo ovamile "wokuphatha ukuziphatha." Ukuze usebenzise i-gamification, kubalulekile ukwazi ukuthi abasebenzisi kusistimu benzani (abangayenza uma isistimu ingakasebenzi), nokuthi yini abasebenzisi okufanele bayenze ngokombono wabanikazi besistimu. Ukwenza i-Gamification kuyasiza ekusukeni kokuthi “kwenza” kuye kokuthi “okufanele ukwenze.”

Imishini ye-Gamification: isilinganiso
Isilinganiso siwumshini womdlalo olula nodumile osetshenziswa ku-gamification. Ayikho incazelo enembile yegama elithi “imishini yomdlalo”; ngezinye izikhathi liqondwa njengento yonke - kusukela kumabheji nezimpumelelo kuya emifuleni yokuziphatha. Ukuletha ukuhleleka kumagama asetshenziswa ku-gamification kuyisihloko se-athikili ehlukile, kodwa lapha ngizokhawula encazelweni emfushane yalokho engikuqondayo ngoomakhenikha begeyimu. Leli izinga eliphansi (elicaciswe kakhulu) lokuklama isistimu eyenziwe ngamageyimu, amabhulokhi e-Lego avamile. Ama-game mechanics akhethiwe futhi asetshenziswe lapho amazinga aphezulu, angacacile wokwenza i-gamification kohlelo esevele ecatshangelwe. Ngakho-ke, izilinganiso, amabheji, amazinga ayimishini yomdlalo, kodwa umsebenzi wegciwane noma weqembu awunjalo.

Ukulinganisa kuyinkomba yezinombolo noma ye-ordinal ebonisa ukubaluleka noma ukubaluleka kwento ethile noma isenzakalo (incazelo evela ku-Wikipedia). Izinsimbi zokulinganisa ziboshelwe kumakhenikha wamaphuzu futhi ngokuvamile nezinga lomsebenzisi. Isilinganiso esingenawo amaphuzu asinakwenzeka - uhlelo ngeke luqonde ukuthi kufanele lubonise kanjani abasebenzisi esilinganisweni; isilinganiso esingenawo amazinga singenzeka.

Ake sizame ukuhlukanisa izilinganiso ngokwencazelo kubasebenzisi bohlelo.

  1. Iyancintisana - ikhuthaza abasebenzisi ukuthi balinganise phezulu kunabanye abasebenzisi. Isilinganiso esenzeka kaningi kunezinye.
  2. Incazelo yesimo sokulahlekelwa - uhlelo lubeka inhlawulo uma inani elinikeziwe lamaphuzu okulinganisa lingatholwa. Izinketho zenhlawulo ezingenzeka: ukudlulisela eqenjini lokulinganisa langaphambilini, ukuncishiswa kwezinga, ukunqotshwa emncintiswaneni, ukucisha inani elithile lemali yomdlalo, inhlawulo yokuziphatha (ibhodi lehlazo). Isetshenziswa kancane kune-analogue yokuwina, idinga ukucatshangelwa ngokucophelela ngaphambi kokusetshenziswa nokuhlaziywa kokuziphatha komsebenzisi, ngoba izinhlawulo zinomthelela omubi kakhulu kumsebenzisi futhi zinganciphisa kakhulu ugqozi.
  3. Ukunquma isimo esiwinayo - kunikeza ilungelo lomklomelo wokuthola inombolo ethile yamaphoyinti okulinganisa. Ngezindawo zokuqala ezilinganisweni, zezigaba eziphakathi nendawo. Njengomvuzo, izinketho ezifanayo zisetshenziswa njengezijeziso esimweni sokulahlekelwa, kodwa ngesibonakaliso "sokuhlanganisa". Imiklomelo yezigaba ezimaphakathi kuzinga iwumkhuba othokozisayo kodwa ongavamile ovumela umsebenzisi ukuthi alahlekelwe umdlandla kancane njengoba esuka kuleveli eya kuleveli. Isibonelo isilinganiso senguqulo endala ye-Shefmarket. Lena isevisi yokulethwa kwekhaya yemikhiqizo enezindlela zokupheka zokuzipheka. Iklayenti ngalinye linesimo esivezwa ku-akhawunti yalo yomuntu siqu, amaphuzu anikezwa izitsha ezilungisiwe, futhi amazinga anikezwa amaphuzu, kodwa ukuze ufinyelele izinga elilandelayo udinga ukulungisa inqwaba yezitsha, futhi lokhu kungase kukhuthaze. Izipho zawo wonke amaphoyinti angu-X zisiza ekwehliseni umthelela wokudicilela phansi (inani lamaphoyinti lincike kuleveli yamanje yeklayenti). Imishini ye-Gamification: isilinganiso
    Isilinganiso somsebenzisi we-Shefmarket. Qaphela indlela ezinye izinsimbi zomdlalo ezisetshenziswa ngayo: amabheji, ibha yokuqhubeka, izihloko, ezipakishwe ngendlela ebukeka kahle.
  4. Isimo - sinyusa igunya lomsebenzisi ngesilinganiso esiphezulu emehlweni abanye abasebenzisi. Kusetshenziswa, isibonelo, kumaphrojekthi wemibuzo eku-inthanethi (StackOverflow, [email protected]). Amasistimu e-MMR (izilinganiso zokufanisa) kumageyimu e-MOBA nawo angahlukaniswa njengezilinganiso zesimo.
  5. Othenjwayo - kukhulisa ukwethembeka komsebenzisi ngesilinganiso esiphezulu emehlweni abanye abasebenzisi. Ibe indinganiso yezindali eziku-inthanethi. I-karma yomsebenzisi we-Habr ingesinye isibonelo sesilinganiso sokwethenjwa. Isilinganiso sokuthembana sisetshenziswa kumasistimu asuselwe ekusebenzelaneni kwabasebenzisi nabanye, ikakhulukazi uma lokhu kusebenzisana kungaxhunyiwe ku-inthanethi noma kuhilela ukushintshaniswa kwezinsizakalo nezimpahla. Imishini ye-Gamification: isilinganiso
    Isibonelo sesilinganiso sendali esiku-inthanethi esinamabheji akhishwe lapho efinyelela izinga elithile lokulinganisa.

Izilinganiso ezivela ohlwini olungenhla zihlanganiswe ngezindlela ezihlukene ngaphakathi kwesistimu. Ngokombono, isilinganiso somsebenzisi esiqhudelanayo singenzeka, ngezimo eziwinayo ezimaphakathi, nesijeziso sokulinganisa abantu bangaphandle kanye nezinga eliphezulu lesimo nokwethenjwa kwabaholi bokulinganisa.

Enye inketho yokuhlukanisa izilinganiso: ukuthi ubani oshintsha isilinganiso somsebenzisi - uhlelo kuphela, abanye abasebenzisi kuphela, noma uhlelo nabasebenzisi. Inketho lapho isistimu kuphela ishintsha isilinganiso somsebenzisi iyona evame kakhulu. Ivame ukusetshenziswa emidlalweni ye-inthanethi. Umdlali wenza izenzo ezihlukahlukene (ubulala izilo, uqedela izimfuno), lapho uhlelo luklomelisa ulwazi (izilinganiso) amaphuzu. Abanye abasebenzisi abasithinti isilinganiso somdlali ohlelweni olunjalo. Inketho lapho isilinganiso somsebenzisi siguqulwa hhayi isistimu, kodwa ngabanye abasebenzisi bohlelo, ngokuvamile sisetshenziswa kanye nesilinganiso sokwethenjwa. Izibonelo: i-karma ekhulayo noma eyancipha, ukubuyekezwa okuhle nokubi ngemva kokuthengiselana ezinkundleni zokuhweba. Inketho ehlanganisiwe nayo ingenzeka, isibonelo emibuzweni ye-inthanethi. Ukuze uphendule umbuzo, umsebenzisi uthola ngokuzenzakalelayo amaphuzu okulinganisa ohlelweni, futhi uma abanye abasebenzisi bebona impendulo njengengcono kakhulu, umsebenzisi uthola amaphuzu engeziwe.

Indlela elandelayo isuselwe ezinguqukweni ezinhle nezingezinhle esilinganisweni somsebenzisi. Ngihlukanisa “isilinganiso sokuhlanganisa” esinemibandela, “isilinganiso sokungeza-minus positive”, “isilinganiso sokungeza-minus sinegethivu” kanye “nokukhipha isilinganiso”. Inketho yokuqala, "isilinganiso sokuhlanganisa," isho kuphela ukukhuphuka kwesilinganiso somsebenzisi. Le nketho isetshenziswa, ngokwesibonelo, kubathengi ku-eBay. Ngemva kokuthenga, umdayisi ushiya impendulo enhle kuphela kumthengi noma akayishiyi nhlobo. Yebo, umthengi okhohlisayo angavinjelwa abaphathi, kodwa isilinganiso sakhe asikwazi ukuncipha (kuze kube yilapho eba umdayisi omubi ngokwakhe).

Isilinganiso esihle sokuhlanganisa noma sokususa sisho kokubili ukunyuka nokuncipha kwesilinganiso somsebenzisi, kuyilapho isilinganiso singehli ngaphansi kweziro. Isilinganiso esinjalo ngeke sivumele umsebenzisi ukuthi awe ngokujula kakhulu uma kwenzeka izenzo ezingaphumeleli (futhi ahlangabezane namandla kaHabr othukuthele). Kodwa ngesikhathi esifanayo, umsebenzisi omusha kanye nomsebenzisi isilinganiso sakhe esihlala siguquguquka cishe ku-zero ngenxa yezenzo “ezimbi” ezihlelekile bazobukeka ngendlela efanayo, okunomthelela omubi ekwethembeni kulo lonke uhlelo.

Isilinganiso sokuhlanganisa noma sokususa esinegethivu sisho ukuthi isilinganiso somsebenzisi singakhuphuka noma sehle kunoma yiliphi inani. Ngokwenza, akukho phuzu esilinganisweni esikhulu esibi futhi kunconywa ukuthi ufake inani elibi lomkhawulo ohlelweni, emva kwalokho kufanelekile ukusebenzisa izinyathelo zokujezisa kumsebenzisi onjalo, kuze kufike futhi kuhlanganise nokuvimbela i-akhawunti. Ngesikhathi esifanayo, kubalulekile ukucabanga ngesimo "sokuvuza" ngamabomu kokulinganisa ngabanye abasebenzisi, ukukhipha lokhu okungenzeka noma ukwenza kube nzima ukukusebenzisa.

Imishini ye-Gamification: isilinganiso
Isilinganiso sokususa siwumshini ongavamile ukusetshenziswa lapho isilinganiso sokuqala somsebenzisi singase singashintshi noma sehle. Angikhumbuli ngokushesha amaphrojekthi asebenzisa imishini efanayo, kodwa ngokwengqondo kungenzeka. Isibonelo, kumaphrojekthi noma imidlalo yokuqeda, noma "amaqhawe okugcina".

Uma usebenzisa izinsimbi zokulinganisa, udinga ukugwema ukwenza iphutha elibalulekile: igebe enanini lamaphuzu atholiwe phakathi kwabasebenzisi besistimu (noma phakathi kwamaleveli omsebenzisi) akumele ehlise izinga noma angafinyeleli. Lo mehluko udicilela phansi ikakhulukazi abasebenzisi abasha ababona ukuthi banamaphuzu anguziro, kuyilapho umholi wesilinganiso enezigidi. Kungani lokhu kwenzeka, kungani umsebenzisi omusha esimweni esinjalo angacabanga ukuthi akunakwenzeka ukubamba umholi? Okokuqala, abasebenzisi abasha besistimu abakachithi isikhathi esanele sokuqonda amandla okushaya amagoli. Amaphoyinti ayizigidi ezimbili kuya kwezintathu njengomholi esilinganisweni angase angafinyeleleki kangako uma uhlelo lunikeza izinkulungwane zamaphoyinti ngesenzo ngasinye somsebenzisi. Inkinga ukuthi umsebenzisi omusha owehlisiwe uzoyeka ukusebenzisa isistimu ngaphambi kokuthi akubone. Okwesibili, inkinga ikumbono wethu wemvelo we-logarithmic wochungechunge lwezinombolo.

Sijwayele ukuhlala phakathi kokuhleleka komugqa kwezinombolo. Izinombolo zezindlu, amateyipu okulinganisa kanye namarula, amagrafu namawashi - yonke indawo izinombolo zitholakala eduze komugqa wezinombolo ngezikhathi ezilinganayo. Kusobala kithi ukuthi umehluko phakathi kuka-1 no-5 naphakathi kuka-5 no-10 uyafana. Kungumehluko ofanayo phakathi kuka-1 no-500. Eqinisweni, ukuhleleka komugqa kwezinombolo kuwumkhiqizo wesiko lethu, hhayi ikhono lemvelo. Okhokho bethu abakude, ababephila emashumini ezinkulungwane zeminyaka edlule, babengenazo izinto zesimanje zezibalo, futhi babebona izinombolo nge-logarithmically. Okusho ukuthi, zabekwa emugqeni wezinombolo ngokusondelana nakakhulu njengoba zanda. Babone izinombolo hhayi ngokwamanani aqondile, kodwa ngokuya ngezilinganiso ezilinganiselwe. Lokhu kwakudingeka endleleni yabo yokuphila. Lapho sihlangana nezitha, kwakudingeka ngokushesha, cishe, ukuhlola ukuthi ubani owayengaphezu kwenani - okwethu noma abanye. Ukukhetha ukuthi yisiphi isihlahla okwakuzothathwa kuso isithelo nakho kwenziwa ngokusekelwe esilinganisweni esinzima. Okhokho bethu abazange babale amanani aqondile. Isikali se-logarithmic siphinde sicabangele imithetho yokubuka kanye nombono wethu webanga. Isibonelo, uma sibheka isihlahla esiqhele ngamamitha ayikhulu kanti esinye isihlahla esingamamitha ayi-000 ngemuva kwesokuqala, amamitha ayikhulu lesibili abonakala esifushane.

Imishini ye-Gamification: isilinganiso
Umdlali odlala ngezicucu ezimhlophe kulesi sithombe akadingi ukwazi inani eliqondile lezicucu ezimnyama ukuze aqonde ukuthi wenza kabi.

Ungafunda kabanzi mayelana nombono we-logarithmic wezinombolo, mayelana nocwaningo olwenziwe ukuze kuqinisekiswe le mbono, kanye namanye amaqiniso athakazelisayo avela emhlabeni wezibalo encwadini yesayensi edumile ka-Alex Bellos "Alex Ezweni Lezinombolo. Uhambo olungajwayelekile lokungena emhlabeni omangalisayo wezibalo.”

Umbono we-logarithmic wezinombolo ezingeni elinembile uzuzwe yithi. Ifihliwe ngaphansi kwesendlalelo samasiko, izibonakalisa, isibonelo, ngomqondo wesikhathi (ebuntwaneni, iminyaka yadlula kancane, kodwa manje ivele indiza). Namanje, naphezu kwayo yonke imfundo yethu, sididwa izinombolo ezinkulu kakhulu futhi sishintshele ekuboneni kwabo i-logarithmic. Siyawuqonda umehluko phakathi kwelitha namalitha amabili kabhiya, kodwa amalitha kabhiya ayizigidi eziyizinkulungwane eziyishumi namakhulu ayikhulu kubonakala sengathi ayizinombolo ezifanayo ezihambisana nomqondo “wobhiya obuningi kakhulu.” Ngakho-ke, inkinga yokuzizwa ingafinyeleleki ezingeni liphakama uma igebe phakathi kwesikhundla samanje nomholi singamaphuzu "kakhulu, kakhulu". Ingqondo yomsebenzisi ngeke ihlaziye isimo ngokunembile, ifunde ukushintshashintsha kwamaphoyinti aqongelelayo, noma ibale isikhathi sokufinyelela phezulu kwesilinganiso. Uzomane anikeze isinqumo - "lokhu kuningi, akufanelekile ukuchitha amandla."

Ukuze ugweme izimo ezichazwe ngenhla, udinga ukusebenzisa amandla antantayo okunqwabelana kwamaphuzu okulinganisa, lapho umsebenzisi ethola khona izinzuzo futhi aqoqe amaphuzu okulinganisa ekuqaleni komjikelezo wempilo olindelwe wokusebenzisa isistimu ngokushesha kunaphakathi nendawo nasekupheleni. Isibonelo i-World of Warcraft kanye nama-MMORPG afanayo anesistimu yokulinganisa izinhlamvu "yaseYurophu" (hhayi "yaseKorea"). Isistimu yokulinganisa yaseYurophu evamile ihilela ukuqeda ngokushesha amazinga okuqala omdlalo, okulandelwa ukwehla kancane kancane. Isistimu esetshenziswa kumageyimu ajwayelekile wesi-Korean (namanye ama-Asian) ibandakanya ukwehla okumangalisayo kwezinga lapho amaleveli okugcina omlingisi atholwa khona.

Isibonelo, kuLine 2, ukuze ufinyelele ezingeni 74 udinga ukuthola ulwazi oluyizi-500, ezingeni 000 - 75, ezingeni 560 - 000, ezingeni 76 kakade okuningi kakhulu - 623, futhi ukusuka ezingeni 000 ukuya ezingeni eliphezulu 77. uzodinga ukuthola ulwazi oluyizigidi ezingu-1, kuyilapho isivinini sokuthola ulwazi sihlala singashintshiwe (lonke ithebula lesipiliyoni namazinga ku-Lineage 175 iyatholakala ku- lesi sixhumanisi). Ukuncipha okunjalo kubonakala kungenasidingo ekwakhiweni kwegeyimu, njengoba kwehlisa abasebenzisi amandla kakhulu.

Imishini ye-Gamification: isilinganiso
Elinye iphuzu okufanele likhunjulwe ukuthi kulula kumsebenzisi ukulahla umdlalo noma isistimu ye-gamified ekuqaleni, futhi kunzima kakhulu uma echithe isikhathi esiningi ohlelweni, ngemva kwalokho umsebenzisi uzozisola ngokushiya amaphuzu anqwabelene. , amazinga, nezinto. Ngakho-ke, nikeza abasebenzisi abasha ibhonasi yesikhashana kumaphoyinti abo, isibonelo, +50% inyanga. Ibhonasi izosebenza njengesikhuthazo esengeziwe sokusebenzisa uhlelo; phakathi nesikhathi sebhonasi, umsebenzisi uzokwazisa isivinini sokuthola amaphuzu, akhululeke ngayo futhi maningi amathuba okuthi aqhubeke nokusebenzisa uhlelo.

Isibonelo sephutha legebe lokulinganisa uhlelo lokusebenza lwe-Gett Taxi. Ngaphambi kwesibuyekezo sakamuva, uhlelo lokwethembeka lwalunamazinga angamashumi amabili, inani eliphezulu elidingekayo lamaphoyinti angu-6000 (ngokwesilinganiso amaphuzu angu-20-30 anikezwe uhambo olulodwa). Wonke amazinga angamashumi amabili asatshalaliswa ngokulinganayo esikalini esisuka ku-0 siye ku-6000, cishe ngokuvumelana nesistimu yokulinganisa yase-Europe emidlalweni ye-inthanethi. Ngemuva kokubuyekezwa, amanye amazinga amathathu angeziwe kuhlelo lokusebenza, ku-10, 000 kanye namaphoyinti angu-20, ngokulandelana, okuseduze nohlelo lwaseKorea (uma kubhekwa ukuthi inani lamaphuzu atholiwe ngohambo ngalunye alishintshile). Anginayo isampula elimele lalokho abasebenzisi bohlelo lokusebenza abakucabangayo mayelana nalesi sibuyekezo, kodwa abangani bami abayishumi nesishiyagalombili nozakwethu abasebenzisa i-Gett Taxi baye baqaphela umthelela odehlisayo wamazinga amasha okulinganisa. Akekho kubo othole ileveli entsha eyodwa ngesikhathi esidlulile kusukela kwabuyekezwa (isikhathi esingaphezu konyaka).

Imishini ye-Gamification: isilinganiso
Igebe phakathi kwamazinga amathathu amasha nangaphambilini ohlelweni lobuqotho lwe-Gett Taxi likhulu ngokungenakulinganiswa futhi liyakhungathekisa.

Ukuze ugweme igebe elehlisayo esilinganisweni, kuyadingeka, ngaphezu kwesilinganiso somhlaba wonke, ukwengeza izilinganiso zasendaweni ohlelweni, lapho igebe phakathi kwezikhundla lingeke libe likhulu kangako.

Izindlela ezingenzeka zokuhlukanisa isilinganiso somhlaba sibe ezasendaweni:

  1. Phakathi kwabangane. Ibonisa isilinganiso esihlanganisa abangani bomsebenzisi kuphela. Abantu bathanda ukuncintisana hhayi nomphikisi ongaziwa, okwaziwa ngaye kuphela isiteketiso sabo (umphikisi onjalo akahlukile kakhulu ku-bot), kodwa nabangani kanye nabajwayele.
  2. Ngokuhamba kwesikhathi. Isilinganiso esiqoqwe phakathi nenani elithile lesikhathi (usuku, isonto, inyanga, unyaka). Ilungele ukwenza uziro kanye nenani lokudlala futhi. Angikwazanga ukuwina kuleli sonto - ngizozama ngesonto elizayo, futhi igebe phakathi kwabasebenzisi abavela komunye nomunye lihlala lihlelwa kabusha libe uziro futhi alikhuli libe ngamavelu e-cosmic.
  3. Ngokusebenzisa i-geotargeting. Isilinganiso esibonisa kuphela abasebenzisi abavela endaweni ethile (isifunda, idolobha, izwe, izwekazi). Kwakusesimweni esinjalo lapho uGaius Julius Caesar athi, edlula edolobheni elimpofu lamaqaba: “Kungcono ukuba ngowokuqala lapha kunokuba kube ngowesibili eRoma.”
  4. Ngobulili. Bese uqhathanisa imiphumela yamadoda nabesifazane, ukudlala ngezisusa ze-hype feminist kanye ne-chauvinistic (sebenzisa ngokucophelela, kungase kube nemifudlana yenzondo nendle nhlangothi zombili).
  5. Ngeqembu lobudala. Isibonelo, ku-gamification yezinhlelo zezemidlalo eziseduze nezinhlelo ezidinga amakhono ashintshayo kumuntu oneminyaka yobudala. Isibonelo, amaphrojekthi akhuthaza abantu ukuthi badlale ezemidlalo, akuvumela ukuthi ulayishe imiphumela yakho futhi ubone imiphumela yabanye abasebenzisi. Kuyacaca ukuthi kuzoba nzima kakhulu kumuntu oneminyaka engu-65 ukugijima ngendlela elingana noneminyaka engamashumi amabili ubudala, futhi kuzojabulisa kakhulu ukuncintisana nontanga yakhe. Isibonelo ngakolunye uhlangothi i-chess eku-inthanethi neminye imidlalo yobuhlakani eyinkimbinkimbi, lapho ugogo onolwazi engeke afinyeleleke kubhungu elineminyaka eyishumi nane.
  6. Ngokusho kweminye idatha emayelana nabasebenzisi abatholakala ohlelweni (isilinganiso sabashayeli beMercedes kuphela, ama-plumbers kuphela, umnyango wezomthetho kuphela, kuphela wezinga le-120 elves).

Hlanganisa lezi zindlela ezingenhla ngendlela othanda ngayo, zizwe ukhululekile ukuzilinga.

Ngesikhathi sokusebenza kwesistimu ye-gamified, qapha ukuthi isilinganiso sihlangabezana kahle kangakanani nemigomo eshiwo ngesikhathi sokuklama. Isibonelo, uma inhloso yezinga bekuwukukhulisa ukwethenjwa kwabanye abasebenzisi kubasebenzisi abalinganiselwa phezulu, naka ukuhlonza nokukhawulela izindlela ezingaba khona ezinobulungiswa nezingathembeki zokukhulisa ngokushesha izinga. Isisekelo sesilinganiso sokuthenjwa siwubunzima bokusithola kanye nethuba lokusilahlekela ngokushesha okukhulu. Uma kunezintuba kusistimu zokwenyuka ngokushesha okukhulu kwesilinganiso, ukuzethemba komsebenzisi kuyo kuzokwehla kakhulu. Isibonelo, uma endalini eku-inthanethi kungenzeka ukukhulisa isilinganiso somthengisi ngomsebenzi ngamunye owenziwe nomsebenzisi ngamunye, abasebenzisi ababili bangagcina isilinganiso sabo sisezingeni eliphezulu ngokumane bathenge izimpahla zepenny (okungcono kakhulu zedijithali) komunye nomunye. Ngesikhathi esifanayo, ukubuyekezwa okungekuhle okungenzeka mayelana nesevisi yekhwalithi engeyinhle noma ukukhwabanisa kuzovalwa yinqwaba yezibuyekezo ezivumayo ezingelona iqiniso, okuholela engcupheni yokulahlekelwa okukhulu kokwethemba ohlelweni.

Ukusonga izinto, nanka amanye amathiphu amathathu okusebenzisa amazinga namazinga:

  1. Ungabonisi umsebenzisi inombolo yamaphoyinti adingekayo kumaleveli alandelayo. Lokhu kwehlisa ithemba kubadlali abasha abangakalazi ijubane lohlelo lokushaya nokushaya amagoli. Uma umsebenzisi ebona ukuthi izinga lokuqala lifinyelelwa ngamaphoyinti angu-10, elesibili angu-20, kanye namashumi amabili ngezinkulungwane eziyikhulu, lokhu kwehlisa izinga. Izinkulungwane eziyikhulu zibonakala ziyinani elingafinyeleleki.
  2. Bonisa inani lamaphoyinti adingekayo ukuze ufike ezingeni elilandelayo ngokucabangela amaphuzu atholiwe. Umsebenzisi uthole amaphuzu angu-10, wadlulela ezingeni lesibili, wayesesele namaphuzu angu-20 ngaphambi kokufika ezingeni lesithathu. Ungabonisi inqubekelaphambili yomsebenzisi njengo-0 kokungu-20, kungcono ukukubonise njengokungu-10 kokungu-30. Dala inkohliso yomsebenzi ongaqediwe, ingqondo yethu ayithandi imisebenzi engaqediwe futhi ilwela ukuyiqeda. Lena yindlela oomakhenikha be inqubekelaphambili imigoqo umsebenzi, lesi simiso kufanelekile kithi. Ukucabanga kwe-logarithmic nakho kuyangena lapha. Uma sibona ukuthi sesifinyelele amaphuzu angu-450 kwangu-500, sicabanga ukuthi lo msebenzi usuzophela.
  3. Khumbuza umsebenzisi ngempumelelo ezilinganisweni ezihlukahlukene zesistimu (phela, umsebenzisi ngokwakhe angase angaboni ukuthi kuleli sonto uphakathi kwabathathu abaphambili phakathi kwamadoda endaweni yangakubo).

Kulesi sihloko, angenzi sengathi nginikeza ukuhlaziywa okuphelele kwezinketho ezingaba khona zokusebenzisa izinsimbi zokulinganisa, ngakho-ke cishe angizange ngikhulume izimo ezithile kanye nezimo zokusebenzisa. Uma unolwazi oluthokozisayo usebenzisa izilinganiso kumageyimu namasistimu agamified, sicela wabelane ngakho nami nabanye abafundi.

Source: www.habr.com

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