I-Microsoft njengengxenye yohlelo lokufinyelela kuqala lwe-Windows Insider
Into yokuqala engenzeka imayelana nokulandela umsebe. I-DirectX 12 yayinayo ekuqaleni, kodwa manje isinwetshiwe. Ngokukhethekile, ama-shader engeziwe angeziwe entweni ekhona yokulandelela ama-ray PSO (into yesimo sepayipi). Lokhu kuthuthukisa ukusebenza kahle.
Okulandelayo kufanele sikhulume ngobuchwepheshe bama-algorithms aguqukayo e-ExecuteIndirect. Ngokwencazelo, lesi sici sikuvumela ukuthi unqume inani lemisebe emugqeni wesikhathi wokusebenzisa we-GPU. Ekugcineni, kwaba nokwenzeka ukusebenzisa inketho yokulandelela engasindi.
Inkampani iphinde yasebenza nge-geometry. IMicrosoft yengeze ukusekelwa kweMesh Shader kuDirectX 12 API. Lesi sici sibizwa ngeDirectX Sampler. Ikuvumela ukuthi unqume ukuthi yimiphi imibhalo evame ukutholakala futhi okufanele ihlale enkumbulweni. Ngenxa yalokho, kuphela idatha edingekayo lapha namanje egcinwe kumemori yevidiyo.
Ngakho-ke, i-innovation izokwenza kube nokwenzeka ukuqeda izikhathi zokulayisha ezide ezicasulayo zemihlaba ebonakalayo. Lokhu okubizwa ngokuthi ubuchwepheshe bokusakaza ukuthungwa.
Konke lokhu ngokuningiliziwe
Source: 3dnews.ru