Cishe njengesamurai: i-blogger idlale i-Ghost of Tsushima isebenzisa isilawuli se-katana

Ama-Blogger ngokuvamile azijabulisa ngokudlala imidlalo esebenzisa izilawuli ezingajwayelekile. Ngokwesibonelo, ku Imimoya Emnyama 3 njenge-gamepad esetshenzisiwe i-toaster, nakuMinecraft - upiyano. Manje, i-Ghost of Tsushima yengezwe eqoqweni lemidlalo ehamba ngezindlela ezingajwayelekile. Umbhali wesiteshi se-YouTube u-Super Louis 64 ubonise indlela alawula ngayo umlingiswa kugeyimu yesenzo ye-samurai evela ku-Sucker Punch Productions esebenzisa isilawuli esisesimweni se-katana yepulasitiki.

Cishe njengesamurai: i-blogger idlale i-Ghost of Tsushima isebenzisa isilawuli se-katana

Idivayisi ikhishwe yiCapcom yomdlalo wesenzo i-Onimusha, okhishwe emuva ngo-2001. I-blogger ikwazile ukuthola izandla zayo kulesi silawuli futhi yasilungisa ngokufanele. Njengoba kuboniswe kuvidiyo engezansi, umbhali wenze isiqiniseko sokuthi ukushwiba isilawuli se-katana kwaba nesibopho sokucindezela ukhiye wesiteleka. Ukulawulwa kwekhamera nokunyakaza komlingiswa oyinhloko kwabelwa izinti ezitholakala esibambisweni sesikhali sepulasitiki. Kodwa kwakukhona ubunzima neminye imiyalo, njengoba indawo yabanye okhiye kudivayisi ayikwazi ukubizwa ngokuthi elula. Ikakhulukazi, bekungalungile ukuthi umdlali akhulume futhi ashintshe ukuma.

I-Ghost of Tsushima ikhishwe ngoJulayi 17, 2020 ku-PlayStation 4 kuphela. I-Metacritic umdlalo uthole amaphuzu angama-83 ezintathelini ngemuva kokubuyekezwa okungu-116. Abasebenzisi balinganisele ngo-9,2 koku-10 (amavoti angu-15881).

Source:



Source: 3dnews.ru

Engeza amazwana