Iphrojekthi Yewayini
umtapo wezincwadi we-libvkd3d
Ku-libvkd3d-shader, ukuhunyushwa kwe-bytecode yamamodeli we-shader 4 no-5 kube ukumelwa okumaphakathi kwe-SPIR-V kuyasetshenziswa. I-Vertex, i-pixel, i-tessellation, i-comute ne-geometry shader elula, ukukhiqizwa kwesiginesha yezimpande kanye ne-deserialization kuyasekelwa. Imiyalo ye-Shader ihlanganisa i-arithmetic, i-athomu kanye nokusebenza kwebhithi, ukuqhathanisa nokulawula ukugeleza kwedatha, isampula, imiyalelo yokuqoqa nokulayisha, imisebenzi yokufinyelela engahlelekile (UAV, Ukubuka Kokufinyelela Okungahlelekile).
Phakathi kokubaluleke kakhulu
- Ilabhulali ye-libvkd3d-shader isilungele ukusetshenziswa kumaphrojekthi ezinkampani zangaphandle.
- Ukusekelwa kwe-Tessellation shader.
- Ukusekelwa kokuguqulwa, ukwenziwa kwe-serialization kanye nokususwa kwe-serialization kwamasiginesha ezimpande (vkd3d_serialize_versioned_root_signature() kanye ne-vkd3d_create_versioned_root_signature_deserializer()).
- Usekelo lokuphuma kokusakaza-bukhoma.
- Ukuqaliswa kwezici eziningi ebezingatholakali ze-Direct3D 12 ngaphambilini, ezifaka ukusekelwa kwamasampula amaningi, ukubhukha izinsiza,
ukunikezwa okunenkomba okungaqondile, ukunikezwa okujulile ngaphandle kwama-pixel shader, ukufinyelela ngesikhathi esisodwa kuzinsiza ezivela kulayini womyalo ohlukene, ukubukwa okungenalutho. - Kwengezwe okuguquguqukayo kwendawo: VKD3D_CONFIG ukuze usethe izinketho zokushintsha ukuziphatha kwe-libvkd3d kanye ne-VKD3D_VULKAN_DEVICE ukukhipha idivayisi ye-Vulkan API.
- Kwengezwe ukwesekwa kwemiyalo ye-bufinfo shader,
eval_centroid,
eval_sample_index,
ld2ms,
isampula_b,
isampula_d,
ulwazi_lwesampula,
amasampulapos.
Source: opennet.ru