I-Qualcomm ijoyina i-Tencent ne-Vivo ukuthuthukisa i-AI emidlalweni yeselula

Njengoba ama-smartphone eba namandla kakhulu, kanjalo namandla obuhlakani bokwenziwa atholakala kuwo ngemidlalo yeselula nezinhlelo zokusebenza ezahlukahlukene. I-Qualcomm ifuna ukuqinisekisa ukuthi indawo yayo ihamba phambili ekusungulweni kwe-AI yeselula, ngakho-ke umenzi we-chip ujoyine u-Tencent kanye ne-Vivo ohlelweni olusha olubizwa nge-Project Imagination.

I-Qualcomm ijoyina i-Tencent ne-Vivo ukuthuthukisa i-AI emidlalweni yeselula

Izinkampani zimemezele ubudlelwano bazo ngesikhathi se-Qualcomm AI Day 2019 eShenzhen, eChina. Ngokuvumelana ne isitatimende sephephandabaI-Project Imagination yakhelwe β€œukuhlinzeka abathengi ngolwazi oluhlakaniphe kakhulu, olusebenza kahle futhi olugxilisa ingqondo futhi iqhubekisele phambili ukusungula izinto ezintsha ngobuhlakani bokwenziwa kumadivayisi eselula.” Isinyathelo sokuqala kulokhu sizohlotshaniswa nomugqa omusha wama-smartphones e-Vivo iQOO wabadlali bamageyimu. Bazosebenzisa iphrosesa ye-Qualcomm enamandla ye-Snapdragon 855, ehlanganisa i-AI Engine yesizukulwane sesine ukuze kusheshiswe ama-algorithms okufunda komshini.

Igeyimu izinkampani zozakwethu ezinqume ukuyisebenzisela ukuhlola ubuchwepheshe obusha be-AI igeyimu ye-MOBA eku-inthanethi yabadlali abaningi evela ku-Tencent - Honor of Kings (owaziwa emhlabeni wonke njenge-Arena of Valor). I-Tencent's AI Labs e-Shenzhen nase-Seattle nayo ihlelelwe ukufaka isandla kulo msebenzi.

Ngaphezu kwalokho, i-Vivo ihlela ukwakha ithimba le-esports elinamandla e-AI (okungukuthi, iqembu lizoba nabadlali be-AI, ngaphandle kokubamba iqhaza kwabantu bangempela) kumidlalo yeselula ebizwa ngokuthi i-Supex. Inkampani ihlela ukuthuthukisa iqembu layo le-cyber ngokusebenzisa imidlalo yohlobo lwe-MOBA. Enkulumweni yabezindaba, umphathi jikelele we-Vivo we-creative innovation uFred Wong uthe u-Supex "ekugcineni uzodala isipiliyoni esingasoze salibaleka kuma-esports eselula."

I-Qualcomm ijoyina i-Tencent ne-Vivo ukuthuthukisa i-AI emidlalweni yeselula

Engxoxweni yakamuva ne-GamesBeat, iPhini Likamongameli Omkhulu we-Tencent uSteven Ma uphawule ngokuthi amaqembu anamandla e-AI azokwazi kanjani ukuncintisana ngokulingana nabadlali be-eSports abasezingeni eliphezulu. β€œSihlola ukuthi i-AI ingasetshenziswa kanjani ukuthuthukisa umuzwa wegeyimu. Isibonelo, senze ucwaningo e-China lapho abadlali bengadlala khona ngokumelene nobuhlakani bokwenziwa ku-Honor of Kings isikhashana. Konke kuhambe kahle kakhulu,” kusho uMa. - I-Artificial intelligence ingakwazi ukuncintisana nabadlali abathile abaqeqeshiwe. Ngaphezu kwalokho, ngaphezu kwezifiso nezintshisekelo zabadlali, sihlola amathuba angaba khona onjiniyela ukusebenzisa i-AI ekuthuthukiseni imidlalo emisha."

Akukhona okokuqala u-Qualcomm no-Tencent besebenza ndawonye: ngaphambilini babambisane ukuze bavule isikhungo sokucwaninga semidlalo nokuzijabulisa samaShayina, futhi amahlebezi amasha asikisela ukuthi u-Tencent uhlela ukuzakhela eyakhe i-smartphone yokudlala, okungenzeka ukuthi isekelwe kumprosesa. I-Qualcomm.



Source: 3dnews.ru

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