Ukukhishwa kwe-PrusaSlicer 2.0.0 (ngaphambilini ebibizwa nge-Slic3r Prusa Edition/Slic3r PE)


Ukukhishwa kwe-PrusaSlicer 2.0.0 (ngaphambilini ebibizwa nge-Slic3r Prusa Edition/Slic3r PE)

I-PrusaSlicer i isisiki, okungukuthi, uhlelo oluthatha imodeli ye-3D ngendlela ye-mesh yonxantathu abajwayelekile futhi iguqule ibe uhlelo olukhethekile lokulawula iphrinta ye-three-dimensional. Ngokwesibonelo, efomini Ikhodi ye-G ngoba Amaphrinta we-FFF, equkethe imiyalelo enemininingwane yokuthi ungahambisa kanjani ikhanda lokuphrinta (i-extruder) emkhathini nokuthi ingakanani ipulasitiki eshisayo okufanele ingene kuyo ngesikhathi esithile. Ngokungeziwe ku-G-code, le nguqulo iphinde yengeza ukukhiqizwa kwezendlalelo zesithombe esine-raster samaphrinta we-photopolymer mSLA. Umthombo wamamodeli e-3D angalayishwa kusuka kumafomethi wefayela I-STL, OBJ noma AMF.


Yize i-PrusaSlicer yathuthukiswa inamaphrinta omthombo ovulekile engqondweni Prusa, ingakha ikhodi ye-G ihambisane nanoma iyiphi iphrinta yesimanje ngokusekelwe ekuthuthukisweni I-RepRap, okuhlanganisa yonke into ene-firmware Marlin, i-Prusa (imfoloko yaseMarlin), i-Sprinter ne-Repetier. Kungenzeka futhi ukukhiqiza ikhodi ye-G esekelwa abalawuli be-Mach3, I-LinuxCNC и Ikhithi yomshini.

I-PrusaSlicer iyimfoloko slic3r, yona eyasungulwa ngu-Alessandro Ranelucci kanye nomphakathi we-RepRap. Kuze kube yinguqulo engu-1.41 ehlanganisiwe, iphrojekthi yathuthukiswa ngaphansi kwegama elithi Slic3r Prusa Edition, eyaziwa nangokuthi i-Slic3r PE. Imfoloko yazuza njengefa ukusebenzelana komsebenzisi kwasekuqaleni futhi okungelula neze kwe-Slic3r yasekuqaleni, ngakho abathuthukisi abavela kwi-Prusa Research ngesikhathi esithile benza isixhumi esibonakalayo esenziwe lula se-Slic3r PE - I-PrusaControl. Kodwa kamuva, ngesikhathi sokuthuthukiswa kwe-Slic3r PE 1.42, kwanqunywa ukuthi kwenziwe kabusha ngokuphelele isixhumi esibonakalayo sangempela, kufakwe ezinye zentuthuko evela ku-PrusaControl nokumisa ukuthuthukiswa kokugcina. Ukulungiswa okukhulu kwesixhumi esibonakalayo kanye nokwengezwa kwenani elikhulu lezici ezintsha kube yisisekelo sokuqamba kabusha iphrojekthi.

Esinye sezici ezihlukile ze-PrusaSlicer (njenge-Slic3r) ubukhona benombolo enkulu yezilungiselelo ezinikeza umsebenzisi ukulawula inqubo yokusika.

I-PrusaSlicer ibhalwe ngokuyinhloko ku-C++, ilayisensi ngaphansi kwe-AGPLv3, futhi isebenza ku-Linux, macOS, kanye ne-Windows.

Izinguquko ezinkulu mayelana ne-Slic3r PE 1.41.0

Ukubuyekezwa kwevidiyo yesixhumi esibonakalayo nezici zale nguqulo: https://www.youtube.com/watch?v=bzf20FxsN2Q.

  • isikhombikubona
    • I-interface manje ibonakala ngokujwayelekile kumamonitha e-HiDPI.
    • Ikhono lokukhohlisa izinto ezinezinhlangothi ezintathu lithuthukiswe kakhulu:
      • Manje isekela ukuhumusha, ukuzungezisa, ukukala kanye nokwenza isibuko kuzo zontathu izimbazo nokukala okungalingani kusetshenziswa izilawuli ze-3D ngqo endaweni yokubuka ye-XNUMXD. Izakhi ezifanayo zingakhethwa kukhibhodi: m - transfer, r - rotation, s - scaling, Esc - phuma imodi yokuhlela.
      • Manje ungakhetha izinto eziningi ngokubamba u-Ctrl. I-Ctrl-A ikhetha zonke izinto.
      • Lapho uhumusha, uzungezisa futhi ukala, ungasetha amanani aqondile kuphaneli ngaphansi kohlu lwezinto. Uma inkambu yombhalo ehambisanayo igxilile, imicibisholo idwetshwa efasiteleni lokubuka kuqala le-3D elibonisa ukuthi inombolo enikeziwe ishintsha kuphi futhi ngakuphi.
    • Ukusebenza neProjekthi (ngaphambilini ebibizwa ngeFactory File) kuklanywe kabusha. Ifayela lephrojekthi lilondoloza wonke amamodeli, izilungiselelo nezilungisi ezidingekayo ukuze ukwazi ukukhiqiza ikhodi ye-G efanayo ncamashi kwenye ikhompuyutha.
    • Zonke izilungiselelo zihlukaniswe izigaba ezintathu ezahlukene: Simple, Advanced kanye Expert. Ngokuzenzakalelayo, kuboniswa kuphela izilungiselelo zesigaba Esilula, okwenza ukuphila kube lula kubasebenzisi abasaqalayo. Amamodi Athuthukile Nezingcweti angavulwa kalula uma kunesidingo. Izilungiselelo zezigaba ezahlukene ziboniswa ngemibala ehlukene.
    • Izici eziningi eziwusizo ze-Slic3r manje ziboniswa kuthebhu eyinhloko (Plater).
    • Ubude besikhathi bokuphrinta obulinganiselwe manje buboniswa ngokushesha ngemva kokwenza isenzo socezu, ngaphandle kwesidingo sokuthekelisa ikhodi ye-G.
    • Izenzo eziningi manje zenziwa ngemuva futhi azivimbeli isixhumi esibonakalayo. Isibonelo, ukuthumela ku I-OctoPrint.
    • Uhlu lwento manje lubonisa ukulandelana kwento, amapharamitha ezinto, umthamo wezinto nezilungisi. Wonke amapharamitha aboniswa ngokuqondile ohlwini lwezinto (ngokuchofoza kwesokudla kusithonjana esingakwesokudla kwegama) noma kuphaneli yokuqukethwe ngaphansi kohlu.
    • Amamodeli anezinkinga (izikhala phakathi konxantathu, onxantathu abaphambanayo) manje amakwe ngendawo yokubabaza ohlwini lwezinto.
    • Ukusekelwa kwezinketho zomugqa womyalo manje kusekelwe kukhodi evela ku-Slic3r. Ifomethi iyafana nephezulu komfula, nezinguquko ezithile:
      • --help-fff kanye --help-sla esikhundleni sokuthi --help-options
      • --loglevel inepharamitha eyengeziwe yokusetha ubulukhuni (ubunzima) bemilayezo yokuphumayo
      • --export-sla esikhundleni sokuthi --export-sla-svg noma --export-svg
      • ayisekelwe: --cut-grid, --cut-x, --cut-y, --autosave
  • Amakhono wokuphrinta we-XNUMXD
    • Isekela ukuphrinta kombala kusetshenziswa (i-hardware) i-othomathikhi yokushintsha i-filament.
    • Isekela i-mSLA (imask assisted sterolithography) kanye nephrinta ye-Prusa SL1 isebenzisa lobu buchwepheshe. Kungase kubonakale sengathi ukusekela i-mSLA kulula kune-FFF, njengoba i-mSLA imane idinga ukunikeza izithombe ze-XNUMXD kungqimba ngalunye, kodwa empeleni lokhu akulona iqiniso ngokuphelele. Inkinga ukuthi ubuchwepheshe budinga ukungeza izakhiwo zokusekela zomumo olungile kumamodeli angaphezulu noma ayinkimbinkimbi. Uma uphrinta ngezisekelo ezingalungile, kungenzeka ukuthi ingxenye yento ephrintiwe ihlale ku-matrix yokuphrinta futhi yonakalise zonke izendlalelo ezilandelayo.
    • Kwengezwe ukwesekwa kwe-plugin I-Canselobject ye-OctoPrint. Lokhu kukuvumela ukuthi ukhansele ukuphrinta kwezinto ngazinye ngaphandle kokuphazamisa ukuphrinta kwabanye.
    • Ikhono lokwengeza eyakho futhi ususe izisekelo ezikhiqizwa ngokuzenzakalela usebenzisa izilungisi.
  • Izinguquko zangaphakathi
    • Yonke ikhodi eyinhloko ibhalwe kabusha ku-C++. Manje awumdingi uPerl ukuze asebenze.
    • Ukwenqaba kweparele enjinini yokusika kusivumele ukuthi siqedele usekelo lokusika ngemuva sinekhono lokulikhansela noma kunini.
    • Ngenxa yesistimu eklanywe kabusha yokuvumelanisa indawo engaphambili nenjini, izinguquko ezincane manje azenzi izinto ezingavumelekile, kodwa lezo zingxenye ezidinga ukubalwa kabusha kuphela.
    • Inguqulo ye-OpenGL 2.0 noma ngaphezulu manje iyadingeka. Ukushintshela enguqulweni entsha kusize ukwenza ikhodi ibe lula futhi kuthuthukiswe ukusebenza kwehadiwe yesimanje.
  • Amakhono akude
    • Ukusekela ukuphrinta nge-serial port ngokuqondile kusukela kuhlelo. Onjiniyela abakanqumi ukuthi bazosibuyisela lesi sici ezinguqulweni ezizayo noma cha. (kusuka kumbhali wezindaba: Angiqondi ukuthi kungani lesi sici sidingeka uma kukhona i-OctoPrint, esebenzisa isixhumi esibonakalayo sewebhu kanye ne-HTTP API yamaphrinta axhunywe ngembobo ye-serial)
    • Ukubuka kuqala kwendlela yamathuluzi ye-2D akwenziwanga kusixhumi esibonakalayo esisha. Cishe izobuyiselwa kwenye yezinguqulo ezilandelayo. Isixazululo sesikhashana: khomba ikhamera yokubuka kuqala ye-3D ukusuka phezulu kuye phansi ngokucindezela inkinobho engu-1 bese ukhetha isendlalelo osifunayo.
  • Amathuba angakafezeki =)
    • Izenzo zokuhlehlisa futhi Yenza futhi azikatholakali.

Uhlu oluningiliziwe lwezinguquko

Incazelo yazo zonke izinguquko ingatholakala kulezi zixhumanisi: 1.42.0-alpha1, 1.42.0-alpha2, 1.42.0-alpha3, 1.42.0-alpha4, 1.42.0-alpha5, 1.42.0-alpha7, I-1.42.0-beta, I-1.42.0-beta1, I-1.42.0-beta2, 2.0.0-rc, I-2.0.0-rc1, 2.0.0.

izithenjwa

Source: linux.org.ru

Engeza amazwana