Isisebenzi se-NVIDIA: umdlalo wokuqala onokulandela umkhondo we-ray uzokhishwa ngo-2023

Ngonyaka odlule, i-NVIDIA yethula amakhadi evidiyo okuqala ngokusekelwa kwehadiwe ukusheshisa ukulandelela ama-ray, ngemva kwalokho imidlalo esebenzisa lobu buchwepheshe yaqala ukubonakala emakethe. Ayikabi miningi kakhulu imidlalo enjalo, kodwa isibalo sayo sikhula kancane kancane. Ngokusho kukasosayensi wocwaningo lwe-NVIDIA uMorgan McGuire, kuzoba nomdlalo cishe ngo-2023 "ozodinga" i-GPU ene-ray tracing acceleration.

Isisebenzi se-NVIDIA: umdlalo wokuqala onokulandela umkhondo we-ray uzokhishwa ngo-2023

Okwamanje, imidlalo isebenzisa ukulandelela ama-ray ukuze idale ukukhanya, i-refract ukukhanya, nokudala ukukhanya komhlaba. Kodwa-ke, ukuthi uyayisebenzisa yini noma cha kukumsebenzisi, ongakhetha phakathi kokulandela umkhondo kanye ne-shading evamile. Eqinisweni, akukho okumangazayo lapha, ngoba amakhadi wevidiyo anokusekelwa okugcwele kokulandela umkhondo we-ray awakakatholi ukusatshalaliswa okwanele ngenxa yezindleko zawo eziphezulu.

Futhi uchwepheshe we-NVIDIA ukholelwa ukuthi ngo-2023, amakhadi wevidiyo anjalo azobe esabalele kangangokuba umdlalo wokuqala we-AAA uzovela emakethe, ukwethulwa kwawo okuzodinga i-accelerator yezithombe ekwazi ukuhlinzeka ngomkhondo we-ray ngesikhathi sangempela. UMcGuire usekela imibono yakhe eqinisweni lokuthi ubuchwepheshe obusha obuqhubekayo embonini yemidlalo budinga cishe iminyaka emihlanu ukuze lusatshalaliswe ngobuningi.

Asikwazi futhi ukuqaphela ukuthi iphini likamongameli we-AMD kanye nomunye wabakhangisi abahamba phambili uScott Herkelman uthe uyavumelana nommeleli we-NVIDIA mayelana nokuvela komdlalo wokuqala lapho ukusheshiswa kwe-hardware kokulandela umsebe kuzoba yimfuneko eyisibopho.

Umfutho obonakalayo wokusabalala kobuchwepheshe bokulandelela ama-ray kuzoba ukukhululwa kwama-consoles esizukulwane esisha. Bobabili abakwaSony ngePlayStation 5 yabo entsha kanye neMicrosoft yesikhathi esizayo i-Xbox bamemezele ukwesekwa kwalobu buchwepheshe. I-AMD ihlela futhi ukunikeza amakhadi ayo ezithombe ezisekelwe ku-Navi esikhathini esizayo ngekhono lokusebenzisa ukulandelela kwe-ray ngesikhathi sangempela.

Nokho, ukuvela kwemidlalo ethembele ngokuphelele ekulandeleni imisebe ukuze kwakhiwe izithombe kusekude, kusekude phambili. Noma kunjalo, le ndlela yokunikezela idinga izinsiza ezibaluleke kakhulu zekhompuyutha. Ngakho-ke, isikhathi eside, imidlalo izosebenzisa lokho okubizwa ngokuthi i-hybrid rendering, ehlanganisa i-rasterization kanye nokulandela umkhondo, osekuvele kusetshenziswe kweminye imidlalo, ngokwesibonelo. Umthunzi weTomb Raider и Metro Exodus.



Source: 3dnews.ru

Engeza amazwana