Imfoloko ye-VKD3D idalwe ukuthuthukisa ukwesekwa kwe-Direct3D 12 ku-Proton

Emingceleni yephrojekthi I-VKD3D-Proton imfoloko evela ku-codebase yakhiwe vkd3d. I-Valve ihlela ukusebenzisa le mfoloko kuphakheji esekwe Iwayini ukuze kwethulwe imidlalo ye-Proton Windows. Ukusekelwa kweDirectX 9/10/11 kuProton kusekelwe kuphakheji I-DXVK, kanye nokuqaliswa kwe-DirectX 12 kuze kube manje kusekelwe kulabhulali ye-vkd3d (ngemuva lokufa umbhali vkd3d ukuthuthukiswa kwengxenye eshiwo waqhubeka I-CodeWeavers kanye nabasebenzi bomphakathi wewayini). Ekuthuthukisweni kwe-VKD3D-Proton abathintekayo Hans-Christian Arntzen (Hans-Kristian Arntzen, umbhali wekhithi yamathuluzi I-SPIRV-Cross kanye nonjiniyela wezinye izandiso ze-Vulkan API), u-Philippe Rebol (Philip Rebohle, ngu-DXVK) noJoshua Ashton (Joshua Ashton, umbhali I-D9VK),
ukusebenza enkampanini yeValve.

I-VKD3D-Proton ihlela ukusekela izinguquko eziqondene ne-Proton, ukuthuthukiswa kanye nokuthuthukiswa kokusebenza okungcono kwemidlalo ye-Windows esekelwe ku-Direct3D 12, engakemukelwa engxenyeni enkulu ye-vkd3d. Phakathi komehluko, kuphinde kugxilwe ekusetshenzisweni kwezandiso zesimanje ze-Vulkan kanye namandla okukhishwa komshayeli wezithombe ezintsha ukuze kuzuzwe ukuhambisana okugcwele ne-Direct3D 12. I-VKD3D-Proton ayihloselwe ukugcina ukuhambisana emuva ne-vkd3d API yasekuqaleni futhi ayikwenzi lokho. akufaki ukumiswa kosekelo lwama-GPU amadala nezishayeli zezithombe.

Source: opennet.ru

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