Embikweni omusha okhishwe ngesonto eledlule, inkampani yezibalo i-Edison Trends ibonise imiphumela yesampula "yamarisidi emali kagesi angaziwa futhi ahlanganisiwe avela ezigidini zabathengi e-United States" ukuze ihlole izitayela zokuthengisa zemidlalo ye-inthanethi edume kakhulu, ikakhulukazi empini. uhlobo lwe-royale.
Ngokusho kokuhlaziywa, ukuthengiswa kweFortnite kwehle kakhulu (52%) kusukela ngekota yesibili ka-2018. Ngakolunye uhlangothi, izinkundla zokulwa ze-PlayerUnknown, zehle kuphela cishe ngo-2% ngesikhathi esifanayo.
Ukusetshenziswa kwemali kwabathengi kumageyimu aku-inthanethi kuguquguquke kakhulu eminyakeni emibili edlule. E-Fortnite, isibonelo, bakhule ngesilinganiso se-110% ngenyanga kusukela ngoNovemba 2017 kuya kuMeyi 2018, kodwa benqabile kusukela ngaleso sikhathi. Kodwa-ke, le phrojekthi ibe nenyanga yayo engcono kakhulu ngoZibandlela wezi-2018, isebenzise imali ethe xaxa ngo-20% uma iqhathaniswa nephezulu yangaphambilini kaJulayi 2018.
I-Playgrounds Battlegrounds ye-PlayerUnknown inyuke kakhulu ekuthengisweni ngo-December 2017, cishe izinyanga eziyisishiyagalolunye ngemva kokwethulwa. Ukusetshenziswa kwemali kuqhubekile nokwehla, kepha kwahlala kuzinzile kunaseFortnite kusukela ekuqaleni kuka-2018.
Izindleko phakathi
Ucwaningo luphinde lwahlola ukwethembeka komsebenzisi ngokuhlaziya ukuthenga okuphindayo. I-Apex Legends yayingaphambi komncintiswano mayelana nalokhu, njengoba ama-62% wabadlali abathenge okuthile ngoJuni baphinda benza kanjalo ngenyanga elandelayo, kuyilapho isibalo sikaFortnite simi ku-49%.
Source: 3dnews.ru