I-Wizards of the Coast imemezele kuma-Game Awards 2019
U-Cox utshele i-GamesIndustry ukuthi i-Wizards of the Coast inemidlalo “eyisikhombisa noma eyisishiyagalombili” esathuthukayo. Uphinde wacacisa ukuthi akubona bonke abazobe belingisa, njengoba inkampani ifuna ukuhlukanisa inqwaba yamaphrojekthi ngaphansi kohlaka lweDungeons & Dragons.
“Sifuna umdlalo ngamunye ube nombono wawo, unamathele ezintweni ezimbalwa futhi wenze umdlalo ube muhle kakhulu. Esingakufuni neze wukuphoqa yonke imidlalo eku-franchise ukuthi ifane futhi ibe nakho konke ngesikhathi esisodwa. Futhi sizokhipha imidlalo ngezinhlobo ezehlukene... Futhi emidlalweni ezayo, sizohlola izindawo ezihlukene, kungaba amasu amakhulu noma izimpi zesikali samasosha, ukuveza abalingisi ngokujulile,” esho. “Ekuthuthukisweni, siyazama ukwenza lokhu kuyo yonke imidlalo ye-D&D. Sizoba nabangashadile; sicabanga ukuthi zibalulekile. Yonke imidlalo yethu izoba nezindlela zomdlali oyedwa, kodwa sihlale sicabanga ukuthi uhlangothi lwethu—ukwakha iqembu nabangane nokwenza izinto ezinhle ndawonye […]—kuyohlale kuyisithako esibalulekile kusoso wethu oyimfihlo.”
Emashumini eminyaka okuba khona kwe-Dungeons & Dragons, kuye kwathuthukiswa yonke inganekwane, okuhlanganisa izinkulungwane zezincwadi nemibhalo, konke okusetshenziswa yi-Wizards of the Coast kumaphrojekthi egeyimu yevidiyo. NgokukaChris Cox, lokhu kuvula amathuba amahle okudala.
Source: 3dnews.ru