Ividiyo: ukubheka okuningiliziwe kokuboniswa kwe-photorealistic Kokuzalwa Kabusha kusetshenziswa injini eyi-Unreal

Ngesikhathi seNgqungquthela Yonjiniyela Begeyimu ye-GDC 2019, i-Epic Games ibambe imiboniso embalwa yobuchwepheshe yamakhono ezinguqulo ezintsha ze-Unreal Engine. Ngokungeziwe ku-Troll enhle ngokumangalisayo, egxile kubuchwepheshe bokulandelela imisebe yesikhathi sangempela, kanye nokuboniswa okusha kwesistimu ye-Chaos physics kanye ne-demotional (kamuva i-NVIDIA yashicilela inguqulo ende yayo), ifilimu emfushane ye-photorealistic Rebirth evela eqenjini le-Quixel kubonisiwe.

Ividiyo: ukubheka okuningiliziwe kokuboniswa kwe-photorealistic Kokuzalwa Kabusha kusetshenziswa injini eyi-Unreal

Masikhumbule: Ukuzalwa kabusha, naphezu kwezinga elihle kakhulu le-photorealism, kwabulawa ngesikhathi sangempela ku-Unreal Engine 4.21. Manje i-Quixel inqume ukukhuluma ngalokhu kabanzi. Idemo isebenzisa umtapo wezincwadi we-Megascans we-2D ne-3D wezimpahla ezidalwe ngezinto ezibonakalayo, futhi yakhiqizwa amaciko amathathu achitha inyanga ethwebula izinto ezihlukahlukene, izifunda kanye nemvelo yemvelo e-Iceland.

Ngokusho kwabathuthukisi, iphrojekthi yenziwa ekhadini levidiyo elilodwa le-GeForce GTX 1080 Ti ngemvamisa yamafreyimu/s angaphezu kuka-60 (ngokusobala ngesinqumo esingu-1920 Γ— 1080). Ividiyo engezansi ibonisa ukusebenza okushuthwe ngokuqondile esikrinini sesistimu ngaphakathi kwenjini yegeyimu - idemo ehlanganiswe ngokugcwele isebenza ngokushesha okukhulu:

Kuvidiyo, u-Joe Garth ka-Quixel ubonisa ukuthi akukhona nje ngezithombe ezingokoqobo: yonke indawo edaliwe ingasetshenziswa ekuzijabuliseni okusebenzisanayo okuphelele. Amatshe angaphansi kwemithetho yefiziksi, ungakwazi ukusebenzisana nawo ngesikhathi sangempela, ushintshe umbala nokuminyana kwenkungu, imiphumela yangemva kokucubungula njengokuphambuka kwe-chromatic noma ubuhlaza, futhi ulungise ukukhanya okuguquguqukayo okuphelele khona lapho enjinini.

Ividiyo: ukubheka okuningiliziwe kokuboniswa kwe-photorealistic Kokuzalwa Kabusha kusetshenziswa injini eyi-Unreal

Konke lokhu kuvumele ithimba ukuthi lisheshise ngokuyisisekelo ukudalwa kwefilimu emfushane, ngaphandle kokulinda ipayipi lendabuko elilandelwa yi-ray ukuze linikeze isithombe. Inguqulo evamile ye-Unreal Engine 4 kanye nomtapo wolwazi omkhulu wama-Megascans olungiselelwe imidlalo nezinto ze-VR kusivumele ukuthi sithole imiphumela emihle kakhulu ngokushesha uma kuqhathaniswa.

I-Quixel ihlanganisa amaciko avela embonini yemidlalo, imithelela yokubuka kanye nochwepheshe bokuhlinzeka ngezakhiwo, futhi ibandakanyeka ku-photogrammetry. Ithimba liphinde lathembisa ukukhipha uchungechunge lwamavidiyo okufundisa ehlobo (ngokusobala esiteshini sabo se-YouTube), lapho u-Joe Garth ezobonisa khona isinyathelo ngesinyathelo indlela yokudala imihlaba enjalo ye-photorealistic interactive.

Ividiyo: ukubheka okuningiliziwe kokuboniswa kwe-photorealistic Kokuzalwa Kabusha kusetshenziswa injini eyi-Unreal




Source: 3dnews.ru

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