Imifanekiso emangalisayo ingase ingabi yinto yokuqala efika engqondweni uma ucabanga ngama-troll. Kodwa hhayi ngalesi sikhathi. Ngesikhathi sesethulo se-State of Unreal e-GDC 2019 e-San Francisco, kuboniswe idemo yokulandela umkhondo ye-Troll ray ehlaba umxhwele, eyakhiwe yi-Goodbye Kansas kanye namafilimu e-Deep Forest asekelwe ku-Unreal Engine 4.22.
Ihambisana nokukhanya kwe-cinematic, imiphumela yekhamera, izithunzi ezithambile eziyinkimbinkimbi kanye nokuboniswa, idemo yenziwe ngesikhathi sangempela ekhadini lemifanekiso le-GeForce RTX 2080 Ti elilodwa. Isakhiwo esingaqondakali sibonisa izethameli intombazane ehlathini elimnyama, ikhala phezu kwechibi, njengo-Alyonushka emdwebeni kaVasnetsov. Khona-ke eminye imimoya ibonakala, isebenzisana nomqhele womlingo, futhi ekugcineni yonke into iphazanyiswa ukubonakala kwento embi. Mhlawumbe intombazane yanikelwa lapha ku-troll yendawo?
βUkulandelela ama-ray kungaphezu nje kokucabanga. Imayelana nakho konke ukusebenzisana okucashile kokukhanya okudingekayo ukuze kwakhiwe isithombe semvelo, esihle,β kusho u-Nick Penwarden, umqondisi wokuthuthukiswa kwe-Unreal Engine ku-Epic Games. "I-ray tracing yengeza le miphumela yokukhanya ecashile kuyo yonke indawo, okwenza yonke into ibe ngokoqobo futhi yemvelo futhi kwenze kube lula ukudala izigcawu ezinhle."
Ngokuvamile, i-Epic Games inikele ngesabelo esikhulu se-State of Unreal kulo nyaka ekusekeleni ukulandelela kwe-real-time ray kanye nezinye izimpumelelo zakamuva ze-Unreal Engine. Ukuqala ngenguqulo engu-4.22, isinikezeli senjini sizosekela i-Microsoft DirectX Raytracing API ukuze uthole ukulandelela kwe-real-time ray. Lesi sakhiwo sesivele sitholakala kulabo abathanda ifomu lokuhlola, futhi inguqulo yokukhishwa izovela ngesonto elizayo.
Source: 3dnews.ru