Umqondisi we-Ghost of Tsushima uNate Fox kanye nomqondisi wezobuciko bephrojekthi uJason Connell
Umqondo wokusebenzisa imvelo (umoya, izilwane) njengomhlahlandlela wabadlali begeyimu weza kubathuthukisi uvela kumafilimu amayelana nama-samurai. Ababhali bafuna ukukhuthaza abasebenzisi ukuthi "babheke umhlaba wegeyimu, hhayi ukuxhumana."
“Umgomo wabo bonke laba mshini uwukukwenza ugxile ebuhleni be-Tsushima kunokuba uphathe [i-Ghost of Tsushima] njengomdlalo wevidiyo. Sifuna ukukubeka lapho, ku-feudal Japan. Kungakho i-interface iyinto encane kakhulu, ”kuchaza uFox.
Ngokusho kwabathuthukisi, uhlelo lokulwa "oluphansi kuya phansi", oluchazwa yi-Sucker Punch Productions ngamagama amathathu nje: ukungcola, igazi nensimbi, nalo lwengeza ukwethembeka kulokho okwenzekayo.
“Uma uke wawabona amafilimu akhuluma ngama-samurai, uzoqonda. Lapho, abantu babulalana ngokushwibeka kanye kwenkemba. Ngenxa yalokhu, uhlelo lokulwa [lweGhost of Tsushima] luhluke kakhulu kweminye imidlalo ngoba ungafa ngokushesha—kanye nezitha zakho,” kusho uConnell.
I-Ghost of Tsushima izokhishwa ngoJulayi 17 ngokukhethekileyo ku-PlayStation 4. Ngesonto eledlule, kukhishwe i-Sony Interactive Entertainment kanye ne-Sucker Punch Productions.
Ghost of Tsushima kuyoba
Source: 3dnews.ru