Ukukhishwa kwe-DXVK 1.6.1, Direct3D 9/10/11 ukuqaliswa phezu kwe-Vulkan API

Kwakhiwe ukukhululwa kwe-interlayer I-DXVK 1.6.1, ehlinzeka ngokuqaliswa kwe-DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, kanye no-11 okusebenza ngokuhumusha ucingo ku-Vulkan API. Ukuze usebenzise i-DXVK edingekayo ukwesekwa kwabashayeli I-Vulcan API 1.1njenge-AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 kanye I-AMDVLK.
I-DXVK ingasetshenziselwa ukusebenzisa izinhlelo zokusebenza ze-3D nemidlalo ku-Linux kusetshenziswa Iwayini, esebenza njengenye indlela yokusebenza okuphezulu esikhundleni sokusebenzisa i-Direct3D 11 eyakhelwe ngaphakathi kwe-Wine esebenza phezu kwe-OpenGL.

Izinguquko eziyinhloko:

  • Kwengezwe amandla okubalekela amanani ezilungiselelo usebenzisa izingcaphuno, isibonelo d3d9.customDeviceDesc = β€œATi Rage 128”;
  • Kwengezwe inketho ye-dxgi.tearFree yokunika amandla ngokusobala ukuvikela okucwayizayo lapho i-Vsync ivaliwe;
  • Kusetshenziswe ukusebenza kwe-DXGI okudingekayo kwezinye izinhlobo ze-SpecialK;
  • Inani lamaphutha aholela ekunikezeni izinkinga noma ukuphahlazeka uma usebenzisa i-Direct3D 9 alungisiwe;
  • Kulungiswe amaphutha ekuhloleni ukwesekwa kwe-Vulkan kumasistimu anamakhadi evidiyo e-NVIDIA;
  • Kulungiswe iphutha kusikripthi sokucushwa esingasebenzi neWine 5.6;
  • Izinkinga ezixazululiwe ngokunikezwa nokuphahlazeka okwenzeka kumageyimu e-Blue Reflection, Battlefield 2, Crysis, Half-Life Alyx, L.A. UNoire, iNkosana yasePheresiya, uYooka-Laylee kanye no-Impossible Lair;
  • Ukusebenza okuthuthukisiwe Kwemvula Enamandla kuma-NVIDIA GPU.

Source: opennet.ru

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