Ukukhishwa kwe-DXVK 1.6, Direct3D 9/10/11 ukuqaliswa phezu kwe-Vulkan API

Kwakhiwe ukukhululwa kwe-interlayer I-DXVK 1.6, ehlinzeka ngokuqaliswa kwe-DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, kanye no-11 okusebenza ngokuhumusha ucingo ku-Vulkan API. Ukuze usebenzise i-DXVK edingekayo ukwesekwa kwabashayeli I-Vulcan API 1.1njenge-AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 kanye I-AMDVLK.
I-DXVK ingasetshenziselwa ukusebenzisa izinhlelo zokusebenza ze-3D nemidlalo ku-Linux kusetshenziswa Iwayini, esebenza njengenye indlela yokusebenza okuphezulu esikhundleni sokusebenzisa i-Direct3D 11 eyakhelwe ngaphakathi kwe-Wine esebenza phezu kwe-OpenGL.

Izinguquko eziyinhloko:

  • Ukufakwa okuzenzakalelayo kwemitapo yolwazi yosekelo ye-Direct3D 10 ethi d3d10.dll kanye ne-d3d10_1.dll kunqanyuliwe, njengoba ukusekelwa kwe-D3D10 ku-DXVK kudinga i-d3d10core.dll kanye ne-d3d11.dll (i-dxgi.dll nayo iyadingeka ku-Windows). Ushintsho lukuvumela ukuthi usebenzise uhlaka lwe-D3D10 olwakhiwe ku-Wine ngemiphumela, olusetshenziswa kweminye imidlalo;
  • Wenze ukuthuthukiswa kokusebenza okuncane ekusetshenzisweni kwe-Direct3D 9;
  • Kulungiswe inkinga edale ukuphahlazeka ngenkathi izama ukuthwebula izifinyezo ze-apitrace;
  • Kulungiswe ukuphahlazeka kweminye imidlalo ye-Source 2 kusetshenziswa ukunikezwa komdabu kwe-D3D9;
  • Isuse ukushintsha okungafuneki kwamamodi esikrini;
  • Kulungiswe isiphazamisi esiholele ekubonisweni kohlaka oluluhlaza lapho kuboniswa amavidiyo kweminye imidlalo;
  • Izinkinga ezixazululiwe kokuthi A Hat in Time, Dead Space, DoDonPachi Resurrection, Dragon's Dogma, Star Wars: Republic Commando kanye ne-Yomawari: Midnight Shadows.

Source: opennet.ru

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