Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.80

Ngemva kweminyaka ecishe ibe mibili yentuthuko eshicilelwe ukukhululwa kwephakheji yokumodela ye-3D yamahhala I-Blender 2.80, okwaba ngenye yokukhishwa okubaluleke kakhulu emlandweni wephrojekthi.

main emisha:

  • Cardinally isebenze kabusha isixhumi esibonakalayo somsebenzisi esesijwayeleke kakhulu kubasebenzisi abanolwazi kwamanye amaphakheji wezithombe. Kuphakanyiswe itimu entsha emnyama namaphaneli ajwayelekile anesethi yesimanje yezithonjana esikhundleni sezincazelo zombhalo.

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.80Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.80

    Izinguquko ziphinde zathinta izindlela zokusebenza ngegundane/ithebhulethi nama-hotkey. Isibonelo, ukukhetha manje ngokuzenzakalela kwenziwa ngokuchofoza kwesokunxele noma ukuhudula kuyilapho ubambe inkinobho yegundane kwesokunxele, futhi ukuchofoza kwesokudla kuveza imenyu yokuqukethwe. Kwengezwe imenyu yokufinyelela okusheshayo emisebenzini esetshenziswa kakhulu. Isakhiwo esikumhleli wesakhiwo nesigaba sezilungiselelo sibuyekeziwe. Imiqondo yezifanekiso nezindawo zokusebenza (amathebhu) iyahlongozwa, okukuvumela ukuthi uqale ngokushesha ukusebenza emsebenzini odingekayo noma ushintshe phakathi kwemisebenzi eminingana (isibonelo, ukubaza, ukwakheka kwemidwebo noma ukulandelela ukunyakaza) nokwenza kube nokwenzeka ukuvumelanisa isixhumi esibonakalayo ngokuvumelana nezintandokazi zakho. ;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.80

  • Kwenziwa Imodi yokubuka ebhalwe kabusha ngokuphelele ekuvumela ukuthi ubonise isigcawu se-3D ngendlela elungiselelwe imisebenzi ehlukahlukene futhi ehlanganiswe nokuhamba komsebenzi wakho. Kuphakanyiswe futhi injini entsha Isinikezeli sebhentshi lokusebenzela esisheshayo esithuthukiselwe amakhadi ezithombe zesimanje esivumela umsebenzi wokubuka kuqala osebenzayo wokukhohlisa kwesakhiwo sesigcawu, ukumodela, nokuqopha.

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.80

    Injini yokusebenzela isekela imbondela, okukuvumela ukuthi uguqule ukubonakala kwezinto futhi ulawule ukumbondelana kwazo. Izimbondela nazo manje ziyasekelwa uma uhlola kuqala imiphumela yokunikeza evela kubanikezeli be-Eevee kanye ne-Cycles, okukuvumela ukuthi uhlele isehlakalo ngokufiphaza okugcwele.
    Ukubuka kuqala kokulingisa intuthu nomlilo kuphinde kwasetshenziswa, okusondelene nemiphumela yokunikezela kusetshenziswa ukunikezwa okulungile ngokomzimba.

  • Ngokusekelwe enjinini ye-Eevee, imodi entsha yokunikezela ye-LookDev isilungisiwe, ekuvumela ukuthi uhlole ububanzi obunwetshiwe bokukhanya (i-HDRI) ngaphandle kokushintsha izilungiselelo zemithombo yokukhanya. Imodi ye-LookDev ingaphinda isetshenziselwe ukubuka kuqala umsebenzi wenjini yokunikezela ye-Cycles.

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.80

  • Ku-3D Viewport kanye nomhleli we-UV kwengezwe amathuluzi amasha asebenzisanayo nama-gizmos, kanye nebha yamathuluzi entsha yomongo, ehlanganisa amathuluzi ngaphambilini abebizwa kuphela ngezinqamuleli zekhibhodi. I-Gizmos yengezwe ezintweni ezihlukahlukene, okuhlanganisa izibani, ikhamera, nesizinda sokuhlanganisa ukuze kulungiswe isimo nezimfanelo;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.80

  • Kwengezwe ukunikezwa okusha eevee, esekela ukunikezwa kwesikhathi sangempela okusekelwe ngokomzimba futhi isebenzisa kuphela i-GPU (OpenGL) ukuze inikezele. I-Eevee ingasetshenziswa kokubili ekunikezeni okokugcina nasefasiteleni le-Viewport ukuze udale amafa ngesikhathi sangempela. I-Eevee isekela izinto ezidalwe kusetshenziswa ama-shader node afanayo njengenjini ye-Cycles, ekuvumela ukuthi unikeze izigcawu ezikhona ku-Eevee ngaphandle kwezilungiselelo ezihlukene, okufaka phakathi nesikhathi sangempela. Kubadali bezinsiza zemidlalo yekhompiyutha, sinikeza i-Principled BSDF shader, ehambisana namamodeli e-shader ezinjini eziningi zegeyimu;

  • I-Grease Pencil yokudweba enezinhlangothi ezimbili kanye nesistimu yokugqwayiza yengeziwe, okukuvumela ukuthi udale imidwebo ku-2D bese uyisebenzisa endaweni ye-3D njengezinto ezinezinhlangothi ezintathu (imodeli ye-3D yakheka ngokusekelwe emidwebeni embalwa eyisicaba evela kuma-engeli ahlukene). Izinto zepensela yokugcoba ziyingxenye yomdabu ye-Blender futhi zihlanganisa nokukhetha okukhona, ukuhlela, ukukhohlisa, namathuluzi okuxhumanisa. Imidwebo ingafakwa izendlalelo futhi inikezwe kusetshenziswa izinto zokwakha kanye nendlela yokwenza, futhi ihlelwe futhi isetshenziswe ekuqopheni, okufana namameshi. Izilungisi zemeshi ezijwayelekile zingasetshenziselwa ukuguqulwa nokubala imibala. Lapho unikezela, kuyenzeka ukusebenzisa imithelela efana nokufiphalisa, ukudala izithunzi, noma imiphetho yokukhanyisa.

  • Kusistimu yokunikezela ngemijikelezo enikeziwe ukwesekwa kwamakhono afana nokudala ama-substrates okuhlanganisa kusetshenziswa ubuchwepheshe I-Cryptomatte, izinwele nevolumu shading esekelwe I-BSDF kanye nokusetshenziswa kokusakazwa komhlaba okungahleliwe (Sss). Imodi yokunikezela ehlanganisiwe ifakiwe, lapho kusetshenziswa khona i-GPU ne-CPU ngesikhathi esisodwa. Ukunikezwa okushesha kakhulu kusetshenziswa i-OpenCL. Ukusekelwa kwe-CUDA kwengezwe ezigcawini ezingangeni kumemori ye-GPU;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.80

  • Kumodi yokuhlela, kube nokwenzeka ukuthi ngesikhathi esisodwa uhlele amameshi ambalwa, okuhlanganisa imephu yokuthungwa (imephu ye-UV), kanye nokuhlela nokubeka uhlaka lwezinto ezimbalwa. Ubuchwepheshe busetshenziselwa ukulawula imininingwane yemodeli ngenkathi ngesikhathi esifanayo kwenziwa ukushelela I-OpenSubdiv;
  • Izithombe ezingemuva eziyisethenjwa zokunikezwa manje sezibekwa njengezinto futhi zingaqanjwa futhi ziguqulwe kanye nesigcawu;
  • Izendlalelo namaqembu kuthathelwe indawo amaqoqo, okukuvumela ukuthi uhlele ukubekwa kwezinto endaweni yesehlakalo futhi ulawule amaqembu ezinto nokubopha kwazo usebenzisa isixhumi esibonakalayo sesitayela sokudonsa nokuwisa. I-3D Viewport yengeza imisebenzi esheshayo yezinto ezihambayo phakathi kwamaqoqo namathuluzi okulawula okunembe kakhudlwana kokubonakala kwawo ngokusekelwa kokucasha kwesikhashana nokungunaphakade, okuhlanganisa uhlobo lwento;
  • Amathuluzi wokugqwayiza athuthukisiwe kanye ukukhwabanisa. Izikhawuli ezintsha, izilungisi kanye nezindlela zokugoba zama-elementi ozimele ziphakanyiselwe ukukhwatshaniswa. Umhleli wokugqwayiza manje usenokhiye wokubonwa kohlaka kanye namathuluzi okuhlela;
  • Ukuqaliswa kwegrafu yokuncika, izilungisi eziyinhloko, nesistimu yamaphuzu wopopayi kuklanywe kabusha ngokuphelele. Kuma-CPU esimanje anezingqikithi eziningi, izigcawu ezinenani elikhulu lezinto nezinsimbi eziyinkimbinkimbi manje sezicutshungulwa ngokuhleleka kobukhulu ngokushesha;
  • I-physics engokoqobo eyengeziwe yokuziphatha kwezicubu kanye nemodeli yokuguquguquka kwazo sekusetshenzisiwe;
  • I-Python API yenziwe yakamuva ukuze ifake izinguquko ezinqamula ukuhambisana futhi, ezimweni ezithile, zidinga ukusetshenzwa kabusha kwemibhalo nezengezo. Kodwa-ke, izengezo eziningi ezitholakalayo zokukhululwa kwe-2.79 sezivele ziguqulelwe ukusebenza ngenguqulo 2.80;
  • Injini ye-Blender Yangaphakathi yesikhathi sangempela ikhishiwe, kwafakwa injini ye-EEVEE;
  • Injini yegeyimu (i-Blender Game Engine) isusiwe, esikhundleni salokho kuyanconywa ukuthi kusetshenziswe ezinye izindlela ezivulekile ezikhona njengenjini. UGodot. Ikhodi yenjini yomdlalo eyakhelwe ngaphambilini manje isithuthukiswa njengephrojekthi ehlukile UPBGE;
  • Usekelo olwakhelwe ngaphakathi lokungenisa nokuthekelisa amafayela ngefomethi ye-glTF 2.0, evamise ukusetshenziselwa ukulayisha izinsiza ze-3D kumageyimu nakuwebhu.
  • Usekelo lwemethadatha nefomethi ye-WebM yengeziwe kumathuluzi okungenisa nokuthekelisa amavidiyo.

Source: opennet.ru

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