Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

eshicilelwe ukukhululwa kwephakheji yokumodela ye-3D yamahhala I-Blender 2.81, ehlanganisa ukulungisa nokuthuthukiswa okungaphezu kwenkulungwane, okulungiselelwe ezinyangeni ezine kusukela kwamiswa igatsha elibalulekile I-Blender 2.80.

main shintsha:

  • Okuhlongozwayo isixhumi esibonakalayo esisha sokuzulazula ohlelweni lwefayela, olusetshenziswa ngendlela yewindi le-pop-up eligcwaliswayo okuvamile kubaphathi bamafayela. Isekela izindlela zokubuka ezihlukene (uhlu, izithonjana), izihlungi, iphaneli eliboniswa ngamandla elinezinketho, ukubeka amafayela asusiwe kudoti, ukukhumbula izilungiselelo ezishintshile;
    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

  • Umsebenzi wokuqamba kabusha amaqembu wezinto kumodi yeqoqo usuqalisiwe. Uma ngaphambili bekungenzeka ukuqamba kabusha kuphela into esebenzayo (F2), manje lo msebenzi ungenziwa kuzo zonke izakhi ezikhethiwe (Ctrl F2). Lapho uqamba kabusha, izici ezinjengokusesha nokushintshanisa okusekelwe kuzinkulumo ezivamile, ukusetha isiqalo namamaski esijobelelo, ukuhlanza izinhlamvu nokushintsha uhlamvu kuyasekelwa;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

  • Umsebenzi wenziwe ukuthuthukisa ukusebenziseka kokusebenza ngefasitela lesakhiwo sephrojekthi (Outliner). Izinketho ze-Outliner manje zivumelaniswa nakho konke ukubuka kwe-3D (imbobo yokubuka). Ukuzulazula okungeziwe kuma-elementi kusetshenziswa okhiye baphezulu naphansi, kanye namabhulokhi anwebekayo nagoqayo kusetshenziswa okhiye bakwesokudla nabakwesokunxele. Ukusekelwa kunikezwa ekukhetheni ububanzi ngokuchofoza ngenkathi ubambe ukhiye u-Shift futhi wengeze izici ezintsha kwezivele zikhethiwe ngokuchofoza nokubamba u-Ctrl. Kwengezwe ikhono lokugqamisa ama-subbelements aboniswa njengesithonjana. Inketho eyengeziwe yokubonisa izinto ezifihliwe. Izithonjana zemikhawulo, amaqembu e-vertex, kanye ne-sequencer kunikezwa;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

  • Kwengeziwe amathuluzi amasha okubaza, njengebhulashi lokulingisa ukuwohloka kohlaka lwemodeli, ibhulashi elinwebekayo lokuguquguquka eligcina ivolumu, ibhulashi lopende elikhubaza i-polygon mesh, ithuluzi lokuzungezisa kanye nokukala endaweni ezungezile ngenkathi igcina ukulingana, ithuluzi. ngokuhlunga i-polygon mesh ekhubaza yonke into ngesikhathi esisodwa i-mesh vertices;
  • Kungezwe amathuluzi amasha okushintsha i-topology: I-Voxel Remesh yokwakha i-polygon mesh enenani elilinganayo lamaphethelo futhi isuse izinkinga ngeziphambano zomgwaqo ngokuziguqulela ekufanekiseni ivolumu kanye nemuva. I-QuadriFlow Remesh ukuze udale i-polygonal mesh enamaseli angama-quadrilateral, izigxobo eziningi nama-loop asemaphethelweni alandela ukugoba kwendawo. Ithuluzi le-Poly Build lisebenzise ikhono lokushintsha i-topology, isibonelo, ukususa izingxenye ze-polygonal mesh ungakwazi manje ukuzisebenzisa u-Shift-click, ukwengeza izici ezintsha - ukuchofoza u-Ctrl, kanye nokuguqula indawo - chofoza bese uhudula;
  • Enjinini yokuhlinzeka ngemijikelezo kwavela kungenzeka ukusheshisa kwehadiwe lokulandela umsebe usebenzisa ipulatifomu I-NVIDIA RTX. Kwengezwe imodi entsha yokunciphisa umsindo ngemva kokunikezwa ngokusekelwe ekusetshenzisweni ithuthukisiwe Imitapo yolwazi ye-Intel I-OpenImageDenoise. Imodi yokususa ama-seams phakathi kobuso okubangwa ukugudluzwa noma ukuhlukahluka kwezinto zokwakha yengezwe kumathuluzi okwakhiwa okuguquguqukayo kwezingxenye ezibushelelezi (I-Adaptive Subdivision). Amashadi amasha okwakheka asetshenzisiwe (Umsindo Omhlophe, Umsindo, Musgrave, Voronoi);

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

  • Kube ngamathuluzi okuguqula kwengezwe ukwesekwa kokuthutha izikhundla zasekhaya (Imvelaphi Yento) izinto ngaphandle kokukhetha kwazo okusobala, kanye nekhono lokuguqula izici zabazali ngaphandle kokuthinta izingane. Imodi yokuguqula engeziwe enezibuko ezihambisana nezimbazo zika-Y kanye no-Z;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

  • Izinketho ezintsha zokuthwebula onqenqemeni zisetshenzisiwe: I-Edge Center, yokuthwebula phakathi nendawo, kanye ne-Edge Perpendicular yokuhlwitha endaweni eseduze onqenqemeni. Kwengezwe imodi entsha yokuhlanganisa i-vertex β€œSplit Edges & Faces”, ehlukanisa ngokuzenzakalelayo imiphetho nobuso ukugwema ukugqagqana kwejiyomethri;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

  • Injini yokunikezela ye-Eevee, esekela ukunikezwa kwesikhathi sangempela okusekelwe ngokwenyama futhi isebenzisa kuphela i-GPU (OpenGL) ukuze inikele, yengeze imodi yesithunzi esithambile nekhono lokusebenzisa ukukhanya lapho kufiphazwa ngokusekelwe kulokho. I-BSDF.
    Ukuqaliswa kwemodi yokuhlanganisa nokuhlanganisa okuningi kuthathelwe indawo okulingana okusekelwe ku-shader okuhambisana nenjini ye-Cycles. Isistimu yokuthumela umbhalo yokusiza iklanywe kabusha, okwenza kube lula ukuyilungisa futhi ibe nekhwalithi ephezulu;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

  • Ku-Viewport kwengezwe Izinketho ezintsha zokubonisa isigcawu se-3D kusetshenziswa imodi yokunikeza ye-Look Development (Ukubuka kuqala Kokubalulekile) ezinjinini ze-Cycles ne-Eevee, okukuvumela ukuthi uhlole ngokushesha ububanzi bokukhanyisa okuthuthukisiwe (i-HDRI) kanye nemephu yokuthungwa. Indawo yokubuka ngayinye yesigcawu ye-3D manje ingaqukatha isethi yayo yamaqoqo abonakalayo. I-polygon mesh analyzer manje isekela amameshi anama-modifiers, hhayi nje amameshi aluhlaza. Izinto ezinezithombe zingalungiselelwa ukuthi ziboniswe ekubukeni okuseceleni kuphela;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

  • Isistimu yokuhlola yengeziwe Ukukhishwa Kwelabhulali, engasetshenziswa esikhundleni sendlela yommeleli ukuze kukhishwe endaweni izinhlamvu ezihlotshaniswayo nezinye izinhlobo zedatha. Ngokungafani nommeleli, isistimu entsha ikuvumela ukuthi udale ukuchazwa kabusha okuzimele okuningi kwedatha efanayo ehlobene (isibonelo, ukuchaza uhlamvu), ivumela ukuchazwa kabusha okuphindaphindayo kanye nokwengezwa kwezilungisi ezintsha noma imikhawulo;
  • Kumathuluzi Wopopayi ivikelekile ukulawula okunembile kokujikeleza nokukala phakathi amalunga, imikhawulo ΠΈ abashayeli;
  • Epenselani lomdwebo (Ipensela Yokugcoba) kunwetshiwe amakhono okusebenza komsebenzisi, amamenyu ahlelwe kabusha, amathuluzi amasha, ukusebenza, amabhulashi, ukusetha ngaphambilini, izinto zokwakha kanye nezilungisi zengeziwe;

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.81

  • Usekelo olungeziwe lwekhodekhi yomsindo ye-Opus kanye nefomethi yesiqukathi se-WebM. Ukwesekwa okusetshenzisiwe kwevidiyo ye-WebM/VP9 esobala;
  • Isilandeleli sengeze isisebenzisi ukuze sengeze/sisuse okufiphalayo kuwo wonke amabhendi nosekelo lokulayisha ngaphambili amafreyimu ukuze agcwalise inqolobane;
  • Kunwetshiwe I-Python API, izibambi ezintsha zengeziwe, futhi ukuboniswa okuguquguqukayo kwamathuluzi wamathuluzi opharetha kunikezwe.
    Inguqulo ye-Python ibuyekezwe ku-3.7.4;

  • Kubuyekeziwe izengezo. Kwengezwe ukulungiselelwa kokuthi β€œIzengezo Ezinikwe amandla Kuphela” ukuze kuboniswe izengezo ezinikwe amandla kuphela ohlwini. Ukusekela okuthuthukisiwe
    glTF 2.0 (GL Transmission Format) kanye nefomethi ye-FBX (Filmbox).

Source: opennet.ru

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