Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.83

Kuthunyelwe ngu- ukukhululwa kwephakheji yokumodela ye-3D yamahhala I-Blender 2.83, okuhlanganisa ukulungisa nokuthuthukiswa okungaphezu kuka-1250, okulungiselelwe ezinyangeni ezintathu kusukela ekukhululweni I-Blender 2.82. Ukunakwa okukhulu ekulungiseleleni inguqulo entsha bekugxile ekwandiseni ukusebenza kahle - umsebenzi wokuhlehlisa, ipensela lomdwebo kanye nokunikeza ukubuka kuqala kusheshisiwe. Ukusekela amasampula okuguquguqukayo kungeziwe enjinini ye-Cycles. Kwengezwe amathuluzi amasha okubaza Ibhulashi Lendwangu namasethi obuso. Kuqaliswe uhlelo lokunciphisa umsindo ngokusekelwa kwezisheshisi ze-NVIDIA RTX. Ihlinzeka ngosekelo lokuqala lwento engekho ngokoqobo esekelwe ezingeni le-OpenXR kanye nekhono lokungenisa amafayela e-OpenVDB.


I-Blender 2.83 imakwe njengenguqulo yokuqala ye-LTS (Ukusekelwa Kwesikhathi Eside) emlandweni wephrojekthi, engabhekwa njengesisekelo esizinzile lapho kuzolungiswa khona izibuyekezo ezineziphazamisi ezinkulu. thatha isimo phakathi neminyaka emibili. Ukukhishwa okulungile kuzobizwa ngokuthi 2.83.1, 2.83.2, njll. Umkhuba ofanayo kuhlelwe qhubeka emagatsheni alandelayo. Isibonelo, ngemuva kwe-Blender 2.83, ukuthuthukiswa kwegatsha le-Blender 2.9x kwaqala, lapho kuhlelwe khona ukushicilela okune okukhishiwe - 2.90, 2.91, 2.92 kanye no-2.93. Ukukhishwa okungu-2.93, njengo-2.83, kuzoba ukukhishwa kwe-LTS. Ukukhishwa okungu-2021 kuhlelelwe u-3.0, okuzophawula ukushintshela ohlelweni olusha lwezinombolo lokukhishwa okuqhubekayo.

Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.83

main shintsha ku-Blender 2.83:

  • Ukwesekwa okwengeziwe kokungenisa nokunikezela amafayela I-OpenVDB usebenzisa into entsha "ivolumu". Amafayela e-OpenVDB angenziwa yi-Blender kusuka kunqolobane yegesi, intuthu, umlilo kanye nohlelo lokulingisa uketshezi, noma adluliswe kusuka kuzinhlelo zokusebenza zangaphandle ezifana ne-Houdini. Ifomethi ye-OpenVDB ihlongozwe i-DreamWorks Animatio futhi ikuvumela ukuthi ugcine futhi ulawule idatha yevolumu yevolumu ehlukanisiwe kumagridi e-XNUMXD.



  • Kwengeziwe ukwesekwa kokuqala kwento engekho ngokoqobo, okwamanje ekhawulelwe ekhonweni lokuhlola izigcawu ze-XNUMXD usebenzisa amahedisethi e-VR ngokuqondile ukusuka ku-Blender (kumodi yokubuka kuphela, ukushintsha okuqukethwe akukakasekelwa). Ukwesekwa kusekelwe ekusetshenzisweni kwezinga I-OpenXR, echaza i-API yendawo yonke yokudala izinhlelo zokusebenza ezingokoqobo nezingathandwa kwabathelisi esikubona, kanye nesethi yezendlalelo zokusebenzelana nehadiwe ekhipha izici zamadivayisi athile. Noma iyiphi inkundla esekela i-OpenXR ingasetshenziswa ne-Blender, njenge-Windows Mixed Reality kanye ne-Oculus Rift ku-Windows kanye Kuhle ku-Linux (i-SteamVR ayikasekelwa njengoba ingasebenzisi i-OpenXR).

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.83

  • Injini ye-Cycles inikeza amandla okusebenzisa indlela yokunciphisa umsindo ye-OptiX Imbobo yokubuka ye-3D ngesikhathi sokubuka kuqala kanye naphakathi kokukhishwa kokugcina. Ukuqaliswa kwe-OptiX kuvulwe umthombo yi-NVIDIA, kusebenzisa amasu okufunda ngomshini, kuyashesha kunezindlela zokunciphisa umsindo ezazitholakala ngaphambilini, futhi kusekela ukusheshiswa kwehadiwe kumakhadi. I-NVIDIA RTX.
  • Kwengezwe ithuluzi elisha lokubaza, Ibhulashi Lendwangu, elisebenzisa izindlela zokulingisa zefiziksi ukuze lidale ukugoqa okungokoqobo engutsheni futhi lidale ngokuzenzakalelayo amajika abukeka engokwemvelo.


    Izilungiselelo zebhulashi zifaka phakathi izakhiwo zokulingisa ezinobuningi kanye nokuthomalalisa, izilayidi ezengeziwe ukuze kukhawulwe ithonya lokulingisa, izindlela eziyisikhombisa zokuwohloka kwebhulashi ezinezinhlobo zokubola kwe-radial kanye nesicaba.

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.83

    Ukwengeza, amathuluzi okubaza kwengezwe ibhulashi elisha elithi "Isithupha Sobumba" elingisa ukuwohloka kobumba ngeminwe yakho futhi liqongelela izinto ngesikhathi somthelela. Kwengezwe "Ibhulashi Elibushelelezi", elitholakala Kusihlungi Se-Mesh, esisusa izindawo ezingaphezulu ngenkathi sigcina umthamo wento. Ibhulashi Lesendlalelo liklanywe kabusha ngokuphelele, lengeza ukubuka kuqala kobude besendlalelo esikhonjwe yikhesa, okuhlanganisa ukusekela okuthuthukisiwe kwamamaski, nokususa ukubukeka kwezinto zobuciko lapho ushintsha indawo eyodwa izikhathi eziningi. I-Mesh Filter inemodi entsha yokucubungula unqenqema (Sharpen), ecindezela imiphetho, ishelela ngokuzenzakalelayo izindawo eziyisicaba.

    Kuphakanyiswe uhlelo olusha lokuthi β€œAmasethi Obuso” ukuze kulawulwe ukubonakala kwezingxenye ngazinye ze-polygonal mesh (imeshi) kumamodi okubaza nokudweba. I-Face Sets ifaneleka kumamodi agxile kwibhulashi, ifihla ngokuzenzakalelayo izingxenye zendawo, futhi ivumela ukulawula okukhulu lapho isebenza nge-polygon meshes yomumo oyinkimbinkimbi nezindawo ezigqagqene.

  • Ngokuphelele ibhalwe kabusha ukuqaliswa kwepensela lomdwebo (Ipensela yamafutha), ekuvumela ukuthi udale imidwebo yopopayi ye-2D.
    Ikhithi yamathuluzi isiye yashesha kakhulu futhi yahlanganiswa kangcono ne-Blender. Ukukhohlisa izinto ku-Grease Pencil manje kulandela ukuhamba komsebenzi okufanayo nalapho usebenza nge-polygon meshes ku-Blender. Imibala ye-Edge ayinqunyelwe kokukodwa futhi iphuzu ngalinye lingaba nombala walo. Kwengezwe injini entsha yokunikezela ehlinzeka ngamakhono enhlanganisela buso. Izilungisi zomthelela zisetshenzwe kabusha ukuze kuthuthukiswe ikhwalithi, ukusebenza, nokuguquguquka kokusetshenziswa. Imodi ye-Quick Stroke ishelela imigqa ngokuzenzakalelayo ukuvimbela ama-kink namakhona acijile. Ukusebenza kokusebenza ngamafayela aqukethe inani elikhulu lemivimbo cishe sekuphindwe kabili, futhi ukuphikiswa kwe-aliasing nakho kuye kwasheshisa lapho kudweba ngokushesha.

  • Injini yokunikezela ye-Eevee isekela ukunikezwa kwesikhathi sangempela okusekelwe ngokomzimba futhi isebenzisa kuphela i-GPU (OpenGL) ukuze inikeze, kwengezwe Isekela amanye amaphasi angu-10 ekuhlanganiseni. Ukubuyekeza ukuqaliswa kwe-cache yokukhanyisa kwenza kube lula ukuqeda izinto zobuciko emigqeni kanye nomphumela wokwelula indwangu. Kwengezwe amandla okusebenzisa okujwayelekile kwekhwalithi ephezulu, okukuvumela ukuthi ukhiphe isibonisi sokuthungwa esinganele ngenxa yezinkinga ezinezimiso eziphansi zokulungiswa okujwayelekile kumameshi aminyene we-polygonal.
    Kumodi yokubuka kuqala kwezinto, kulula ukulungisa izinga lokufiphala kwengemuva le-HDRI. Ukusekelwa kokuxutshwa kwe-alpha hash, imodi esobala, nezindlela zokuhlanganisa ithunzi kunikezwa ukuze kucutshungulwe ijometri yezinwele.

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.83

  • Amandla esihleli sevidiyo esakhelwe ngaphakathi (Isilandeleli Sevidiyo) anwetshiwe. Kuhlongozwa ukuqaliswa kwenqolobane yediski, okuvumela ukugcinwa kwezinhlaka ezifakwe kunqolobane hhayi ku-RAM, kodwa kudiski. Amapheshana ahlinzeka ngokusekela kokungafihli nekhono lokubuka kuqala umsindo. Iphaneli entsha yokulungisa ukusebenza kokugcina yengeziwe.
    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.83

  • Injini yokunikezela yama-Cycles yengeze usekelo lwesampula eliguquguqukayo, elikuvumela ukuthi wehlise ngokuzenzakalelayo inani lamasampula ezindaweni ezinomsindo omncane. Ngenxa yalokho, kungenzeka ukufeza isivinini esikhulayo sokunikeza kanye nokusabalalisa komsindo okufanayo.
  • Kuthuthukisiwe ukuqaliswa kwama-shader node. I-Wave Texture node manje isinezindlela ezintsha zokukhetha isiqondiso sokunyakaza kwamagagasi, ikhono lokulawula ukuguquka kwesigaba nokwandisa imininingwane yendlela yokwenza enomsindo. Ukuthuthukiswa kwenziwe ku-White Noise Texture, Math, kanye ne-Vector Math node. Izilungiselelo ezingeziwe ukuze kube lula ukuzungezisa kanye nokuguqulwa kwama-vector, futhi kwengeza amandla okukhiqiza umbala ophumayo ejeneretha yomsindo omhlophe.

    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.83

  • I-plugin yokuphatha iqoqo yengeze ukusekelwa kokuqoqwa kwesigcawu futhi yasebenzisa isikrini esisha se-QCD (Isibonisi Esisheshayo Sokuqukethwe) esikuvumela ukuthi ulungiselele amaqoqo angafika kwangu-20 ngendlela yezikhala, ezitholakalayo ukuze zibukwe ngokushesha ngewijethi.
    Ukukhishwa kwesistimu yokumodela ye-3D yamahhala i-Blender 2.83

  • Izilungisi eziningi zinwetshiwe futhi zabuyekezwa, kuhlanganisa
    I-Corrective Smooth, i-Ocean, i-Remesh, i-Solidify, i-Surface Deform ne-Warp.

  • Ingxenye enkulu yokuthuthukisa ukusebenza yethuliwe. Ukusebenza kokuhlehlisa izinguquko kumamodi "Into" kanye "Nendawo" kusheshisiwe.
    Kumodi yemodeli yesithombe esibaziweyo, isibuyekezo esibambezelekile se-Viewport sasetshenziswa, okwenze kwaba nokwenzeka ukusheshisa ukuzulazula ngamameshi e-polygonal ngenani elikhulu lamaseli. Indlela entsha yokuxazulula ukushayisana ivumela ukulingiswa kwezicubu ukuthi kwenziwe izikhathi ezifika kwezingu-5 ngokushesha. Ukulingiswa koketshezi namagesi ezintweni ze-Effector kusheshiswe kakhulu. Isikhathi esincishisiwe sokulayisha samafayela anezinhlayiya nama-polygonal meshes kumasistimu wokulingisa uketshezi namagesi.

  • I-3D Viewport ithuthukise ukusebenza kokukhetha izinombolo ezinkulu zezinto ezincane futhi yaklama kabusha isistimu yokuphatha imibala (ukuhlanganisa manje kwenziwa endaweni yombala ewumugqa).
  • Kwengezwe amandla okukhipha ama-Metaballs ngefomethi ye-USD (Incazelo Yendawo Yonke) njengamameshi e-polygonal abaliwe.
    Ukuthekelisa okuthuthukisiwe nokungenisa ngefomethi ye-glTF (i-GL Transmission Format).

  • Umphathi wefayela usebenzise imodi yokusesha ifayela esheshayo (Ctrl+F), wengeze ukusekelwa kwezimfanelo zefayela namafayela afihliwe.

Source: opennet.ru

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