I-Blender Foundation ikhiphe i-Blender 3, iphakethe lamahhala lokumodela le-3.1D elifanele ukumodela okuhlukahlukene kwe-3D, ihluzo ze-3D, ukuthuthukiswa komdlalo, ukulingisa, ukunikezela, ukuhlanganisa, ukulandelela ukunyakaza, ukubaza, ukugqwayiza, nezinhlelo zokusebenza zokuhlela ividiyo. . Ikhodi isatshalaliswa ngaphansi kwelayisensi ye-GPL. Imihlangano eseyilungile yenzelwe i-Linux, iWindows ne-macOS.
Phakathi kwentuthuko eyengeziwe ku-Blender 3.1:
- I-backend isetshenziswe kusistimu yokunikezela ye-Cycles ukusheshisa ukunikezwa kusetshenziswa i-Metal graphics API. I-backend yasungulwa ngabakwa-Apple ukuze kusheshiswe i-Blender kumakhompyutha we-Apple anamakhadi ehluzo e-AMD noma ama-M1 ARM processors.
- Kwengezwe ikhono lokunikeza into ye-Point Cloud ngokuqondile ngenjini ye-Cycles ukuze udale amabhizinisi afana nesihlabathi nama-splash. Amafu amaphoyinti angenziwa ngamanodi ejiyomethri noma angeniswe kusuka kwezinye izinhlelo. Kuthuthukise kakhulu ukusebenza kahle kwenkumbulo yesistimu yokunikeza yama-Cycles. Kufakwe inodi entsha "Yolwazi Lwephoyinti", okukuvumela ukuthi ufinyelele idatha yamaphoyinti ngamanye.
- Ukusetshenziswa kwe-GPU kunikezwa ukuze kusheshiswe ukusebenza kwesilungisi sokwakhiwa kwezingxenye ezibushelelezi (Ukuhlukaniswa).
- Ukuhlelwa kwe-polygonal meshes kusheshiswe kakhulu.
- Ukwenza inkomba kusetshenziswe kuSiphequluli Sefa, esenza kube lula ukusebenza ngezinto ezihlukahlukene ezengeziwe, izinto zokwakha kanye namabhulokhi wendawo.
- Umhleli wesithombe unikeza ikhono lokusebenza ngezithombe ezinkulu kakhulu (isibonelo, ngokulungiswa kwe-52K).
- Isivinini sokuthekelisa amafayela ngamafomethi we-.obj kanye ne-.fbx senyuswe ngama-oda amaningana wobukhulu, ngenxa yokubhalwa kabusha kwekhodi yokuthekelisa isuka ku-Python iye ku-C++. Isibonelo, uma ngaphambilini kuthathe amaminithi angu-20 ukuthumela iphrojekthi enkulu kufayela le-Fbx, manje isikhathi sokuthumela sehlisiwe saba amasekhondi angu-20.
- Ekusetshenzisweni kwama-node wejometri, ukusetshenziswa kwenkumbulo kuye kwancishiswa (kufika ku-20%), ukusekelwa kwe-multithreading nokubala kwama-node circuits kuye kwathuthukiswa.
- Kwengezwe ama-node amasha angu-19 omodeli wenqubo. Kubandakanya ama-node angeziwe we-extrusion (Extrude), izakhi zokukala (I-Scale Elements), izinkambu zokufunda ezisuka kuzinkomba (Inkomba Kunkomba) nezinkambu zokunqwabelana (Buthelela Inkambu). Kuphakanyiswe amathuluzi amasha okwenza imodeli yemeshi.
- Umhleli wegrafu unikeza amathuluzi amasha wokugqwayiza.
- Ukusebenzelana komsebenzisi okuthuthukisiwe. Ikhono lokubonisa ngokuzenzakalelayo uhlu lwama-node ahlungiwe lapho amasokhethi ehudula ngegundane kunikezwa, okukuvumela ukuthi ubone kuphela lezo zinhlobo zamasokhethi ezingaxhunywa kuzo. Kwengezwe usekelo lokuchaza izibaluli zakho eziguqukayo ezimweni. Ikhono lokumaka amaqembu ama-node njengezakhi ze-plug-in (Izimpahla), kanye nokuhamba kumodi yokudonsa nokuwisa ukusuka kusiphequluli sezakhi ze-plug-in ukuya ku-geometry, ukufiphaza kanye namanodi okucubungula sekuqalisiwe.
- Izilungisi ezintsha zengeziwe ohlelweni olunezinhlangothi ezimbili kanye nohlelo lokugqwayiza lwe-Grease Pencil, elikuvumela ukuthi udale imidwebo nge-2D bese uyisebenzisa endaweni ye-3D njengezinto ezinezinhlangothi ezintathu (imodeli ye-3D yakhiwe ngokusekelwe emidwebeni embalwa eyisicaba evela ama-engeli ahlukene). Ithuluzi elithi Gcwalisa livumela ukusetshenziswa kwamanani angalungile ukugcwalisa kancane indlela yokudala imiphumela enemiphetho.
- Amandla omhleli wevidiyo engaqondile andliwe. Ukwesekwa okwengeziwe kokuhambisa amabhulokhi wedatha nezinto kumodi yokudonsa nokuwisa phakathi nokuhlola kuqala.
- Isixhumi esibonakalayo sokumodela sinikeza ikhono lokunikeza ama-vertices angawodwana ukucija okungahleliwe.
- Usekelo olungeziwe lobuchwepheshe be-Pixar OpenSubdiv bokumodela, ukuhlinzeka nokuthekelisa ngefomethi ye-Alembic ne-USD.
- Isengezo se-Copy Global Transform sifakiwe ukuxhumanisa ukuguqulwa kwento eyodwa kwenye ukuze kuqinisekiswe ukugqwayiza kwazo okuhambisanayo.
Source: opennet.ru