Ukukhishwa kweWine 6.7 kanye ne-VKD3D-Proton 2.3

Ukukhishwa kokuhlolwa kokuqaliswa okuvulekile kwe-WinAPI - Wine 6.7 - kwenzeke. Kusukela kwakhululwa inguqulo 6.6, imibiko yeziphazamisi engu-44 ivaliwe futhi kwenziwa izinguquko ezingu-397.

Izinguquko ezibaluleke kakhulu:

  • Imitapo yolwazi ye-NetApi32, WLDAP32 kanye ne-Kerberos iguqulelwe kufomethi yefayela elisebenzisekayo le-PE.
  • Ukuqaliswa kohlaka lweMedia Foundation kwenziwe ngcono.
  • Umtapo wezincwadi we-mshtml usebenzisa imodi ye-ES6 JavaScript (ECMAScript 2015), enikwa amandla uma imodi yokuhambisana ye-Internet Explorer 11 ivuliwe.
  • I-WOW64, isendlalelo sokusebenzisa izinhlelo ezingama-32-bit ku-64-bit Windows, ithuthukisa ukuqondisa kabusha kwesistimu yefayela esikhundleni sama-32-bit DLL wezinhlelo esikhundleni samabhithi angama-64.
  • Kwengezwe abashayeli abasha ngosekelo lwe-Plug & Play.
  • Kwengezwe idivayisi yokokufaka yokusebenza ngekhibhodi kumodi eluhlaza.
  • Imibiko yephutha ehlobene nokusebenza kwemidlalo ivaliwe: I-Supreme Commander Forged Alliance, i-Daedalic, i-MPC-HC 1.7.13, "Inganekwane Ngobaba uFrost, u-Ivan noNastya", i-MUSICUS, i-BioShock Remastered, Izinganekwane ze-Runeterra.
  • Imibiko yamaphutha evaliwe ehlobene nokusebenza kwezinhlelo zokusebenza: i-Melodyne 5, izinhlelo zokusebenza ze-Informix Database, Autodesk 3ds Max 9, SAP GUI, SharpDevelop 2.2, Clarion Enterprise Edition 9.0.10376, Rhino 4.0, HyperChem 8.0.x, Solid Framework, Foobar2000UE , EA Origin, Rekordbox 5.3.0, Winamp, Process Hacker 2.38, WeChat, Adobe DNG Converter 13.2, MikroTik WinBox, SimSig, Windows System Control Center, LDPlayer 4.0.x, Alacritty 0.7.2.

Ukwengeza, i-Valve ishicilele i-VKD3D-Proton 2.3, imfoloko ye-codebase ye-vkd3d eklanyelwe ukuthuthukisa ukusekelwa kwe-Direct3D 12 kusiqalisi segeyimu ye-Proton. I-VKD3D-Proton isekela izinguquko eziqondene ne-Proton, ukuthuthukiswa kanye nokuthuthukiswa kokusebenza okungcono kwemidlalo ye-Windows esekelwe ku-Direct3D 12, engakamukelwa engxenyeni enkulu ye-vkd3d.

Inguqulo entsha ye-VKD3D-Proton yengeza ukwesekwa kokuqala kwe-DXR 1.0 API (DirectX Raytracing), ukuqaliswa kwayo okusebenzisa isandiso se-Vulkan VK_KHR_raytracing ukuze kulandelelwe imisebe. I-DXR okwamanje isebenza kuphela kumasistimu anabashayeli be-NVIDIA futhi ingasetshenziswa ku-Game Control and Ghostrunner. Ukusekelwa kwe-VRS (Isilinganiso Esishintshashintshayo Sokuthungatha) kanye ne-Conservative Rasterization kuqediwe. Ucingo lwe-D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH lwenziwe, okwenza kube nokwenzeka ukusebenzisa i-APITraces. Ukulungiselelwa kokusebenza okuningana okubalulekile kwenziwe.

Source: opennet.ru

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