I-NVIDIA ne-Bethesda Softworks bamemezele ukuthi umdubuli oyi-co-op we-MachineGames u-Wolfenstein: I-Youngblood izofaka ukusekelwa kwe-RTX real-time ray tracing. Njengesikhumbuzo, amakhadi ehluzo ochungechunge lwe-GeForce RTX ahlanganisa izingxenye zehadiwe ze-RT ezisheshisa izibalo zokulandelela i-ray ku-DirectX Raytracing noma i-Vulkan. UWolfenstein: I-Youngblood isebenzisa ukunwetshwa
Ngaphezu kwalokho, iphrojekthi ye-MachineGames izosekela i-Adaptive Shading kanye nobunye ubuchwepheshe bokudlala be-NVIDIA obuthuthukisiwe (obungakamenyezelwa), obuthembisa ukwandisa ubuqiniso nokujula kokubukwayo kwendawo yokudlala. Ubuchwepheshe be-Adaptive Shading buklanyelwe ukulondoloza izinsiza zekhadi levidiyo: ikuvumela ukuthi unciphise umthwalo lapho ubala izinto ezizungezile namazoni ngokunciphisa ukunemba kwezibalo.
Futhi ukuhlonipha ukubuya kochungechunge lwe-Wolfenstein, olutholakala kusukela namuhla
"I-Wolfenstein: I-Youngblood iyindlela entsha yokuthatha i-franchise yokuqala enomlando ocebile wobuchwepheshe obusezingeni eliphezulu," kusho uMatt Wuebbling, inhloko yezokukhangisa kwe-GeForce kwa-NVIDIA. “Ukusebenzisa kukaBethesda ukulandela ngomsebe kuzothuthukisa kakhulu ikhwalithi yesithombe, futhi ubuchwepheshe be-NVIDIA Adaptive Shading buzothuthukisa ukusebenza kwawo.”
I-Youngblood izokwenzeka eminyakeni eyi-19 ngemuva kwemicimbi
Source: 3dnews.ru