Ukukhishwa kwephrojekthi ye-DXVK 1.5.3 esebenzisa i-Direct3D 9/10/11 phezu kwe-Vulkan API

Kwakhiwe ukukhululwa kwe-interlayer I-DXVK 1.5.3, ehlinzeka ngokuqaliswa kwe-DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, kanye no-11 okusebenza ngokuhumusha ucingo ku-Vulkan API. Ukuze usebenzise i-DXVK edingekayo ukwesekwa kwabashayeli I-Vulcan API 1.1, njenge
I-AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 kanye I-AMDVLK.
I-DXVK ingasetshenziselwa ukusebenzisa izinhlelo zokusebenza ze-3D nemidlalo ku-Linux kusetshenziswa Iwayini, esebenza njengenye indlela yokusebenza okuphezulu esikhundleni sokusebenzisa i-Direct3D 11 eyakhelwe ngaphakathi kwe-Wine esebenza phezu kwe-OpenGL.

Izinguquko eziyinhloko:

  • Izinguquko ezinkulu ezihlehlayo ekusetshenzisweni kwe-Direct3D 9 ezethulwe ekukhishweni kokugcina zisusiwe;
  • Kulungiswe amanye amaphutha okuqinisekisa i-Vulkan ezinhlelweni ze-Direct3D 9;
  • Ukusebenza okuthuthukisiwe kwe-Direct3D 9 kumasistimu anamadrayivu athile wezithombe;
  • Kubhulokhi yolwazi lokulungisa iphutha eliboniswe phezulu kwesithombe samanje (i-heads-up display, i-HUD), izinhlelo zokusebenza ezisebenzisa i-Direct3D 10, ezazikhonjiswe ngaphambilini njenge-Direct3D 11, zimakwe ngendlela efanele;
  • Izinkinga ngokunikeza izithunzi ku-Mafia II sezixazululiwe;
  • Izinkinga ezilungisiwe nge-ENB shader eziholele ekunikezeni okungalungile kumdlalo we-Skyrim;
  • Kulungiswe izinkinga ngokubonisa amamenyu ku-Torchlight.

Source: opennet.ru

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