NVIDIA ta fitar da injin kwaikwayon kimiyyar PhysX 5.6 da kuma PhysX SDK da ke da alaƙa. Akwai kuma sabon sigar ɗakin karatu na kwaikwayon fluid na Flow 2.2.0. An rarraba lambar aikin a ƙarƙashin lasisin BSD-3 kuma tana tallafawa dandamali. Linux, macOS, iOS, Windows и Android.
Kodayake an buga PhysX SDK tare da lambar tushe ƙarƙashin lasisin BSD tun daga 2018, har zuwa yanzu an buga lambar tare da babban keɓance ɗaya - ba a haɗa lambar kwaikwaiyo ta GPU ba. A cikin sabuntawar PhysX SDK 5.6, NVIDIA ta buɗe duk irin wannan lambar a ƙarƙashin lasisin BSD kuma ta haɗa shi a cikin SDK. Fiye da nau'ikan CUDA 500 suna samuwa daga cikin akwatin, suna ba da fasali irin su ƙaƙƙarfan ƙarfin jiki, kwaikwaiyon ruwa, da ƙirar nakasar abu. Bugu da ƙari, Flow GPU yana samuwa yanzu tare da cikakken aiwatar da GPU lissafin shaders don Flow SDK.
PhysX yana ɗaya daga cikin shahararrun injunan kimiyyar lissafi, waɗanda aka yi amfani da su don gudanar da hulɗar jiki a kusan wasanni dubu kuma an haɗa su cikin injin wasan da yawa, gami da Injin Unreal, Unity3D, AnvilNext, Stingray, Dunia 2, da REDengine. Injin yana daidaita nau'ikan kayan aiki iri-iri, daga wayoyi zuwa wuraren aiki masu ƙarfi tare da CPUs masu yawa da GPUs, kuma yana amfani da damar GPU don haɓaka tasirin tasiri.
Aikace-aikacen PhysX sun haɗa da aiwatar da irin wannan tasiri kamar lalata, fashewar abubuwa, motsi na ainihi na haruffa da abubuwan hawa, hayaki mai hayaki, bishiyoyin da ke lanƙwasa a cikin iska, ruwa yana gudana da gudana a kusa da cikas, girgizawa da tsage tufafi, haɗuwa da hulɗa tare da jiki mai wuya da taushi. Baya ga haɓaka wasan, ana kuma iya amfani da injin ɗin a fannoni kamar haɗa bayanai don bincike na sirri na wucin gadi da horar da hanyoyin sadarwa na jijiyoyi, ƙirƙirar yanayi na gaske don horar da mutummutumi, da kuma daidaita yanayin duniyar gaske yayin gwajin motocin masu cin gashin kansu da masu sarrafa kansu.
source: budenet.ru
