"Tag" muJava - maitiro ekugadzira mutambo uzere

"Tag" muJava - maitiro ekugadzira mutambo uzere

"Gumi neshanu" kana "gumi neshanu" muenzaniso wakanaka kwazvo weiyo yakapfava logic mutambo unozivikanwa pasi rese. Kuti ugadzirise dambanemazwi, unofanirwa kuronga masikweya nenhamba zvakarongeka, kubva padiki kusvika pakukura. Hazvisi nyore, asi zvinonakidza.

Muchidzidzo chemazuva ano tinokuratidza maitiro ekugadzira Gumi neshanu muJava 8 neEclipse. Kugadzira UI isu tichashandisa iyo Swing API.

Tinoyeuchidza: kune vese vaverengi veHabr - a 10 ruble mutengo paunenge uchinyoresa mune chero Skillbox kosi uchishandisa iyo Habr promo kodhi.

Skillbox inokurudzira: Dzidzo yepamhepo kosi "Professional Java developer".

Dhizaini Yemutambo

Panguva ino iwe unofanirwa kutsanangura maitiro:

  • Saizi - saizi yenhandare yekutamba;
  • nbTiles - nhamba yema tags mumunda. nbTiles = saizi* saizi - 1;
  • Matiles i tag iyo ine-dimensional array ye integers. Imwe neimwe yema tag inogashira kukosha kwakasiyana muhuwandu [0, nbTiles]. Zero inoratidza sikweya isina chinhu;
  • blankPos - nzvimbo yenzvimbo isina chinhu.

Game logic

Isu tinofanirwa kutsanangura nzira yekumisikidza inoshandiswa kutanga nzvimbo itsva yemutambo. Nenzira iyi tinoisa kukosha kwechinhu chimwe nechimwe chetags array. Zvakanaka, tobva taisa blankPos munzvimbo yekupedzisira yehurongwa.

Isu tinoda zvakare shuffle nzira yekukwenya ruzhinji rwema tag. Isu hatisanganisi iyo isina chinhu tag mukuita shuffling process kuti tiisiye iri munzvimbo imwechete.

Sezvo hafu chete yezvinzvimbo zvinobvira zvekutanga zvepuzzle zvine mhinduro, unofanirwa kutarisa mhedzisiro yeshuffle mhedzisiro kuti uve nechokwadi chekuti dhizaini yazvino inogoneka. Kuti tiite izvi, tinotsanangura iyo isSolvable nzira.

Kana imwe tag inotangirwa ne tag ine kukosha kwepamusoro, inoonekwa se inversion. Kana iyo nzvimbo isina chinhu iripo, iyo nhamba yeinversions inofanirwa kunge iri kunyange kuti puzzle igadziriswe. Saka isu tinoverenga nhamba yeinversions uye todzoka chokwadi kana nhamba yacho yakaenzana.

Izvo zvakakosha kutsanangura iyo isSolved nzira yekutarisa kana yedu Mutambo Wegumi neshanu dhizaini yagadziriswa. Kutanga tinotarisa pane nzvimbo isina chinhu. Kana munzvimbo yekutanga, ipapo kurongeka kwazvino kuri kutsva, kwete kwakambosarudzwa. Isu tinodzokorora kuburikidza nematairi mune reverse kurongeka, uye kana kukosha kweiyo tag kwakasiyana neinowirirana index +1, isu tinodzokera nhema. Zvikasadaro, pakupera kwenzira yave nguva yekudzoka chokwadi nekuti iyo puzzle yakatogadziriswa.

Imwe nzira inoda kutsanangurwa ndeye newGame. Inodiwa kugadzira chiitiko chitsva chemutambo. Kuti tiite izvi, isu tinoseta zvakare nzvimbo yekutamba, tozoisanganisa uye toenderera mberi kusvika nzvimbo yekutamba yagadziriswa.

Heino muenzaniso kodhi ine kiyi logic ye tag:

private void newGame() {
  do {
    reset(); // reset in initial state
    shuffle(); // shuffle
  } while(!isSolvable()); // make it until grid be solvable
 
  gameOver = false;
}
 
private void reset() {
  for (int i = 0; i < tiles.length; i++) {
    tiles[i] = (i + 1) % tiles.length;
  }
 
  // we set blank cell at the last
  blankPos = tiles.length - 1;
}
 
private void shuffle() {
  // don't include the blank tile in the shuffle, leave in the solved position
  int n = nbTiles;
 
  while (n > 1) {
    int r = RANDOM.nextInt(n--);
    int tmp = tiles[r];
    tiles[r] = tiles[n];
    tiles[n] = tmp;
  }
}
 
// Only half permutations of the puzzle are solvable/
// Whenever a tile is preceded by a tile with higher value it counts
// as an inversion. In our case, with the blank tile in the solved position,
// the number of inversions must be even for the puzzle to be solvable
private boolean isSolvable() {
  int countInversions = 0;
 
  for (int i = 0; i < nbTiles; i++) {
    for (int j = 0; j < i; j++) {
      if (tiles[j] > tiles[i])
        countInversions++;
    }
  }
 
  return countInversions % 2 == 0;
}
 
private boolean isSolved() {
  if (tiles[tiles.length - 1] != 0) // if blank tile is not in the solved position ==> not solved
    return false;
 
  for (int i = nbTiles - 1; i >= 0; i--) {
    if (tiles[i] != i + 1)
      return false;
  }
 
  return true;
}

Chekupedzisira, iwe unofanirwa kuronga mafambiro ematagi mune array. Iyi kodhi ichadaidzwa gare gare kuburikidza necallback kupindura kune cursor kufamba. Mutambo wedu uchatsigira akawanda tile mafambiro panguva imwe chete. Saka, mushure mekunge tashandura nzvimbo yakatsikirirwa pahwindo kuita tag, tinowana nzvimbo yeti isina chinhu uye tinotarisa nzira yekufambisa kutsigira akati wandei ekufamba kwayo panguva imwe chete.

Heino muenzaniso wekodhi:

// get position of the click
int ex = e.getX() - margin;
int ey = e.getY() - margin;
 
// click in the grid ?
if (ex < 0 || ex > gridSize  || ey < 0  || ey > gridSize)
  return;
 
// get position in the grid
int c1 = ex / tileSize;
int r1 = ey / tileSize;
 
// get position of the blank cell
int c2 = blankPos % size;
int r2 = blankPos / size;
 
// we convert in the 1D coord
int clickPos = r1 * size + c1;
 
int dir = 0;
 
// we search direction for multiple tile moves at once
if (c1 == c2  &&  Math.abs(r1 - r2) > 0)
  dir = (r1 - r2) > 0 ? size : -size;
else if (r1 == r2 && Math.abs(c1 - c2) > 0)
  dir = (c1 - c2) > 0 ? 1 : -1;
 
if (dir != 0) {
  // we move tiles in the direction
  do {
    int newBlankPos = blankPos + dir;
    tiles[blankPos] = tiles[newBlankPos];
    blankPos = newBlankPos;
  } while(blankPos != clickPos);
 
tiles[blankPos] = 0;

Isu tinogadzira UI tichishandisa Swing API

Inguva yekushanda pane interface. Kutanga tinotora kirasi yeJPanel. Ipapo isu tinodhirowa ma tag pamunda - kuverenga hukuru hwechimwe nechimwe, isu tichashandisa iyo data yakatsanangurwa mune yemutambo muvaki paramende:

gridSize = (dim  -  2 * margin);
tileSize = gridSize / size;

Margin zvakare iri parameter yakaiswa mune yemutambo muvaki.

Zvino isu tinoda kutsanangura iyo drawGrid nzira yekudhirowa gidhi uye mavara pachiratidziri. Isu tinoongorora ruzhinji rwema tag uye tinoshandura marongero kuita mushandisi interface makongisheni. Wodhirowa nzvimbo yega yega nenhamba inoenderana nepakati:

private void drawGrid(Graphics2D g) {
  for (int i = 0; i < tiles.length; i++) {
    // we convert 1D coords to 2D coords given the size of the 2D Array
    int r = i / size;
    int c = i % size;
    // we convert in coords on the UI
    int x = margin + c * tileSize;
    int y = margin + r * tileSize;
 
    // check special case for blank tile
    if(tiles[i] == 0) {
      if (gameOver) {
        g.setColor(FOREGROUND_COLOR);
        drawCenteredString(g, "u2713", x, y);
      }
 
      continue;
    }
 
    // for other tiles
    g.setColor(getForeground());
    g.fillRoundRect(x, y, tileSize, tileSize, 25, 25);
    g.setColor(Color.BLACK);
    g.drawRoundRect(x, y, tileSize, tileSize, 25, 25);
    g.setColor(Color.WHITE);
 
    drawCenteredString(g, String.valueOf(tiles[i]), x , y);
  }
}

Chekupedzisira, ngatipfuurei iyo paintComponent nzira, inotorwa kubva kuJPane kirasi. Isu tobva tashandisa nzira yekudhonzaGrid, ichiteverwa neiyo drawStartMessage nzira kuratidza meseji inotikurudzira kuti tinya kuti utange mutambo:

private void drawStartMessage(Graphics2D g) {
  if (gameOver) {
    g.setFont(getFont().deriveFont(Font.BOLD, 18));
    g.setColor(FOREGROUND_COLOR);
    String s = "Click to start new game";
    g.drawString(s, (getWidth() - g.getFontMetrics().stringWidth(s)) / 2,
        getHeight() - margin);
  }
}
 
private void drawCenteredString(Graphics2D g, String s, int x, int y) {
  // center string s for the given tile (x,y)
  FontMetrics fm = g.getFontMetrics();
  int asc = fm.getAscent();
  int desc = fm.getDescent();
  g.drawString(s,  x + (tileSize - fm.stringWidth(s)) / 2,
      y + (asc + (tileSize - (asc + desc)) / 2));
}
 
@Override
protected void paintComponent(Graphics g) {
  super.paintComponent(g);
  Graphics2D g2D = (Graphics2D) g;
  g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
  drawGrid(g2D);
  drawStartMessage(g2D);
}

Kuita kune zviito zvemushandisi muUI

Kuti mutambo uenderere mberi, zvinodikanwa kugadzirisa zviito zvemushandisi muUI. Kuti uite izvi, wedzera kuisirwa kweMouseListener paJpanel uye kodhi yekufambisa nzvimbo, yatoratidzwa pamusoro:

addMouseListener(new MouseAdapter() {
  @Override
  public void mousePressed(MouseEvent e) {
    // used to let users to interact on the grid by clicking
    // it's time to implement interaction with users to move tiles to solve the game !
    if (gameOver) {
      newGame();
    } else {
      // get position of the click
      int ex = e.getX() - margin;
      int ey = e.getY() - margin;
 
      // click in the grid ?
      if (ex < 0 || ex > gridSize  || ey < 0  || ey > gridSize)
        return;
 
      // get position in the grid
      int c1 = ex / tileSize;
      int r1 = ey / tileSize;
 
      // get position of the blank cell
      int c2 = blankPos % size;
      int r2 = blankPos / size;
 
      // we convert in the 1D coord
      int clickPos = r1 * size + c1;
 
      int dir = 0;
 
      // we search direction for multiple tile moves at once
      if (c1 == c2  &&  Math.abs(r1 - r2) > 0)
        dir = (r1 - r2) > 0 ? size : -size;
      else if (r1 == r2 && Math.abs(c1 - c2) > 0)
        dir = (c1 - c2) > 0 ? 1 : -1;
 
      if (dir != 0) {
        // we move tiles in the direction
        do {
          int newBlankPos = blankPos + dir;
          tiles[blankPos] = tiles[newBlankPos];
          blankPos = newBlankPos;
        } while(blankPos != clickPos);
 
        tiles[blankPos] = 0;
      }
 
      // we check if game is solved
      gameOver = isSolved();
    }
 
    // we repaint panel
    repaint();
  }
});

Isu tinoisa iyo kodhi mumuvaki wekirasi GameOfFifteen. Kumagumo, tinodaidza iyo newGame nzira yekutanga mutambo mutsva.

Full game code

Nhanho yekupedzisira usati waona mutambo uchiitwa ndeyekuisa zvese zvekodhi zvinhu pamwechete. Hezvino zvinoitika:

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;
 
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
 
// We are going to create a Game of 15 Puzzle with Java 8 and Swing
// If you have some questions, feel free to read comments ;)
public class GameOfFifteen extends JPanel { // our grid will be drawn in a dedicated Panel
 
  // Size of our Game of Fifteen instance
  private int size;
  // Number of tiles
  private int nbTiles;
  // Grid UI Dimension
  private int dimension;
  // Foreground Color
  private static final Color FOREGROUND_COLOR = new Color(239, 83, 80); // we use arbitrary color
  // Random object to shuffle tiles
  private static final Random RANDOM = new Random();
  // Storing the tiles in a 1D Array of integers
  private int[] tiles;
  // Size of tile on UI
  private int tileSize;
  // Position of the blank tile
  private int blankPos;
  // Margin for the grid on the frame
  private int margin;
  // Grid UI Size
  private int gridSize;
  private boolean gameOver; // true if game over, false otherwise
 
  public GameOfFifteen(int size, int dim, int mar) {
    this.size = size;
    dimension = dim;
    margin = mar;
    
    // init tiles
    nbTiles = size * size - 1; // -1 because we don't count blank tile
    tiles = new int[size * size];
    
    // calculate grid size and tile size
    gridSize = (dim - 2 * margin);
    tileSize = gridSize / size;
    
    setPreferredSize(new Dimension(dimension, dimension + margin));
    setBackground(Color.WHITE);
    setForeground(FOREGROUND_COLOR);
    setFont(new Font("SansSerif", Font.BOLD, 60));
    
    gameOver = true;
    
    addMouseListener(new MouseAdapter() {
      @Override
      public void mousePressed(MouseEvent e) {
        // used to let users to interact on the grid by clicking
        // it's time to implement interaction with users to move tiles to solve the game !
        if (gameOver) {
          newGame();
        } else {
          // get position of the click
          int ex = e.getX() - margin;
          int ey = e.getY() - margin;
          
          // click in the grid ?
          if (ex < 0 || ex > gridSize  || ey < 0  || ey > gridSize)
            return;
          
          // get position in the grid
          int c1 = ex / tileSize;
          int r1 = ey / tileSize;
          
          // get position of the blank cell
          int c2 = blankPos % size;
          int r2 = blankPos / size;
          
          // we convert in the 1D coord
          int clickPos = r1 * size + c1;
          
          int dir = 0;
          
          // we search direction for multiple tile moves at once
          if (c1 == c2  &&  Math.abs(r1 - r2) > 0)
            dir = (r1 - r2) > 0 ? size : -size;
          else if (r1 == r2 && Math.abs(c1 - c2) > 0)
            dir = (c1 - c2) > 0 ? 1 : -1;
            
          if (dir != 0) {
            // we move tiles in the direction
            do {
              int newBlankPos = blankPos + dir;
              tiles[blankPos] = tiles[newBlankPos];
              blankPos = newBlankPos;
            } while(blankPos != clickPos);
            
            tiles[blankPos] = 0;
          }
          
          // we check if game is solved
          gameOver = isSolved();
        }
        
        // we repaint panel
        repaint();
      }
    });
    
    newGame();
  }
 
  private void newGame() {
    do {
      reset(); // reset in intial state
      shuffle(); // shuffle
    } while(!isSolvable()); // make it until grid be solvable
    
    gameOver = false;
  }
 
  private void reset() {
    for (int i = 0; i < tiles.length; i++) {
      tiles[i] = (i + 1) % tiles.length;
    }
    
    // we set blank cell at the last
    blankPos = tiles.length - 1;
  }
 
  private void shuffle() {
    // don't include the blank tile in the shuffle, leave in the solved position
    int n = nbTiles;
    
    while (n > 1) {
      int r = RANDOM.nextInt(n--);
      int tmp = tiles[r];
      tiles[r] = tiles[n];
      tiles[n] = tmp;
    }
  }
 
  // Only half permutations of the puzzle are solvable.
  // Whenever a tile is preceded by a tile with higher value it counts
  // as an inversion. In our case, with the blank tile in the solved position,
  // the number of inversions must be even for the puzzle to be solvable
  private boolean isSolvable() {
    int countInversions = 0;
    
    for (int i = 0; i < nbTiles; i++) {
      for (int j = 0; j < i; j++) {
        if (tiles[j] > tiles[i])
          countInversions++;
      }
    }
    
    return countInversions % 2 == 0;
  }
 
  private boolean isSolved() {
    if (tiles[tiles.length - 1] != 0) // if blank tile is not in the solved position ==> not solved
      return false;
    
    for (int i = nbTiles - 1; i >= 0; i--) {
      if (tiles[i] != i + 1)
        return false;      
    }
    
    return true;
  }
 
  private void drawGrid(Graphics2D g) {
    for (int i = 0; i < tiles.length; i++) {
      // we convert 1D coords to 2D coords given the size of the 2D Array
      int r = i / size;
      int c = i % size;
      // we convert in coords on the UI
      int x = margin + c * tileSize;
      int y = margin + r * tileSize;
      
      // check special case for blank tile
      if(tiles[i] == 0) {
        if (gameOver) {
          g.setColor(FOREGROUND_COLOR);
          drawCenteredString(g, "u2713", x, y);
        }
        
        continue;
      }
      
      // for other tiles
      g.setColor(getForeground());
      g.fillRoundRect(x, y, tileSize, tileSize, 25, 25);
      g.setColor(Color.BLACK);
      g.drawRoundRect(x, y, tileSize, tileSize, 25, 25);
      g.setColor(Color.WHITE);
      
      drawCenteredString(g, String.valueOf(tiles[i]), x , y);
    }
  }
 
  private void drawStartMessage(Graphics2D g) {
    if (gameOver) {
      g.setFont(getFont().deriveFont(Font.BOLD, 18));
      g.setColor(FOREGROUND_COLOR);
      String s = "Click to start new game";
      g.drawString(s, (getWidth() - g.getFontMetrics().stringWidth(s)) / 2,
          getHeight() - margin);
    }
  }
 
  private void drawCenteredString(Graphics2D g, String s, int x, int y) {
    // center string s for the given tile (x,y)
    FontMetrics fm = g.getFontMetrics();
    int asc = fm.getAscent();
    int desc = fm.getDescent();
    g.drawString(s,  x + (tileSize - fm.stringWidth(s)) / 2,
        y + (asc + (tileSize - (asc + desc)) / 2));
  }
 
  @Override
  protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2D = (Graphics2D) g;
    g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    drawGrid(g2D);
    drawStartMessage(g2D);
  }
 
  public static void main(String[] args) {
    SwingUtilities.invokeLater(() -> {
      JFrame frame = new JFrame();
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.setTitle("Game of Fifteen");
      frame.setResizable(false);
      frame.add(new GameOfFifteen(4, 550, 30), BorderLayout.CENTER);
      frame.pack();
      // center on the screen
      frame.setLocationRelativeTo(null);
      frame.setVisible(true);
    });
  }
 
 
}

Pakupedzisira, ngatitambe!

Yasvika nguva yekutangisa mutambo uye woiedza mukuita. Munda unofanirwa kutaridzika seizvi:

"Tag" muJava - maitiro ekugadzira mutambo uzere

Ngatiedzei kugadzirisa dambanemazwi. Kana zvese zvikafamba zvakanaka, tinowana izvi:

"Tag" muJava - maitiro ekugadzira mutambo uzere

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