Ua hoʻokuʻu ʻo NVIDIA i ka ʻenekini hoʻohālike physics PhysX 5.6 a me ka PhysX SDK pili. Loaʻa pū kekahi mana hou o ka waihona hoʻohālike wai Flow 2.2.0. Hoʻolaha ʻia ke code papahana ma lalo o kahi laikini BSD-3 a kākoʻo i nā kahua Linux, macOS, iOS, Windows и Android.
ʻOiai ua paʻi ʻia ka PhysX SDK me ka code kumu ma lalo o kahi laikini BSD mai 2018, a hiki i kēia manawa ua paʻi ʻia ke code me kahi ʻokoʻa nui - ʻaʻole i hoʻokomo ʻia ka code kernel simulation GPU. Ma ka PhysX SDK 5.6 update, ua wehe ʻo NVIDIA i nā code āpau ma lalo o kahi laikini BSD a hoʻokomo iā ia i ka SDK. ʻOi aku ma mua o 500 CUDA cores i loaʻa i waho o ka pahu, e hāʻawi ana i nā hiʻohiʻona e like me ka ikaika o ke kino paʻa, ka hoʻohālikelike wai, a me ka hoʻohālikelike ʻana i nā deformations mea. Eia hou, ua loaʻa iā Flow GPU me ka hoʻokō piha ʻana i nā shaders compute GPU no ka Flow SDK.
ʻO PhysX kekahi o nā ʻenekini physics kaulana loa, i hoʻohana ʻia e mālama i nā pilina kino ma kahi kokoke i hoʻokahi kaukani pāʻani a ua hoʻokomo ʻia i loko o nā mīkini pāʻani he nui, me Unreal Engine, Unity3D, AnvilNext, Stingray, Dunia 2, a me REDengine. Hoʻopili ka ʻenekini i nā ʻano lako like ʻole, mai nā kelepona a hiki i nā keʻena hana ikaika me nā CPU multi-core a me nā GPU, a hoʻohana i nā mana GPU e hoʻolalelale i ka hana hopena.
Loaʻa i nā noi PhysX ka hoʻokō ʻana i nā hopena e like me ka luku ʻana, ka pahū ʻana, ka neʻe maoli ʻana o nā mea a me nā kaʻa, ka uwahi o ka uahi, nā kumu lāʻau e kulou ana i ka makani, ka wai e kahe ana a kahe a puni nā mea pale, ka lele ʻana a me ka haehae ʻana i nā lole, nā kuʻi a me nā pilina me nā kino paʻakikī a palupalu. Ma waho aʻe o ka hoʻomohala pāʻani, hiki ke hoʻohana ʻia ka ʻenekini ma nā wahi e like me ka synthesis data no ka noiʻi naʻauao artificial a me ka hoʻomaʻamaʻa ʻana i nā neural networks, ka hana ʻana i nā kaiapuni maoli no ka hoʻomaʻamaʻa ʻana i nā robots, a me ka hoʻohālikelike ʻana i nā kūlana honua maoli i ka wā e hoʻāʻo ai i nā kaʻa autonomous a me nā autopilots.
Source: opennet.ru
