"Tag" i Java - me pehea te whakawhanake i tetahi keemu tino
"Tekau ma rima" ranei "Tekau ma rima" he tauira pai o te keemu arorau ngawari e rongonui ana puta noa i te ao. Hei whakaoti i te panga, me whakaraupapa nga tapawha me nga tau kia raupapa, mai i te iti ki te rahi. Ehara i te mea ngawari, engari he mea whakamere.
I roto i nga akoranga o tenei ra ka whakaatu matou ki a koe me pehea te whakawhanake i te tekau ma rima ki Java 8 me Eclipse. Hei whakawhanake i te UI ka whakamahia e matou te Swing API.
Ka whakamahara matou:mo nga kaipānui katoa o "Habr" - he utu mo te 10 rubles i te wa e whakauru ana ki tetahi akoranga Skillbox ma te whakamahi i te waehere whakatairanga "Habr".
nbTiles — te maha o nga tohu kei te mara. nbTiles = rahi*rahi - 1;
Ko nga taera he tohu he huinga ahua kotahi o nga tauoti. Ka whiwhi ia o nga tohu he uara ahurei i roto i te awhe [0, nbTiles]. Ko te tohu he tapawha kau;
blankPos — te tuunga o te tapawha kau.
arorau kēmu
Me tautuhi he tikanga tautuhi hei arawhiti i tetahi tuunga keemu hou. Ma tenei ka whakarite uara mo ia huānga o te huānga tūtohu. Ana, ka waiho e matou te blankPos ki te tuunga whakamutunga o te huinga.
Me whai tikanga riwhi hei riwhi i te huinga tohu. Kaore matou e whakauru i te tohu putua ki roto i te mahi riiwhi kia waiho ai kia rite tonu te tuunga.
I te mea ko te haurua anake o nga tuunga timatanga ka taea te panga o te panga he otinga, me tirotiro koe i te hua riwhi kia mohio ai ka taea te whakatau i te whakatakotoranga o naianei. Hei mahi i tenei, ka tautuhia e matou te tikanga isSolvable.
Mena kei mua i tetahi tohu he tohu he nui ake te uara, ka kiia he hurihanga. I te wa e noho ana te waahi kore, me rite te maha o nga hurihanga mo te panga kia wetekina. Na ka tatauhia te maha o nga hurihanga ka whakahoki pono mena he rite te tau.
He mea nui ki te tautuhi i te tikanga isSolved ki te tirotiro mena kua whakatauhia ta maatau Tahora Tahora O Te Tekau Ma rima. Tuatahi ka tirohia kei hea te waahi kau. Mena kei te tuunga tuatahi, he mea hou te rarangi o naianei, kaore i whakatauhia i mua. Ka huri ano tatou i roto i nga taera i roto i te raupapa whakamuri, a ki te rereke te uara o te tohu ki te taurangi e rite ana +1, ka whakahoki teka tatou. Ki te kore, i te mutunga o te tikanga kua tae ki te wa ki te hoki pono na te mea kua oti te panga.
Ko tetahi atu tikanga me tautuhi ko newGame. Me hanga he tauira hou o te keemu. Ki te mahi i tenei, ka tautuhi ano i te papa takaro, ka riwhi ka haere tonu kia taea ra ano te waahi takaro.
Anei he tauira waehere me te arorau matua o te tūtohu:
private void newGame() {
do {
reset(); // reset in initial state
shuffle(); // shuffle
} while(!isSolvable()); // make it until grid be solvable
gameOver = false;
}
private void reset() {
for (int i = 0; i < tiles.length; i++) {
tiles[i] = (i + 1) % tiles.length;
}
// we set blank cell at the last
blankPos = tiles.length - 1;
}
private void shuffle() {
// don't include the blank tile in the shuffle, leave in the solved position
int n = nbTiles;
while (n > 1) {
int r = RANDOM.nextInt(n--);
int tmp = tiles[r];
tiles[r] = tiles[n];
tiles[n] = tmp;
}
}
// Only half permutations of the puzzle are solvable/
// Whenever a tile is preceded by a tile with higher value it counts
// as an inversion. In our case, with the blank tile in the solved position,
// the number of inversions must be even for the puzzle to be solvable
private boolean isSolvable() {
int countInversions = 0;
for (int i = 0; i < nbTiles; i++) {
for (int j = 0; j < i; j++) {
if (tiles[j] > tiles[i])
countInversions++;
}
}
return countInversions % 2 == 0;
}
private boolean isSolved() {
if (tiles[tiles.length - 1] != 0) // if blank tile is not in the solved position ==> not solved
return false;
for (int i = nbTiles - 1; i >= 0; i--) {
if (tiles[i] != i + 1)
return false;
}
return true;
}
Ka mutu, me whakarite e koe te nekehanga o nga tohu i roto i te rarangi. Ka karangahia tenei waehere i muri mai ma te waea hoki hei whakautu ki te nekehanga pehu. Ka tautokohia e ta maatau keemu nga nekehanga taera maha i te wa kotahi. No reira, i muri i ta tatou huri i te waahi kua pehia ki runga i te mata hei tohu, ka whiwhi tatou i te waahi o te tohu karekau me te rapu huarahi mo te neke hei tautoko i te maha o ana nekehanga i te wa kotahi.
Anei he tauira waehere:
// get position of the click
int ex = e.getX() - margin;
int ey = e.getY() - margin;
// click in the grid ?
if (ex < 0 || ex > gridSize || ey < 0 || ey > gridSize)
return;
// get position in the grid
int c1 = ex / tileSize;
int r1 = ey / tileSize;
// get position of the blank cell
int c2 = blankPos % size;
int r2 = blankPos / size;
// we convert in the 1D coord
int clickPos = r1 * size + c1;
int dir = 0;
// we search direction for multiple tile moves at once
if (c1 == c2 && Math.abs(r1 - r2) > 0)
dir = (r1 - r2) > 0 ? size : -size;
else if (r1 == r2 && Math.abs(c1 - c2) > 0)
dir = (c1 - c2) > 0 ? 1 : -1;
if (dir != 0) {
// we move tiles in the direction
do {
int newBlankPos = blankPos + dir;
tiles[blankPos] = tiles[newBlankPos];
blankPos = newBlankPos;
} while(blankPos != clickPos);
tiles[blankPos] = 0;
Ka whakawhanakehia e matou he UI ma te whakamahi i te Swing API
Kua tae ki te wa ki te mahi i runga i te atanga. Tuatahi ka tango tatou i te akomanga Jpanel. Na ka tuhia e matou nga tohu ki runga i te mara - ki te tatau i nga rahi o ia waahanga, ka whakamahia e matou nga raraunga kua tohua i roto i te tawhā hanga keemu:
Ko te tawhē hoki he tawhā kua whakaritea i roto i te kaihanga kēmu.
Inaianei me tautuhi i te tikanga drawGrid ki te tuhi i te matiti me nga waahi ki te mata. Ka tātarihia e matou te huinga o nga tohu ka huri i nga taunga ki nga taunga atanga kaiwhakamahi. Na ka tuhia ia waahi me te tau e rite ana ki waenganui:
private void drawGrid(Graphics2D g) {
for (int i = 0; i < tiles.length; i++) {
// we convert 1D coords to 2D coords given the size of the 2D Array
int r = i / size;
int c = i % size;
// we convert in coords on the UI
int x = margin + c * tileSize;
int y = margin + r * tileSize;
// check special case for blank tile
if(tiles[i] == 0) {
if (gameOver) {
g.setColor(FOREGROUND_COLOR);
drawCenteredString(g, "u2713", x, y);
}
continue;
}
// for other tiles
g.setColor(getForeground());
g.fillRoundRect(x, y, tileSize, tileSize, 25, 25);
g.setColor(Color.BLACK);
g.drawRoundRect(x, y, tileSize, tileSize, 25, 25);
g.setColor(Color.WHITE);
drawCenteredString(g, String.valueOf(tiles[i]), x , y);
}
}
Ka mutu, me whakakorehia te tikanga paintComponent, i ahu mai i te akomanga JPane. Ka whakamahi matou i te tikanga drawGrid, ka whai i te tikanga drawStartMessage hei whakaatu i tetahi karere e akiaki ana kia paato matou ki te timata i te keemu:
private void drawStartMessage(Graphics2D g) {
if (gameOver) {
g.setFont(getFont().deriveFont(Font.BOLD, 18));
g.setColor(FOREGROUND_COLOR);
String s = "Click to start new game";
g.drawString(s, (getWidth() - g.getFontMetrics().stringWidth(s)) / 2,
getHeight() - margin);
}
}
private void drawCenteredString(Graphics2D g, String s, int x, int y) {
// center string s for the given tile (x,y)
FontMetrics fm = g.getFontMetrics();
int asc = fm.getAscent();
int desc = fm.getDescent();
g.drawString(s, x + (tileSize - fm.stringWidth(s)) / 2,
y + (asc + (tileSize - (asc + desc)) / 2));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2D = (Graphics2D) g;
g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
drawGrid(g2D);
drawStartMessage(g2D);
}
Te urupare ki nga mahi a nga kaiwhakamahi i te UI
Kia taea ai e te keemu te whakahaere i tana akoranga, me whakahaere nga mahi a nga kaiwhakamahi i roto i te UI. Hei mahi i tenei, taapirihia te whakatinanatanga o MouseListener ki Jpanel me te waehere mo nga waahi neke, kua whakaatuhia i runga ake nei:
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
// used to let users to interact on the grid by clicking
// it's time to implement interaction with users to move tiles to solve the game !
if (gameOver) {
newGame();
} else {
// get position of the click
int ex = e.getX() - margin;
int ey = e.getY() - margin;
// click in the grid ?
if (ex < 0 || ex > gridSize || ey < 0 || ey > gridSize)
return;
// get position in the grid
int c1 = ex / tileSize;
int r1 = ey / tileSize;
// get position of the blank cell
int c2 = blankPos % size;
int r2 = blankPos / size;
// we convert in the 1D coord
int clickPos = r1 * size + c1;
int dir = 0;
// we search direction for multiple tile moves at once
if (c1 == c2 && Math.abs(r1 - r2) > 0)
dir = (r1 - r2) > 0 ? size : -size;
else if (r1 == r2 && Math.abs(c1 - c2) > 0)
dir = (c1 - c2) > 0 ? 1 : -1;
if (dir != 0) {
// we move tiles in the direction
do {
int newBlankPos = blankPos + dir;
tiles[blankPos] = tiles[newBlankPos];
blankPos = newBlankPos;
} while(blankPos != clickPos);
tiles[blankPos] = 0;
}
// we check if game is solved
gameOver = isSolved();
}
// we repaint panel
repaint();
}
});
Ka tuuhia te waehere ki te kaihanga o te akomanga GameOfFifteen. I te mutunga, ka karangahia e matou te tikanga houGame ki te timata i tetahi keemu hou.
Waehere kēmu katoa
Ko te mahi whakamutunga i mua i te kitenga o te keemu e mahi ana ko te whakakotahi i nga huānga waehere katoa. Anei te mea ka tupu:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
// We are going to create a Game of 15 Puzzle with Java 8 and Swing
// If you have some questions, feel free to read comments ;)
public class GameOfFifteen extends JPanel { // our grid will be drawn in a dedicated Panel
// Size of our Game of Fifteen instance
private int size;
// Number of tiles
private int nbTiles;
// Grid UI Dimension
private int dimension;
// Foreground Color
private static final Color FOREGROUND_COLOR = new Color(239, 83, 80); // we use arbitrary color
// Random object to shuffle tiles
private static final Random RANDOM = new Random();
// Storing the tiles in a 1D Array of integers
private int[] tiles;
// Size of tile on UI
private int tileSize;
// Position of the blank tile
private int blankPos;
// Margin for the grid on the frame
private int margin;
// Grid UI Size
private int gridSize;
private boolean gameOver; // true if game over, false otherwise
public GameOfFifteen(int size, int dim, int mar) {
this.size = size;
dimension = dim;
margin = mar;
// init tiles
nbTiles = size * size - 1; // -1 because we don't count blank tile
tiles = new int[size * size];
// calculate grid size and tile size
gridSize = (dim - 2 * margin);
tileSize = gridSize / size;
setPreferredSize(new Dimension(dimension, dimension + margin));
setBackground(Color.WHITE);
setForeground(FOREGROUND_COLOR);
setFont(new Font("SansSerif", Font.BOLD, 60));
gameOver = true;
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
// used to let users to interact on the grid by clicking
// it's time to implement interaction with users to move tiles to solve the game !
if (gameOver) {
newGame();
} else {
// get position of the click
int ex = e.getX() - margin;
int ey = e.getY() - margin;
// click in the grid ?
if (ex < 0 || ex > gridSize || ey < 0 || ey > gridSize)
return;
// get position in the grid
int c1 = ex / tileSize;
int r1 = ey / tileSize;
// get position of the blank cell
int c2 = blankPos % size;
int r2 = blankPos / size;
// we convert in the 1D coord
int clickPos = r1 * size + c1;
int dir = 0;
// we search direction for multiple tile moves at once
if (c1 == c2 && Math.abs(r1 - r2) > 0)
dir = (r1 - r2) > 0 ? size : -size;
else if (r1 == r2 && Math.abs(c1 - c2) > 0)
dir = (c1 - c2) > 0 ? 1 : -1;
if (dir != 0) {
// we move tiles in the direction
do {
int newBlankPos = blankPos + dir;
tiles[blankPos] = tiles[newBlankPos];
blankPos = newBlankPos;
} while(blankPos != clickPos);
tiles[blankPos] = 0;
}
// we check if game is solved
gameOver = isSolved();
}
// we repaint panel
repaint();
}
});
newGame();
}
private void newGame() {
do {
reset(); // reset in intial state
shuffle(); // shuffle
} while(!isSolvable()); // make it until grid be solvable
gameOver = false;
}
private void reset() {
for (int i = 0; i < tiles.length; i++) {
tiles[i] = (i + 1) % tiles.length;
}
// we set blank cell at the last
blankPos = tiles.length - 1;
}
private void shuffle() {
// don't include the blank tile in the shuffle, leave in the solved position
int n = nbTiles;
while (n > 1) {
int r = RANDOM.nextInt(n--);
int tmp = tiles[r];
tiles[r] = tiles[n];
tiles[n] = tmp;
}
}
// Only half permutations of the puzzle are solvable.
// Whenever a tile is preceded by a tile with higher value it counts
// as an inversion. In our case, with the blank tile in the solved position,
// the number of inversions must be even for the puzzle to be solvable
private boolean isSolvable() {
int countInversions = 0;
for (int i = 0; i < nbTiles; i++) {
for (int j = 0; j < i; j++) {
if (tiles[j] > tiles[i])
countInversions++;
}
}
return countInversions % 2 == 0;
}
private boolean isSolved() {
if (tiles[tiles.length - 1] != 0) // if blank tile is not in the solved position ==> not solved
return false;
for (int i = nbTiles - 1; i >= 0; i--) {
if (tiles[i] != i + 1)
return false;
}
return true;
}
private void drawGrid(Graphics2D g) {
for (int i = 0; i < tiles.length; i++) {
// we convert 1D coords to 2D coords given the size of the 2D Array
int r = i / size;
int c = i % size;
// we convert in coords on the UI
int x = margin + c * tileSize;
int y = margin + r * tileSize;
// check special case for blank tile
if(tiles[i] == 0) {
if (gameOver) {
g.setColor(FOREGROUND_COLOR);
drawCenteredString(g, "u2713", x, y);
}
continue;
}
// for other tiles
g.setColor(getForeground());
g.fillRoundRect(x, y, tileSize, tileSize, 25, 25);
g.setColor(Color.BLACK);
g.drawRoundRect(x, y, tileSize, tileSize, 25, 25);
g.setColor(Color.WHITE);
drawCenteredString(g, String.valueOf(tiles[i]), x , y);
}
}
private void drawStartMessage(Graphics2D g) {
if (gameOver) {
g.setFont(getFont().deriveFont(Font.BOLD, 18));
g.setColor(FOREGROUND_COLOR);
String s = "Click to start new game";
g.drawString(s, (getWidth() - g.getFontMetrics().stringWidth(s)) / 2,
getHeight() - margin);
}
}
private void drawCenteredString(Graphics2D g, String s, int x, int y) {
// center string s for the given tile (x,y)
FontMetrics fm = g.getFontMetrics();
int asc = fm.getAscent();
int desc = fm.getDescent();
g.drawString(s, x + (tileSize - fm.stringWidth(s)) / 2,
y + (asc + (tileSize - (asc + desc)) / 2));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2D = (Graphics2D) g;
g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
drawGrid(g2D);
drawStartMessage(g2D);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Game of Fifteen");
frame.setResizable(false);
frame.add(new GameOfFifteen(4, 550, 30), BorderLayout.CENTER);
frame.pack();
// center on the screen
frame.setLocationRelativeTo(null);
frame.setVisible(true);
});
}
}
Ka mutu, kia takaro tatou!
Kua tae ki te wa ki te whakarewa i te keemu me te whakamatau i te mahi. Me penei te ahua o te mara:
Kia tamata tatou ki te whakaoti i te panga. Mena i pai nga mea katoa, ka whiwhi tatou i tenei: