
Uhlelo lokusebenza u-Annie waphinda wenza ucwaningo ngemakethe yezicelo zeselula futhi washicilela umbiko onamakhasi ayi-160 namagrafu nemibiko.
Ukuwahumusha wonke kuwumsebenzi ongabalulekile, ngakho ngikhethe isihloko esiseduze nami. Ngaphakathi kumayelana nokwenzeka emakethe yemidlalo yeselula ngo-2018, nokuthi yini elindelwe ngo-2019. I-Spoiler: konke kuhle kakhulu.
Kodwa okokuqala, ake sibheke amaphuzu ayinhloko avela .

- 194 billion ukulandwa. Uma kuqhathaniswa nowezi-2016, isibalo sikhuphuke ngo-35%.
- U-$101 billion usetshenziswe abasebenzisi ezitolo zezinhlelo zokusebenza. Uma kuqhathaniswa nowezi-2016, inyuke ngo-75%.
- Umsebenzisi ojwayelekile uchitha amahora angu-3 kudivayisi yeselula. Ukukhula kusukela ngo-2016 - 50%.
- Inani lemakethe lezinkampani eziqondise imakethe ephathwayo ngo-2018 lenyuke ngesilinganiso sama-360%.
- Abasebenzisi abavela e-USA, Korea, Japan nase-Australia banesilinganiso sezinhlelo zokusebenza eziyi-100 ezifakiwe kuma-smartphones abo.
- Ngo-2018, i-China yaba nengxenye yokulandwa kwezinhlelo zokusebenza zeselula emhlabeni kanye no-40% wokusebenzisa imali.
- Ngaphezu kwama-80% ezinkampanini ezingama-48 ezavela esidlangalaleni e-US ngo-2018 zisemakethe ephathwayo.
- Ukusetshenziswa kwezimali ezinhlelweni ezingezona ezokudlala kukhuphuke ngo-120% uma kuqhathaniswa no-2016.
Imidlalo yamaselula iyingxenye ekhula ngokushesha kakhulu yemakethe yemidlalo, idlula ukuthengiswa kwezihloko kumakhonsoli, i-PC/Mac namalaptop. Ngo-2018, babala u-74% wazo zonke izindleko zabasebenzisi besitolo.
I-China, i-US kanye ne-Japan kuseyizimakethe ezintathu ezivelele kakhulu mayelana nezindleko zabathengi. Ngokuhlangene, babalele u-75% wayo yonke imali yemidlalo yeselula ngo-2018. Ukukhula kwezindleko zeminyaka emibili kuyabonakala kunoma iyiphi imakethe.

Imidlalo iqhubeka ngokuzethemba ithatha indawo yokuqala ngokwemali engenayo nokulandwayo ku-App Store naku-Google Play.

Ngo-2018, umugqa phakathi kwemidlalo yeselula neyekhonsoli waqala ukubonakala kancane. Impumelelo ye-PUBG Mobile ne-Fortnite ikhombisa ukuthi amadivaysi eselula asevele enamandla ngokwanele ukuthi asebenzise imidlalo kusuka kuma-consoles noma ama-PC.
Okuthandwayo kwabadlali bamageyimu eselula e-China, Japan nase-South Korea kuveza isiko elihamba phambili lokudlala ku-inthanethi kulezi zimakethe. Ukuduma kohlobo lwe-Battle Royale ngo-2018 kubasize ukuba benze inqubekelaphambili ebonakalayo.
Imidlalo ye-Hyper-casual ibuye ilawule iningi labaphezulu. I-Voodoo ibe nonyaka oyimpumelelo, ikhipha izingoma ezishisayo i-Helix Jump ne-Hole io.

I-Candy Crush Saga igcine isikhundla sayo ezimakethe zaseNtshonalanga. I-Pokémon GO yaduma ngokudlala kwasendaweni kwe-AR ngo-2016, futhi eminyakeni emibili kamuva kwakusengomunye wemidlalo edume kakhulu emhlabeni. Ngokwengxenye sibonga isici senhlalo, izimpi ze-PvP nemicimbi.
Imikhiqizo emisha i-PUBG Mobile kanye ne-hyper-casual Helix Jump isifinyelele phezulu emhlabeni wonke esikhathini esingaphansi konyaka.

Eminyakeni yamuva nje, abashicileli baseShayina bebelokhu befuna izindlela zokukhiqiza imali engase ibe phezulu ezimakethe zangaphandle, ikakhulukazi e-US. Futhi amaqhinga abo athela izithelo. Umdlali omaphakathi waphesheya kwezilwandle eNyakatho Melika uchitha u-140% ngaphezulu kwemidlalo yase-China kunango-2016.

I-China yamisa ukugunyazwa kwelayisensi ngo-2018, kodwa ukusetshenziswa kwemali kwabathengi emhlabeni wonke emidlalweni evela kubashicileli baseShayina kusakhuphuka. Nakuba ngaphansi konyaka ngaphambili. Ukukhishwa kwelayisensi yemidlalo emisha kancane kancane kuzoqala kabusha ekuqaleni kuka-2019, izinkampani zaseShayina zizoqhubeka nokufuna ukunwetshwa kwamanye amazwe, futhi ukuhlanganiswa nokutholwa kungase kwenzeke kaningi.

Ngo-2018, sabona ukuvuthwa kwemidlalo yeselula. I-Fortnite ne-PUBG - kanye nentuthuko ekusebenzeni kwe-smartphone - inikeze ulwazi lwabadlali abaningi olubenza balingane ne-RTS nabadubuli ku-PC/Mac noma ama-consoles. Abashicileli abaningi babona amandla amakhulu emakethe ephathwayo, okwenza ikhange kakhulu.
Imidlalo ye-Hyper-casual ene-gameplay elula izokhuphula ngokushesha ukulanda nokuzibandakanya kwabadlali ngo-2019. Ukusetshenziswa kwemali ngabasebenzisi bemidlalo yeselula kulindeleke ukuthi kufinyelele ku-60% wesamba semali engenayo kuzo zonke izinkundla zemidlalo: I-PC/Mac, amakhonsoli, amakhompyutha aphathekayo namadivayisi eselula.

I-Harry Potter ezayo ka-Niantic: I-Wizards Unite izohamba phambili ngamashadi okulanda, ukusetshenziswa nokusetshenziswa kwemali kwabathengi. Kepha ukuthi izodlula i-Pokémon GO kuwumbuzo ovulekile. I-Pokémon GO yaqopha irekhodi lemidlalo yeselula, yazuza u-$100 wezigidi emasontweni ayo amabili okuqala futhi yaba esheshayo ukufinyelela ku-$1 billion.

Izilinganiso ezimbalwa ezengeziwe ezithakazelisayo.
Izinhlelo zokusebenza ezilandwe kakhulu emhlabeni zango-2018
Izinhlelo zokusebenza ezinenzuzo kakhulu emhlabeni zango-2018
Izinhlelo zokusebenza ezinabasebenzisi abahluke kakhulu banyanga zonke emhlabeni
Izinhlelo zokusebenza ezilandwe kakhulu eRussia zango-2018
Izicelo ezinenzuzo kakhulu eRussia ngo-2018
Izinhlelo zokusebenza ezinenombolo ephezulu kakhulu yabasebenzisi abahlukile ngenyanga e-Russia
Imithombo:
Source: www.habr.com
