I-PlayStation 5, njenge-Xbox One yesizukulwane esilandelayo, izobe isekelwe endaweni yesikhulumi se-AMD, kodwa ngokusho kokuvuza kwakamuva, ukulandelwa kwe-ray kungase kungenziwa ku-hardware yenkampani.
Umshicileli owaziwayo uKomachi Ensaka usanda kushicilela imininingwane emisha mayelana nama-chips, aqanjwe ngekhodi uSparkman, Arden, Oberon kanye no-Ariel. Amabili okuqala kunamahlebezi okuthi ahlobene ne-Xbox One entsha, kanti laba bakamuva banamahlebezi okuthi bahlobene ne-PlayStation 5, njengoba
Idatha entsha iyathakazelisa ngoba u-Sparkman no-Arden bakhuluma ngokulandelwa kwe-ray nokunemba kwe-variable shading (VRS), kodwa i-Oberon SoC ne-Ariel GPU abakwenzi lokho. Uma ngempela la magama ehlotshaniswa nekhonsoli ye-PlayStation 5, kungenzeka ukuthi u-Sony akasebenzisi ubuchwepheshe be-AMD emiphumeleni eshiwo.
Imininingwane mayelana nokucaciswa kwe-PlayStation 5 ne-Xbox One ayikaziwa, kodwa kunamahemuhemu okuthi lezi zinhlelo zisondele kakhulu emandleni. Kusanda kubikwa ukuthi ikhonsoli yesizukulwane esilandelayo yakwaSony njengamanje inenzuzo yokusebenza, kepha igebe kulindeleke ukuthi livalwe ngesikhathi sokwethulwa.
βOkwamanje, ukusebenza kwemidlalo kungcono kuPS5. Ngikholwa ukuthi lokhu kungenxa yokuthi i-Hardware kanye nokuthuthukiswa kwesoftware ye-PS5 sekusezingeni eliphelele. Ngethemba ngempela ukuthi i-Scarlett ivala leli gebe ngokuphelele uma sebekhiphe amakhithi e-dev avuthiwe nesoftware.
Kufanele kushiwo ukuthi njengoba isoftware, hhayi i-Hardware, iyindawo yobungcweti bendabuko yakwaMicrosoft, kungenzeka ukuthi bangagcina sebehlinzeka ngesoftware engcono yokuthuthukisa iDirectX, okuvumela imidlalo ukuthi isebenze kangcono ku-Scarlett noma ngabe i-Hardware ingathuthuki kakhulu β, β kubhala u-Kleegamefan, ilungu lenkundla ye-ResetEra owabika imininingwane ethokozisayo mayelana nalawa ma-consoles.
I-PlayStation 5 ne-Xbox One kulindeleke ukuthi zikhishwe ngasekupheleni konyaka ozayo.
Source: 3dnews.ru