URoss Finman wakhulela epulazini lama-llama. Ufunde amarobhothi, wasungula inkampani engokoqobo engathandwa kwabathelisi esikubona ebizwa ngokuthi i-Escher Reality futhi wayidayisela umenzi wePokémon Go uNiantic ngonyaka odlule. Ngakho waba yinhloko yomnyango we-AR wenkampani enkulu kunazo zonke emkhakheni we-augmented reality okwamanje futhi wakhuluma emcimbini we-GamesBeat Summit 2019.
I-Niantic ayizange ifihle ukuthi i-Pokémon Go iyisitebhisi sokuvula amandla e-AR, angahlanganisa izimboni eziningi futhi aholele ekuhlangenwe nakho kwegeyimu okuphoqelela kakhulu kuneqiniso "elingahluziwe" elandiswayo elikhona namuhla. UFinman wabuzwa ukuthi uyenza kanjani imidlalo ye-AR ibe mnandi. "Okokuqala, kukhona into entsha, iqiniso elingathandwa kwabathelisi esikubona selidumile manje," esho. — Yiziphi izinsimbi ezintsha ongazidalela abadlali abasha ukuze wenze abantu babuye emdlalweni? Sikhiphe isici sesithombe se-AR futhi kusinikeze umfutho omkhulu [ezinombolo zabasebenzisi].”
Ngokusho kukaFinman, ubuchwepheshe buvele buyizizukulwane ezimbalwa ngaphambi kwalokho okusetshenziselwa imidlalo nezinhlelo zokusebenza okwamanje. Izinkampani zegeyimu zidinga isikhathi sokuzilawula futhi zithole ukuthi zenzeni ngazo. “Yini entsha ku-augmented reality? Bambili omakhenikha abakhulu bezobuchwepheshe,” usho kanje. - Indawo yocingo ibalulekile. Ukukwazi ukuhambahamba. Yilokho i-AR esebenza ngakho namuhla. Okwesibili, umhlaba wangempela uba ngokuqukethwe. Ishintsha kanjani imidlalo kuye ngokuthi ukuphi? Uma usolwandle futhi i-Pokemon yamanzi engeziwe iphuma? Yilokho okuhlolwayo [komdlalo omusha]."
Source: 3dnews.ru