I-Blender Foundation ikhiphe i-Blender 3.0, iphakheji yamahhala yokumodela ye-3D efanelekela imisebenzi eyahlukahlukene ehlobene nokumodela kwe-3D, ihluzo ze-3D, ukuthuthukiswa kwemidlalo yekhompyutha, ukulingisa, ukudweba, ukuhlanganisa, ukulandelela ukunyakaza, ukuqopha, ukugqwayiza, kanye nokuhlela ividiyo. Ikhodi isatshalaliswa ngaphansi kwelayisensi ye-GPL. Izakhiwo ezilungele ukusetshenziswa ziyatholakala ku- Linux, Windows и macOS.
Izinguquko ezinkulu ku-Blender 3.0:
- I interface yomsebenzisi ibuyekeziwe futhi itimu yokuklama entsha isiphakamisiwe. Izakhi zesixhumi esibonakalayo sezihluke kakhulu, futhi amamenyu namaphaneli manje asenamakhona ayindingilizi. Ngezilungiselelo, ungalungisa ukuhlukana phakathi kwamaphaneli ukuze uthole ukunambitheka kwakho bese ukhetha ileveli yokuzungezisa kwamakhona ewindi. Ukubonakala kwamawijethi ahlukene kuhlanganiswe. Ukuqaliswa okuthuthukisiwe kokubuka kuqala isithonjana nokukala. Isixhumi esibonakalayo somugqa wokunikezwayo okungeyona i-photorealistic (Freestyle) siklanywe kabusha ngokuphelele. Amandla okuphatha indawo anwetshiwe: izindawo ezikhona manje zikuvumela ukuthi uhambise noma yiziphi izindawo eziseduze, isisebenzisi esisha sokuvala sengezwe, nemisebenzi yokuguqula usayizi wendawo isithuthukisiwe.

- Umhleli omusha wengeziwe - Isiphequluli Sefa, esenza kube lula ukusebenza ngezinto ezengeziwe ezengeziwe, izinto zokwakha kanye namabhulokhi emvelo. Inikeza ikhono lokuchaza amalabhulali ezinto, izinto zeqoqo zibe amakhathalogi, futhi zinamathisele imethadatha njengezincazelo nomaka ukuze kuseshwe kalula. Kuyenzeka ukuxhumanisa izithonjana ngokunganaki kuzakhi.

- Injini yokunikeza ama-Cycles iye yathuthukiswa kakhulu, yathuthukisa kakhulu ukusebenza kokunikeza ama-GPU. Ikhodi entsha eseceleni kwe-GPU kanye noshintsho lwesihleli kuthiwa kwandisa isivinini sokunikeza izigcawu ezijwayelekile ngo-2-8x uma kuqhathaniswa nokukhishwa kwangaphambilini. Ukusekelwa kokusheshiswa kwehadiwe kusetshenziswa ubuchwepheshe be-NVIDIA CUDA kanye ne-OptiX nakho kungeziwe. I-backend entsha esekelwe kwipulatifomu ye-AMD HIP (Heterogeneous Interface for Portability) ingeziwe kuma-AMD GPU. Inikeza i-C++ Runtime kanye ne-C++ dialect yokudala izinhlelo zokusebenza eziphathwayo ngokusekelwe kwikhodi efanayo yama-AMD nama-NVIDIA GPU (i-AMD HIP okwamanje itholakala kuphela ku- Windows namakhadi e-RDNA/RDNA2 ahlukene, kanye namakhadi e-RDNA/RDNA2 ahlukene, Linux kanye namakhadi ehluzo e-AMD angaphambilini azovela ekukhishweni kwe-Blender 3.1). Ukusekelwa kwe-OpenCL kunqanyuliwe.

- Ikhwalithi nokusabela kokusebenza kwembobo yokubuka ithuthukiswe kakhulu, ngisho nangemodi yembondela inikwe amandla. Ushintsho luwusizo ikakhulukazi lapho usetha ukukhanya. Kwengezwe ukusetha ngaphambilini okuhlukile kwembobo yokubuka kanye namasampula. Isampula eliguquguqukayo elithuthukisiwe. Kwengezwe ikhono lokusetha umkhawulo wesikhathi wokwenza isigcawu noma ukunikezela kuze kufinyelelwe inombolo ethile yamasampuli.

- Umtapo wezincwadi we-Intel OpenImageDenoise ubuyekezwe waba yinguqulo engu-1.4, okwenze kwaba nokwenzeka ukukhulisa izinga lemininingwane ngemva kokuqeda umsindo endaweni yokubuka nangesikhathi sokunikezwa kokugcina. Isihlungi Sokudlula sengeze isilungiselelo esisha sokuhlunga ngaphambili ukuze silawule ukuncishiswa komsindo sisebenzisa i-albedo esizwayo nokuvamile.


- Kwengezwe Imodi Yesinqamuli Sethunzi ukuze kuqedwe ama-artifact emngceleni wokukhanya nesithunzi, evamile kumamodeli anezikhala ezinkulu ze-polygonal mesh. Ukwengeza, ukuqaliswa okusha kwe-shadow catcher kuhlongozwayo okusekela ukukhanya okubonisiwe kanye nokukhanyisa kwangemuva, kanye nezilungiselelo zokulawula ukumbozwa kwezinto zangempela nezokwenziwa. Ikhwalithi ethuthukisiwe yezithunzi ezinemibala nokuboniswa okunembile lapho kuhlanganiswa i-3D nesithombe sangempela.

- Kwengezwe usekelo lokushintsha i-anisotropy kanye nenkomba ye-refractive ibe imodi yokuhlakazeka komhlaba ongaphansi.

- Injini yokunikezela ye-Eevee, esekela ukunikezwa kwesikhathi sangempela okusekelwe ngokwenyama futhi isebenzisa kuphela i-GPU (OpenGL) ukuze inikeze, inikeza ukusebenza okusheshayo okuphindwe izikhathi ezingu-2-3 lapho uhlela amameshi amakhulu kakhulu. Kusetshenziswe ama-node "Wavelength" kanye "Nesibaluli" (ukuze uchaze izibaluli zakho zemeshi). Ukusekelwa okugcwele kwezibaluli ezikhiqizwe amanodi ejiyomethri kunikezwa.

- Isixhumi esibonakalayo sokuphatha izinto zejiyomethri ngokusekelwe kuma-nodes (I-Geometry Nodes) sandisiwe, lapho indlela yokuchaza amaqembu ama-node iye yaklanywa kabusha futhi uhlelo olusha lwezimpawu luye lwahlongozwa. Cishe ama-node amasha ayi-100 angeziwe ukuze asebenzisane namajika, idatha yombhalo nezimo zento. Ukubonakala kokuxhumeka kwama-node kuye kwandiswa ngokufaka imibala kanye nemigqa yokuxhuma ngombala othize. Kwengezwe umqondo wezinkambu zokuhlela ukudluliswa kwedatha nemisebenzi, ngokusekelwe ekudaleni imisebenzi kusuka kuma-base nodes nokuzixhumanisa. Izinkambu zikuvumela ukuthi ugweme ukusebenzisa izibaluli eziqanjwe igama endaweni yokugcinwa kwedatha emaphakathi futhi ngaphandle kokusebenzisa amanodi “Esimfanelo” akhethekile.

- Ukusekelwa kwezinto ze-Text kanye ne-Curve ngokusekelwa okugcwele kwesistimu yezibaluli zengezwe ku-interface yamanodi wejometri, futhi ikhono lokusebenza ngezinto zokwakha nalo linikeziwe. Ama-Curve Node akwenza kube nokwenzeka ukusebenza ngedatha yejika esihlahleni se-node - ngama-primitives ejika enikeziwe, ngokusebenzisa isixhumi esibonakalayo se-node ungakwazi manje ukwenza isampula kabusha, ukugcwalisa, ukunquma, ukusetha uhlobo lwe-spline, ukuguqulela ku-mesh neminye imisebenzi. Ama-Text Node akuvumela ukuthi ulawule izintambo ngokusebenzisa isixhumi esibonakalayo se-node.

- Umhleli wevidiyo ongaqondile (I-Video Sequencer) wengeze usekelo lokusebenza ngezithombe namathrekhi evidiyo, ukubuka kuqala izithonjana nokuguqula amathrekhi ngokuqondile endaweni yokubuka kuqala, okufana nendlela okwenziwa ngayo endaweni yokubuka ye-3D. Ukwengeza, umhleli wevidiyo unikeza ikhono lokuhlanganisa imibala engafanele kumathrekhi futhi wengeze imodi yokubhala ngaphezulu ngokubeka ithrekhi eyodwa phezu kwenye.

- Amandla okuhlola indawo kusetshenziswa izigqoko zokuzivikela ezingokoqobo anwetshiwe, okuhlanganisa ikhono lokubona izilawuli ngeso lengqondo nokuzulazula ngokuthunyelwa ngefoni esiteji noma ukundiza phezu kwesiteji. Usekelo olungeziwe lwe-Varjo VR-3 kanye ne-XR-3 3D helmet.

- Izilungisi ezintsha zengeziwe ohlelweni olunezinhlangothi ezimbili kanye nohlelo lokugqwayiza lwe-Grease Pencil, elikuvumela ukuthi udale imidwebo nge-2D bese uyisebenzisa endaweni ye-3D njengezinto ezinezinhlangothi ezintathu (imodeli ye-3D yakhiwe ngokusekelwe emidwebeni embalwa eyisicaba evela ama-engeli ahlukene). Isibonelo, isilungisi se-Dot Dash sengeziwe ukuze kukhiqizwe ngokuzenzakalelayo imigqa enamachashazi enekhono lokwabela izinto ezihlukene kanye nokunciphisa ingxenye ngayinye. Ukukhiqiza kwemigqa yezobuciko kwenziwe ngcono kakhulu. Kwenziwe umsebenzi wokuthuthukisa ukudweba kalula.

- Kuncishiswe kakhulu isikhathi sokulayisha nesokubhala se-.hlanganisa amafayela ngokusebenzisa i-algorithm yokucindezela ye-Zstandard esikhundleni se-gzip.
- Usekelo olungeziwe lokungenisa amafayela ngefomethi ye-USD (Incazelo Yendawo Yonke) ephakanyiswe u-Pixar. Ukungeniswa kwamameshi, amakhamera, amajika, izinto zokwakha, ivolumu nemingcele yokukhanyisa kuyasekelwa. Ukusekelwa kwefomethi ye-Alembic esetshenziselwa ukumela izigcawu ze-3D kunwetshiwe.


Source: opennet.ru














