Valve ืคืชื—ื” ืžื”ื“ืจ ื”ืฆืœืœื” ื—ื“ืฉ ืขื‘ื•ืจ GPUs ืฉืœ AMD

ื—ื‘ืจืช Valve ืžื•ึผืฆึธืข ืœืจืฉื™ืžืช ื”ืชืคื•ืฆื” ืฉืœ ืžืคืชื—ื™ Mesa ื™ืฉ ืžื”ื“ืจ ื—ื“ืฉ ืœ-Shader ACO ืขื‘ื•ืจ ื ื”ื’ ื•ื•ืœืงืŸ RADV, ื ื™ืชืŸ ืœืžื™ืงื•ื ื›ื—ืœื•ืคื” ืœืžื”ื“ืจ ื”ื”ืฆืœืœื” ืฉืœ AMDGPU ื”ืžืฉืžืฉ ื‘ืžื ื”ืœื™ ื”ื”ืชืงืŸ ืฉืœ OpenGL ื•-Vulkan RadeonSI ื•-RADV ืขื‘ื•ืจ ืฉื‘ื‘ื™ ื’ืจืคื™ืงื” ืฉืœ AMD.
ืœืื—ืจ ื”ืฉืœืžืช ื”ื‘ื“ื™ืงื•ืช ื•ื”ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ืชื•ืฉืœื, ACO ืžืชื•ื›ื ืŸ ืœื”ื™ื•ืช ืžื•ืฆืข ืœื”ื›ืœืœื” ื‘ื”ืจื›ื‘ Mesa ื”ืจืืฉื™.

ื”ืงื•ื“ ื”ืžื•ืฆืข ืฉืœ Valve ื ื•ืขื“ ืœืกืคืง ื™ืฆื™ืจืช ืงื•ื“ ืื•ืคื˜ื™ืžืœื™ืช ื›ื›ืœ ื”ืืคืฉืจ ืขื‘ื•ืจ ื”ืฆืœืœื•ืช ื™ื™ืฉื•ืžื™ ืžืฉื—ืงื™ื, ื›ืžื• ื’ื ื”ืฉื’ืช ืžื”ื™ืจื•ืช ืงื•ืžืคื™ืœืฆื™ื” ื’ื‘ื•ื”ื” ืžืื•ื“. ืžื”ื“ืจ ื”-shader ืฉืœ Mesa ืžืฉืชืžืฉ ื‘ืจื›ื™ื‘ื™ LLVM, ืฉืื™ื ื ืžืกืคืงื™ื ืืช ืžื”ื™ืจื•ืช ื”ืงื•ืžืคื™ืœืฆื™ื” ื”ืจืฆื•ื™ื” ื•ืื™ื ื ืžืืคืฉืจื™ื ืฉืœื™ื˜ื” ืžืœืื” ื‘ื–ืจื™ืžืช ื”ื‘ืงืจื”, ืžื” ืฉื’ืจื ืœื˜ืขื•ื™ื•ืช ื—ืžื•ืจื•ืช ื‘ืขื‘ืจ. ื‘ื ื•ืกืฃ, ื”ืชืจื—ืงื•ืช ืž-LLVM ืžืืคืฉืจืช ืœื™ื™ืฉื ื ื™ืชื•ื— ืื™ ื”ืชืืžื” ืื’ืจืกื™ื‘ื™ ื™ื•ืชืจ ื•ื‘ืงืจื” ืขื“ื™ื ื” ื™ื•ืชืจ ืฉืœ ืขื•ืžืก ื”ืจืฉื•ืžื•ืช, ืžื” ืฉืžืืคืฉืจ ืœื™ืฆื•ืจ ืงื•ื‘ืฆื™ ื”ืคืขืœื” ื™ืขื™ืœื™ื ื™ื•ืชืจ.

ACO ื›ืชื•ื‘ ื‘-C++, ืžืชื•ื›ื ืŸ ืขื ืžื—ืฉื‘ื” ืขืœ ืงื•ืžืคื™ืœืฆื™ื” ืฉืœ JIT, ื•ืžืฉืชืžืฉ ื‘ืžื‘ื ื™ ื ืชื•ื ื™ื ืื™ื˜ืจื˜ื™ื‘ื™ื™ื ืžื”ื™ืจื™ื, ืชื•ืš ื”ื™ืžื ืขื•ืช ืžืžื‘ื ื™ื ืžื‘ื•ืกืกื™ ืžืฆื‘ื™ืขื™ื ื›ื’ื•ืŸ ืจืฉื™ืžื•ืช ืžืงื•ืฉืจื•ืช ื•ืฉืจืฉืจืื•ืช ืฉื™ืžื•ืฉ ืœืœื ืฉื™ืžื•ืฉ. ื™ื™ืฆื•ื’ ืงื•ื“ ื”ื‘ื™ื ื™ื™ื ืžื‘ื•ืกืก ื›ื•ืœื• ืขืœ SSA (Static Single Assignment) ื•ืžืืคืฉืจ ื”ืงืฆืืช ืจื’ื™ืกื˜ืจ ืขืœ ื™ื“ื™ ื—ื™ืฉื•ื‘ ืžื“ื•ื™ืง ืžืจืืฉ ืฉืœ ื”ืจื’ื™ืกื˜ืจ ื‘ื”ืชืื ืœื”ืฆืœืœื”.

ื ื›ื•ืŸ ืœืขื›ืฉื™ื•, ืจืง ืคื™ืงืกืœ (fragment) ื•ื”ืฆืœืœื•ืช ืžื—ืฉื•ื‘ ื ืชืžื›ื™ื ื‘ืžืขื‘ื“ื™ AMD ื ืคืจื“ื™ื (dGPU VI+). ืขื ื–ืืช, ACO ื›ื‘ืจ ืื•ืกืคืช ื›ืจืื•ื™ ื”ืฆืœืœื•ืช ืขื‘ื•ืจ ื›ืœ ื”ืžืฉื—ืงื™ื ืฉื ื‘ื“ืงื•, ื›ื•ืœืœ ื”ืฆืœืœื•ืช ืžื•ืจื›ื‘ื•ืช ืž- Shadow of the Tomb Raider ื•-Wolfenstein II. ืื‘ ื”ื˜ื™ืคื•ืก ืฉืœ ACO ื”ืžื•ืฆืข ืœื‘ื“ื™ืงื” ืžื”ื™ืจ ื›ืžืขื˜ ืคื™ ืฉื ื™ื™ื ืžื”ืงื•ืžืคื™ื™ืœืจ ืฉืœ AMDGPU Shader ื‘ืžื•ื ื—ื™ื ืฉืœ ืžื”ื™ืจื•ืช ื”ื™ื“ื•ืจ ื•ืžื“ื’ื™ื ืขืœื™ื™ื” ื‘-FPS ื‘ืžืฉื—ืงื™ื ืžืกื•ื™ืžื™ื ื›ืืฉืจ ื”ื•ื ืคื•ืขืœ ืขืœ ืžืขืจื›ื•ืช ืขื ื“ืจื™ื™ื‘ืจ RADV.

Valve ืคืชื—ื” ืžื”ื“ืจ ื”ืฆืœืœื” ื—ื“ืฉ ืขื‘ื•ืจ GPUs ืฉืœ AMD

Valve ืคืชื—ื” ืžื”ื“ืจ ื”ืฆืœืœื” ื—ื“ืฉ ืขื‘ื•ืจ GPUs ืฉืœ AMD

ืžืงื•ืจ: OpenNet.ru

ื”ื•ืกืคืช ืชื’ื•ื‘ื”