I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Abathuthukisi be-Indie bavame ukuhlanganisa izindima ezimbalwa ngesikhathi esisodwa: umklami womdlalo, umdidiyeli, umqambi, umdwebi. Futhi uma kuziwa ekubukeni, abantu abaningi bakhetha ubuciko be-pixel - uma uthi nhlá bubonakala bulula. Kodwa ukuze ukwenze kahle, udinga ulwazi oluningi namakhono athile. Ngithole isifundo kulabo abasanda kuqala ukuqonda okuyisisekelo kwalesi sitayela: ngencazelo yesofthiwe ekhethekile kanye namasu okudweba usebenzisa ama-sprites amabili njengesibonelo.

Isendlalelo

I-Pixel art iwuhlobo lobuciko bedijithali lapho izinguquko zenziwa khona ezingeni lamaphikseli. Ihlotshaniswa kakhulu nezithombe zegeyimu yevidiyo kusukela kuma-80s nama-90s. Ngaleso sikhathi, abaculi kwakudingeka bacabangele ukulinganiselwa kwenkumbulo nokulungiswa okuphansi. Namuhla, ubuciko be-pixel busadumile emidlalweni nanjengesitayela sobuciko ngokujwayelekile, naphezu kwekhono lokudala izithombe ezingokoqobo ze-3D. Kungani? Ngaphandle kwe-Nostalgia, ukudala umsebenzi opholile ngaphakathi kohlaka oluqinile kuyinselele ejabulisayo nezuzisayo.

Umgoqo wokungena kubuciko be-pixel uphansi uma uqhathaniswa nobuciko bendabuko kanye nemifanekiso ye-3D, eheha onjiniyela be-indie. Kodwa lokho akusho ukuthi kuzoba lula qeda umdlalo kulesi sitayela. Ngibone onjiniyela abaningi be-indie abanama-pixel art metroidvanias kumaplathifomu e-crowdfunding. Babecabanga ukuthi bazoqeda yonke into ngonyaka, kodwa empeleni babedinga eminye iminyaka eyisithupha.

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa
I-Metal Slug 3 (I-Arcade). SNK, 2000

Ubuciko bephikiseli ezingeni abantu abaningi abafuna ukubudala buthatha isikhathi esiningi, futhi zimbalwa kakhulu izifundo ezimfushane. Uma usebenza ngemodeli ye-3D, ungayizungezisa, uyikhubaze, uhambise izingxenye zayo ngazinye, ukopishe izithombe ezinyakazayo usuka kwenye imodeli uye kwenye, njalonjalo. Ubuciko be-pixel bezinga eliphezulu cishe buhlala buthatha umzamo omkhulu ekubekeni ngokucophelela amaphikseli kuhlaka ngalunye.

Ngokuvamile, ngikuxwayisile.

Futhi manje kancane mayelana nesitayela sami: Ngidweba ubuciko be-pixel bemidlalo yevidiyo futhi ngithole ugqozi kuyo. Ikakhulukazi, ngingumlandeli we-Famicom/NES, ama-consoles angu-16-bit, kanye nemidlalo ye-arcade yama-90. Ubuciko be-pixel bemidlalo yami engiyithandayo yangaleso sikhathi bungachazwa njengobugqamile, obuzethembayo futhi obuhlanzekile (kodwa obungahlanzeki kakhulu), kunokuba bugqame nobuncane. Lesi isitayela engisebenza kimina, kodwa ungasebenzisa kalula imibono namasu asuka kulesi sifundo ukuze udale izinto ezihluke ngokuphelele. Hlola umsebenzi wamaciko ahlukene bese udala ubuciko be-pixel obuthandayo!

I-soft

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Amathuluzi ayisisekelo edijithali obuciko bephikseli i-Zoom nePencil ukubeka amaphikseli. Uzothola Ulayini, Isimo, Khetha, Hambisa kanye Nebhakede Lopende luwusizo. Kunama-software amaningi amahhala futhi akhokhelwayo anesethi enjalo yamathuluzi. Ngizokutshela mayelana nezithandwa kakhulu nalezo engizisebenzisayo mina.

Penda (mahhala)

Uma une-Windows, i-Paint eyakhelwe ngaphakathi iwuhlelo lwakudala, kodwa inawo wonke amathuluzi obuciko be-pixel.

I-Piskel (kumahhala)

Umhleli wobuciko be-pixel osebenza ngokungalindelekile osebenza esipheqululini. Ungakhipha umsebenzi wakho njenge-PNG noma i-GIF egqwayizayo. Inketho enhle kakhulu yabaqalayo.

GraphigsGale (kumahhala)

I-GraphicsGale ukuphela komhleli engike ngezwa ngaye ukuthi yakhelwe ngokukhethekile ubuciko be-pixel futhi ihlanganisa amathuluzi wokugqwayiza. Yakhiwe yinkampani yaseJapan i-HUMANBALANCE. Itholakale mahhala kusukela ngo-2017 futhi isadingeka, naphezu kokunyuka kokuthandwa kwe-Aseprite. Ngeshwa, isebenza kuphela ku-Windows.

I-Aseprite ($)

Mhlawumbe umhleli odume kakhulu okwamanje. umthombo ovulekile, izici eziningi, usekelo olusebenzayo, izinguqulo ze-Windows, Mac ne-Linux. Uma uzimisele ngobuciko be-pixel futhi ungakamtholi umhleli olungile, lokhu kungase kube nguye omdingayo.

StudioMaker Studio 2 ($$+)

I-GameMaker Studio 2 iyithuluzi elihle kakhulu le-2D elinomhleli omuhle we-Sprite. Uma ufuna ukwenza ubuciko be-pixel bemidlalo yakho, kulula kakhulu ukwenza yonke into ohlelweni olulodwa. Manje ngisebenzisa le software ngenkathi ngisebenza Ama-UFO 50, iqoqo lemidlalo ye-retro engu-50: Ngakha ama-sprites nokugqwayiza ku-GameMaker, nama-tileset ku-Photoshop.

Photoshop ($$$+)

I-Photoshop iyisofthiwe ebizayo, esatshalaliswa ngokubhaliselwe, futhi ayiklanyelwe ubuciko be-pixel. Angincomi ukuthi uyithenge uma ungadwebi imidwebo ngokulungiswa okuphezulu, noma ungadingi ukwenza ukukhohlisa kwesithombe okuyinkimbinkimbi njengoba ngenza. Ungakha ama-sprites amile nobuciko be-pixel kuyo, kodwa iyinkimbinkimbi uma iqhathaniswa nesofthiwe ekhethekile (isibonelo, i-GraphicsGale noma i-Aseprite).

Ezenye

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa
Ikhithi yami yobuciko be-pixel. Konke kumnyama, ngisanda kuqaphela manje.

Ithebhulethi yezithombe ($$+)

Ngincoma amathebulethi ezithombe zanoma yimuphi umsebenzi wemifanekiso yedijithali ukugwema i-carpal tunnel syndrome. Kulula kakhulu ukuvimbela kunokwelapha. Ngelinye ilanga uzozwa ubuhlungu futhi buyokhula kuphela - zinakekele kusukela ekuqaleni. Ngenxa yokuthi ngangijwayele ukudweba ngegundane, manje sekunzima ukudlala imidlalo edinga ukuthi ngicindezele okhiye. Okwamanje ngisebenzisa i-Wacom Intuos Pro S.

Ukusekelwa kwesandla ($)

Uma ungakwazi ukuthola ithebhulethi, okungenani thola ukwesekwa kwengalo. Engiyithanda kakhulu i-Mueller Green Fitted Wrist Brace. Okunye kungenzeka kuminyene kakhulu noma akuhlinzeki ngosekelo olwanele. Ama-Calipers anga-odwa ku-inthanethi ngaphandle kwezinkinga.

Amaphikseli angama-96 × 96

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa
Impi Yokugcina. Capcom, 1989

Ake siqale! Ake siqale nge-sprite yamaphikiseli angu-96x96. Njengesibonelo, ngidwebe i-orc ngayibeka kusithombe-skrini esivela ku-Final Fight (isithombe esingenhla) ukuze uqonde isikali. Lokhu большой i-sprite yemidlalo eminingi ye-retro, usayizi wesithombe-skrini: amaphikseli angu-384x224.

Ku-sprite enkulu kangaka kuzoba lula ukukhombisa inqubo engifuna ukukhuluma ngayo. Ukunikezwa kwephikseli ngayinye kuphinde kufane kakhulu nezindlela zobuciko ezivamile (njengokudweba noma ukudweba) okungenzeka ukuthi ujwayelene nazo. Njengoba sesiwazi kahle amasu ayisisekelo, sizodlulela kuma-sprites amancane.

1. Khetha iphalethi

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

I-Pixel ingumqondo ojule kakhulu kubuciko be-pixel kunanoma iyiphi enye indawo yedijithali. Ubuciko be-Pixel buchazwa ngemikhawulo yabo, njengemibala. Kubalulekile ukukhetha iphalethi efanele; kuzosiza ukunquma isitayela sakho. Kodwa ekuqaleni, ngiphakamisa ukuthi ungacabangi ngama-palettes futhi ukhethe enye yalezi ezikhona (noma nje imibala embalwa engahleliwe) - ungayishintsha kalula kunoma yisiphi isigaba.

Kulesi sifundo ngizosebenzisa iphalethi yombala engama-32 esiyidalele yona Ama-UFO 50. Ngobuciko be-pixel bavame ukuqoqwa kusuka kumibala engu-32 noma engu-16. Eyethu yakhelwe ikhonsoli eqanjiwe ezovela ndawana thize phakathi kwe-Famicom ne-PC Engine. Ungayithatha noma enye - okokufundisa akuncikile nhlobo kuphalethi ekhethiwe.

2. Uhlaka oluqinile

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Masiqale ukudweba sisebenzisa ithuluzi Lepensela. Masidwebe umdwebo ngendlela efanayo njengoba senza ngepeni elivamile nephepha. Vele, ubuciko be-pixel nobuciko bendabuko buhambisana, ikakhulukazi uma kukhulunywa ngama-sprites amakhulu kangaka. Engikubonile kukhombisa ukuthi abaculi bobuciko be-pixel abaqinile bahle okungenani ekudwebeni ngesandla futhi ngokuphambene nalokho. Ngakho ukuthuthukisa amakhono akho okudweba kuhlala kuwusizo.

3. Ukucaciswa kwamakhonto

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Sicwenga amakhonto: susa amaphikseli engeziwe futhi sinciphise ukujiya komugqa ngamunye kube iphikseli eyodwa. Kodwa yini ngempela ebhekwa njengengafaneleki? Ukuze uphendule lo mbuzo udinga ukuqonda imigqa yamaphikseli nokungahambi kahle.

Okungahambi kahle

Udinga ukufunda ukudweba imigqa emibili eyisisekelo kubuciko be-pixel: iqonde futhi igobile. Ngepeni nephepha konke kumayelana nokulawula imisipha, kodwa sisebenza ngamabhulokhi amancane ombala.

Isihluthulelo sokudweba imigqa ye-pixel efanele ama-jaggies. Lawa amaphikseli angawodwa noma amasegimenti amancane acekela phansi ukushelela komugqa. Njengoba ngishilo ngaphambili, iphikseli elilodwa lenza umehluko omkhulu kwezobuciko be-pixel, ngakho ukungalingani kungonakalisa bonke ubuhle. Ake ucabange ukudweba umugqa oqondile ephepheni futhi kungazelelwe othile ashaye itafula: amaqhuqhuva obuciko be-pixel abukeka njenge-squiggle engahleliwe.

izibonelo:

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa
Ngqo

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa
Amajika

Okungahambi kahle kuvela kumajika lapho ubude bamasegimenti omugqa bungakhuli noma bunciphe kancane kancane.

Akunakwenzeka ukugwema ngokuphelele ukungqubuzana - yonke imidlalo oyikhonzile ye-retro inayo (ngaphandle uma, vele, ubuciko be-pixel buqukethe kuphela izimo ezilula). Umgomo: Gcina ukungalingani kube kuncane ngenkathi usabonisa yonke into edingekayo.

4. Faka imibala yokuqala

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Faka umbala kuhlamvu lwakho usebenzisa ukugcwalisa noma elinye ithuluzi elifanelekile. Iphalethi izokwenza lula le ngxenye yomsebenzi. Uma isofthiwe inganikezeli ukusetshenziswa kwama-palettes, ungayibeka ngqo esithombeni, njengesibonelo esingenhla, bese ukhetha imibala usebenzisa i-eyedropper.

Ekhoneni elingezansi kwesokunxele ngidwebe umngane wethu, sihlangane, leli yiBhola. Kuzokwenza kube lula ukuqonda ukuthi yini ngempela eyenzekayo esigabeni ngasinye.

5. Ukufiphaza

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Isikhathi sokubonisa izithunzi - vele ungeze imibala emnyama ku-sprite. Lokhu kuzokwenza isithombe sibukeke sinezinhlangothi ezintathu. Ake sicabange ukuthi sinomthombo owodwa wokukhanya otholakala ngenhla kwe-orc kwesokunxele sayo. Lokhu kusho ukuthi konke okungaphezulu naphambi kwesimilo sethu kuzokhanya. Engeza izithunzi ngezansi kwesokudla.

Isimo kanye nevolumu

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Uma lesi sinyathelo siyinselele kuwe, cabanga ngomdwebo wakho njengomumo wezinhlangothi ezintathu kunemigqa nombala nje. Izimo zikhona endaweni enezinhlangothi ezintathu futhi zingaba nevolumu, esiwakha ngosizo lwezithunzi. Lokhu kuzokusiza ubone ngeso lengqondo umlingiswa ngaphandle kwemininingwane futhi ucabange ukuthi wenziwe ngobumba hhayi amaphikseli. Ukufiphaza akukhona nje ukwengeza imibala emisha, kuyinqubo yokwakha umumo. Kuhlamvu oluklanywe kahle, imininingwane ayifihli izimo ezingaphansi: uma uhlaba iso, uzobona amaqoqo amakhulu okukhanya nesithunzi.

I-Anti-aliasing (anti-aliasing)

Ngaso sonke isikhathi uma ngisebenzisa umbala omusha, ngifaka i-anti-aliasing (AA). Isiza ukushelela amaphikseli ngokungeza imibala emaphakathi emakhoneni lapho kuhlangana khona amasegimenti emigqa emibili:

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Amaphikseli ampunga athambise “amakhefu” emgqeni. Uma ingxenye yomugqa iba yinde, ingxenye ye-AA iba yinde.

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa
Yile ndlela i-AA ebukeka ngayo ehlombe le-orc. Kudingeka ukushelela imigqa ebonisa ijika lemisipha yakhe

I-Anti-aliasing akumele idlulele ngale kwe-sprite ezosetshenziswa kugeyimu noma ngokumelene nesizinda esingaziwa umbala wayo. Isibonelo, uma usebenzisa i-AA kungemuva elikhanyayo, i-anti-aliasing izobukeka kabi kungemuva elimnyama.

6. Uhlaka olukhethiwe

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Ngaphambilini, uhlaka lwalumnyama ngokuphelele, okwenza i-sprite ibukeke i-cartoonish kakhulu. Isithombe sasibonakala sihlukaniswe izingxenye. Isibonelo, imigqa emnyama engalweni ihlinzeka ngokuhluke kakhulu kumisipha, okwenza uhlamvu lubukeke luhlangene kancane.

Uma i-sprite iba ngokwemvelo futhi ukuhlukaniswa kungabonakali, izimo eziyisisekelo zomlingisi kuzoba lula ukuzifunda. Ukuze wenze lokhu, ungasebenzisa uhlaka olukhethiwe - shintsha kancane uhlaka olumnyama ngolula. Engxenyeni ekhanyisiwe ye-sprite, ungasebenzisa imibala elula kakhulu, noma, lapho i-sprite ithinta isikhala esingesihle, ungasusa uhlaka ngokuphelele. Esikhundleni somnyama, udinga ukusebenzisa umbala okhethiwe emthunzini - ngale ndlela ukuhlukaniswa kuzogcinwa (ukuhlukanisa phakathi kwemisipha, uboya, njalonjalo).

Ngengeza namathunzi amnyama kulesi sigaba. Umphumela waba ukuhlukaniswa okuluhlaza okwesithathu esikhumbeni se-orc. Umbala oluhlaza obumnyama kakhulu ungasetshenziselwa uhlaka olukhethiwe kanye ne-AA.

7. Ukuthintwa kokugcina

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Okokugcina, kufanelekile ukungeza amaphuzu avelele (izindawo ezilula kakhulu ku-sprite), imininingwane (amacici, izigxobo, izibazi) nokunye ukuthuthukiswa kuze kube yilapho umlingisi eselungile noma kuze kube yilapho kufanele udlulele kokulandelayo.

Kunamasu amaningana awusizo angasetshenziswa kulesi sigaba. Zungezisa umdwebo uvundlile, lokhu kuvame ukusiza ukukhomba amaphutha ngezilinganiso kanye nokufiphaza. Ungakwazi futhi ukususa umbala - setha ukugcwaliswa ku-zero ukuze uqonde lapho udinga ukushintsha khona izithunzi.

Ukudala umsindo (dithering, dithering)

Kuze kube manje sisebenzisa izindawo ezinkulu ezinethunzi eziqinile. Kodwa kukhona enye indlela - i-dithering, ekuvumela ukuthi usuke kumbala owodwa uye komunye ngaphandle kokwengeza okwesithathu. Bheka isibonelo esingezansi.

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Okuphezulu okumnyama kuya kokukhanyayo kusebenzisa amakhulukhulu emibala ehlukahlukene eluhlaza okwesibhakabhaka.

I-gradient emaphakathi isebenzisa imibala eyisishiyagalolunye kuphela, kodwa kusenemithunzi eminingi kakhulu yombala ofanayo. Ibhande elibizwa ngokuthi ibhande livela (kusuka ebhendini lesiNgisi - umugqa), lapho, ngenxa yemigqa eminyene yomfaniswano, iso ligxila emaphuzwini okuxhumana kwemibala, esikhundleni semibala ngokwayo.

Kugradient engezansi sisebenzise i-dithering, egwema ukuhlanganisa futhi isebenzisa imibala emibili kuphela. Sakha umsindo wamandla ahlukahlukene ukuze silingise ukuhlukaniswa kombala. Le nqubo ifana kakhulu ne-halftone (isithombe se-halftone) esisetshenziswa ekunyatheliseni; kanye ne-stippling (isithombe esisanhlamvu) - emifanekisweni nakumahlaya.

Ku-orc, ngidideke kancane ukuze ngidlulisele ukuthungwa. Abanye abaculi be-pixel abayisebenzisi nhlobo, abanye, ngokuphambene nalokho, abanamahloni futhi bakwenza ngobuchule kakhulu. Ngithola ukuthi i-dither ibukeka kahle kakhulu ezindaweni ezinkulu ezigcwaliswe ngombala owodwa (bheka isibhakabhaka kusithombe-skrini se-Metal Slug ngenhla) noma ezindaweni okufanele zibukeke ezimbi futhi zingalingani (njengokungcola). Zinqumele ukuthi uzoyisebenzisa kanjani.

Uma ufuna ukubona isibonelo sezinga elikhulu nekhwalithi ephezulu, hlola imidlalo ye-Bitmap Brothers, isitudiyo saseBrithani kusukela ngeminyaka yama-80s, noma imidlalo ekukhompyutha ye-PC-98. Vele ukhumbule ukuthi bonke bangama-NSFW.

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa
I-Kakyusei (PC-98). Elf, 1996
Kukhona imibala engu-16 kuphela kulesi sithombe!

8. Ukubukeka kokugcina

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Enye yezingozi zobuciko be-pixel ukuthi ibonakala ilula futhi ilula (ngenxa yesakhiwo sayo nemikhawulo yesitayela). Kodwa uzogcina uchithe isikhathi esiningi ucwenga ama-sprites akho. Kufana nephazili edinga ukuxazululwa - yingakho ubuciko be-pixel buheha abantu abathanda ukuphelela. Khumbula ukuthi i-sprite eyodwa akufanele ithathe isikhathi esiningi - iwucezu oluncane lweqoqo lezingcezu eziyinkimbinkimbi kakhulu. Kubalulekile ukuthi ungalahlekelwa umbono wesithombe esikhulu.

Noma ngabe ubuciko bakho be-pixel bungebona bomdlalo, kwesinye isikhathi kufanele uzitshele ukuthi, "Sebuvele buhle ngokwanele!" Futhi uqhubeke. Indlela engcono kakhulu yokuthuthukisa amakhono akho ukudlula kuyo yonke inqubo kusukela ekuqaleni kuze kube sekupheleni izikhathi eziningi ngangokunokwenzeka, usebenzisa izihloko eziningi ngangokunokwenzeka.

Futhi ngezinye izikhathi kuyasiza ukushiya i-sprite isikhashana ukuze ukwazi ukuyibuka ngamehlo amasha kamuva.

32x32 amaphikseli

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

Sakhe i-sprite enkulu yamaphikseli angu-96x96 kuqala ngoba kulowo sayizi ifana nokudweba noma ukudweba, kodwa ngamaphikseli. I-sprite encane, ifana kancane nalokho okufanele iboniswe, futhi kubaluleke kakhulu iphikseli ngayinye.

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa

KuSuper Mario Bros. Iso likaMario lingamaphikseli amabili nje, elinye liphezu kwelinye. Nendlebe yakhe futhi. Umqambi wezinhlamvu u-Shigeru Miyamoto uthe amadevu ayedingeka ukuze ahlukanise ikhala nobuso bonke. Ngakho-ke esinye sezici eziyinhloko zikaMario akuyona nje idizayini yomlingiswa, kodwa iqhinga le-pragmatic. Okuqinisekisa ukuhlakanipha kwakudala - "isidingo ngumama wokuqanjwa."

Izigaba eziyinhloko zokudala i-32x32 pixel sprite sezivele zijwayelekile kithi: umdwebo, umbala, izithunzi, ukucwengwa okuqhubekayo. Kodwa ezimweni ezinjalo, njengomdwebo wokuqala, ngikhetha amajamo anemibala esikhundleni sokudweba uhlaka ngenxa yobukhulu obuncane. Umbala udlala indima ebaluleke kakhulu ekuchazeni umlingiswa kunohlaka. Bheka futhi uMario, akanalo nhlobo uhlaka. Akuwona amadevu kuphela athakazelisayo. Ama-sideburns akhe achaza ukuma kwezindlebe zakhe, imikhono yakhe iveza izingalo zakhe, futhi ukuma kwakhe okuphelele kubonisa ngokucacile wonke umzimba wakhe.

Ukudala ama-sprites amancane kuwukuyekethisa okuqhubekayo. Uma ungeza i-stroke, ungase ulahlekelwe yindawo yesithunzi. Uma umlingiswa wakho enezingalo nemilenze ebonakala ngokucacile, cishe ikhanda akufanele libe likhulu kakhulu. Uma usebenzisa umbala, i-stroke ekhethiwe, kanye ne-anti-aliasing ngempumelelo, into enikeziwe izovela inkulu kunalokho eyikho ngempela.

Kuma-sprites amancane ngithanda isitayela se-chibi: abalingiswa babukeka bebahle kakhulu, banamakhanda amakhulu namehlo. Indlela enhle yokudala umlingiswa onemibala endaweni elinganiselwe, kanye nesitayela esihle kakhulu. Kodwa mhlawumbe udinga ukukhombisa ukuhamba komlingiswa noma amandla, khona-ke ungakwazi ukunikeza indawo encane ekhanda ukuze wenze umzimba ubukeke unamandla. Konke kuncike kulokho okuthandayo kanye nemigomo yakho.

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa
Iqembu lonke lihlangene!

Amafomethi wefayela

I-Pixel art yabaqalayo: imiyalelo yokusetshenziswa
Lo mphumela ungenza noma yimuphi umculi wephikseli athuke

Isithombe osibonayo siwumphumela wokulondoloza isithombe ku-JPG. Enye idatha ilahlekile ngenxa ye-algorithms yokuminyanisa ifayela. Ubuciko be-pixel bekhwalithi ephezulu buzogcina bubukeka bububi, futhi ukububuyisela kuphalethi yakhona yangempela ngeke kube lula.

Ukuze ulondoloze isithombe esimile ngaphandle kokulahlekelwa yikhwalithi, sebenzisa ifomethi ye-PNG. Okopopayi - i-GIF.

Ungabelana kanjani kahle ngobuciko be-pixel

Ukwabelana ngobuciko be-pixel ezinkundleni zokuxhumana kuyindlela enhle yokuthola impendulo nokuhlangana nabanye abaculi abasebenza ngesitayela esifanayo. Ungakhohlwa ukusebenzisa i-hashtag ethi #pixelart. Ngeshwa, amanethiwekhi omphakathi avame ukuguqula i-PNG ibe i-JPG ngaphandle kokubuza, okwenza ulwazi lwakho lube lubi nakakhulu. Ngaphezu kwalokho, akuhlale kucace ukuthi kungani isithombe sakho saguqulwa.

Kunamathiphu amaningana okuthi ungagcina kanjani ubuciko be-pixel kwikhwalithi edingekayo yamanethiwekhi omphakathi ahlukahlukene.

Twitter

Ukuze ugcine ifayela lakho le-PNG lingashintshiwe ku-Twitter, sebenzisa imibala engaphansi kuka-256 noma Qinisekaukuthi ifayela lakho lingaphansi kwamaphikseli angu-900 ohlangothini olude kakhulu. Ngingakhuphula usayizi wefayela okungenani ube amaphikseli angu-512x512. Futhi ukuze ukukala kube ukuphindaphinda kwe-100 (200%, hhayi i-250%) futhi kugcinwe imiphetho ebukhali (Umakhelwane Oseduze ku-Photoshop).

Ama-GIF agqwayizayo Okuthunyelwe kwe-Twitter kufanele isisindo singabi ngaphezu kwe-15 MB. Isithombe kufanele okungenani sibe amaphikseli angu-800x800, ukugqwayiza okujiyile kufanele kuphindeke kathathu, futhi ifremu yokugcina kufanele ibe uhhafu ubude bazo zonke ezinye - ithiyori edume kakhulu. Kodwa-ke, akucaci ukuthi lezi zidingo zidinga ukufezwa kangakanani, njengoba i-Twitter ishintsha njalo ama-algorithms wokubonisa izithombe.

Instagram

Ngokwazi kwami, akunakwenzeka ukuthumela isithombe ku-Instagram ngaphandle kokulahlekelwa yikhwalithi. Kepha izobukeka ingcono impela uma uyikhulisa ibe ngamaphikseli okungenani angama-512x512.

Source: www.habr.com

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