DXVK 1.0.3 ืขื ื™ื™ืฉื•ื Direct3D 10/11 ืขืœ ื’ื‘ื™ ื”-Vulkan API

ื‘ืžืงื•ื ืžื”ื“ื•ืจื” ืฉื‘ื•ื˜ืœื” ืขืงื‘ ื‘ืขื™ื” ื‘ื”ืงืคืืช GPU 1.1 ืฉื—ืจื•ืจ ื‘ื™ืŸ-ืฉื›ื‘ื•ืช ืžื•ื›ืŸ DXVK 1.0.3, ื”ืžืกืคืงืช ื™ื™ืฉื•ื ืฉืœ DXGI (ืชืฉืชื™ืช ื’ืจืคื™ืช ืฉืœ DirectX), Direct3D 10 ื•-Direct3D 11, ืขื•ื‘ื“ืช ื‘ืืžืฆืขื•ืช ืชืจื’ื•ื ืฉืœ ืงืจื™ืื•ืช ืœ-Vulkan API. DXVK 1.0.3 ืžืขื‘ื™ืจ ื›ืžื” ืชื™ืงื•ื ื™ื ื•ืฉื™ืคื•ืจื™ื ืžืขื ืฃ 1.1, ืœืžืฉืœ:

  • ื”-DLL ืžื•ื‘ื˜ื— ืœื›ืœื•ืœ ืžื™ื“ืข ืขืœ ื’ืจืกืช DXVK;
  • ื‘ืžืขืจื›ื•ืช ืขื NVIDIA GPUs, ื‘ืขื™ื•ืช ืจื™ื ื“ื•ืจ ื‘-Dark Souls Remastered ื•ื‘-Grim Dawn ื ืคืชืจื•;
  • ืชื•ืงืŸ ื”ืงืคืืช GPU ื•ืงืจื™ืกืช ืžื ื”ืœ ื”ื”ืชืงืŸ ื‘ืขืช โ€‹โ€‹ื”ืฉืงืช Star Citizen;
  • ืคืชืจื• ื‘ืขื™ื•ืช ื‘ื™ืฆื•ืขื™ื ื‘-Anno 1800;
  • ืชื™ืงื ื• ืฉื’ื™ืื•ืช ืฉื”ื•ื‘ื™ืœื• ืœืฉื™ื“ื•ืจ ืฉืœ ื ืชื•ื ื™ื ืœื ืžื•ื’ื“ืจื™ื ืœืžื ื”ืœ ื”ื”ืชืงืŸ, ืžื” ืฉืขืœื•ืœ ืœื”ืฉืคื™ืข ืœืจืขื” ืขืœ ืžื˜ืžื•ืŸ ื”ืฆืœืœื”;
  • ืชื•ืงื ื” ื‘ืขื™ื” ื‘-hash shaders ืฉืœ ื’ื™ืื•ืžื˜ืจื™ื” ืขื ืžื˜ื-ื ืชื•ื ื™ื ืฉืœ ื–ืจื ืฉืขืœื•ืœ ืœื’ืจื•ื ืœืงื‘ืฆื™ ืžื˜ืžื•ืŸ ืžืฆื‘ ืœื’ื“ื•ืœ ืœืœื ืฉืœื™ื˜ื”.

ื›ื–ื›ื•ืจ, ื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘-DXVK ืœื”ืคืขืœืช ื™ื™ืฉื•ืžื™ ืชืœืช ืžื™ืžื“ ื•ืžืฉื—ืงื™ื ืขืœ ืœื™ื ื•ืงืก ื‘ืืžืฆืขื•ืช Wine, ื”ืžืฉืžืฉืช ื›ื—ืœื•ืคื” ื‘ืขืœืช ื‘ื™ืฆื•ืขื™ื ื’ื‘ื•ื”ื™ื ื™ื•ืชืจ ืœืžื™ืžื•ืฉ Direct3D 3 ื”ืžื•ื‘ื ื” ืฉืœ Wine ื”ืคื•ืขืœ ืขืœ ื’ื‘ื™ OpenGL. IN ื›ืžื” ืžืฉื—ืงื™ื ื‘ื™ืฆื•ืขื™ื ืฉืœ ืฉื™ืœื•ื‘ Wine+DXVK ืื—ืจ ืžื”ืคืขืœื” ื‘-Windows ื‘-10-20% ื‘ืœื‘ื“, ื‘ืขื•ื“ ืฉื‘ืฉื™ืžื•ืฉ ื‘ื™ื™ืฉื•ื Direct3D 11 ื”ืžื‘ื•ืกืก ืขืœ OpenGL, ื”ื‘ื™ืฆื•ืขื™ื ื™ื•ืจื“ื™ื ื‘ืฆื•ืจื” ืžืฉืžืขื•ืชื™ืช ื™ื•ืชืจ. ืขื‘ื•ื“ื” ื‘ืขื™ืฆื•ืžื” ืขืœ ืœึฐืกึทืคึผึตืง DXVK ื›ืจื›ื™ื‘ ืฉื™ืœื•ื‘ ื™ื™ืŸ, ืžืกื•ืคืง ื‘ืฆื•ืจื” ืฉืœ ืกืคืจื™ื™ืช ืœื™ื ื•ืงืก ื ืคืจื“ืช (libdxvk.so), ืฉื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘ื” ื™ืฉื™ืจื•ืช ื‘-Wine, ืœืœื ืฆื•ืจืš ื‘ื”ืชืงื ื” ื ืคืจื“ืช ืฉืœ DXVK ื‘ืฆื•ืจื” ืฉืœ DLL ืฉืœ Windows.

ืžืงื•ืจ: OpenNet.ru

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