DICE Studio Almost Abandoned Firestorm
Let us remember that the battle royale mode βFirestormβ was released almost a year ago. Since launch, it has been plagued by countless problems: the loot system, for example, scatters items after the player dies in such a way that they cannot be collected efficiently. And it's still relevant. Players hoped that at least the mode's major flaws would be fixed, but little has changed in almost a year. Those who keep coming back have learned to live with Firestorm's shortcomings. But in December, the regime was dealt another blow with the release of patch 5.2.
Patch 5.2 was DICE's second attempt
Just like the original TTK, the gaming community
As for Firestorm, DICE didn't even bother to separate the mode from the rest in terms of balance adjustments. Almost as if he had been completely forgotten. Players were even more convinced of this after they checked the effect of the update in the mode. As bullet damage has decreased, especially at range, the number of bullets required to kill a single player has increased significantly.
In Firestorm, players initially have 150 health points, as opposed to the standard 100 in the main modes. Add to that the armor protection - three levels of 50 health points each - and you get dozens of cutscenes in which players are forced to shoot entire magazines at enemies to kill them.
In battle royale, players cannot choose their weapons, which creates an even bigger problem when you can end up with one of the statistically worst weapons.
Recently D.I.C.E.
Battlefield V is out on PC, Xbox One and PlayStation 4.
Source: 3dnews.ru