NVIDIA Game Ready Driver Supports VRSS Anti-Aliasing for VR and More

NVIDIA has released a new Game Ready Driver for CES 2020 in Las Vegas, which includes fresh features designed to improve the gaming environment and virtual reality.

NVIDIA Game Ready Driver Supports VRSS Anti-Aliasing for VR and More

The new Variable Rate Super Sampling (VRSS) anti-aliasing method is designed to improve image quality in the center of the frame, where the user usually looks in a virtual reality helmet. VRSS is built on Variable Rate Shading technology, which is one of the key achievements of the Turing architecture. The latter removes the direct dependence of the shading speed on the resolution and can change the image quality in different areas of the frame.

VRSS applies Fixed Foveated Rendering-based oversampling anti-aliasing in central regions of the frame where image quality can be improved with variable rate shading while conserving resources in peripheral vision areas.

The driver also brings an update to the image sharpening filter to enable graphics card scaling without image sharpening and supports custom resolutions.

Another new setting in NVIDIA Control Panel allows you to set an upper frame rate limit and is designed to reduce power consumption and speed up system responsiveness. And the new Freestyle split screen filter lets you display screenshots or videos side by side or as an overlay.

Eight G-Sync compatible monitors have been added to the new version. Together with twelve new OLED TVs that LG is set to introduce at CES, the number of G-Sync certified screens will reach 90. For the latest list of devices, see the official website.

You can download the new driver from company website or through the GeForce Experience panel. All NVIDIA Game Ready editions are Microsoft WHQL certified.



Source: 3dnews.ru

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