“Gamers don’t understand how difficult it is to make a flawless game”: Chris Roberts stood up for Anthem and No Man’s Sky

Multiplayer shooter Anthem, BioWare's first original project since release Dragon Age: Origins, did not start well. As journalists found out Kotaku и VentureBeat, this is largely due to BioWare's internal problems, including organizational ones. Many consider the game to be almost dead, but Star Citizen space sim lead developer Chris Roberts is confident that all is not lost. For its creators, he stood up in an interview with Newsweek, in which he also tried to justify the authors of the infamous No Man's Sky.

“Gamers don’t understand how difficult it is to make a flawless game”: Chris Roberts stood up for Anthem and No Man’s Sky

"[No Man's Sky] was made by thirteen people and they did something amazing," said Roberts. — After the release of the game, they received too much undeserved aggression against them. On the technical side, I take my hat off: such a small team created such a huge game. I'm impressed with their talent."

The problem with the failed start of the planetary exploration simulator, says the head, is the high expectations of gamers. “When [No Man's Sky] was first shown, maybe it had everything that was promised, but the developers couldn't deliver it in the final version. They were bombarded with insults, they were literally put an end to. But they continued to work hard, release updates, improve the game. Now people think differently about her."

“Gamers don’t understand how difficult it is to make a flawless game”: Chris Roberts stood up for Anthem and No Man’s Sky

All of the above, Roberts noted, applies to Anthem as well. “I've played it and I know it's full of interesting stuff, but some work and some don't. Something similar is happening with Star Citizen. It's important to keep working. I hope Electronic Arts and BioWare will not give up and bring it to mind. Above Destiny also worked for a long time. All such projects require this approach.”

“A lot of gamers don't realize how hard it is to get everything to work flawlessly. Expectations are rising, and in some ways they are already so high that people basically can't live up to them. Sometimes circumstances intervene: for example, you need to release a game that you have been working on for a while at all costs. You just have to keep working."

Roberts sided with the developers of Anthem, saying that they would certainly have preferred to delay the release if not for pressure from Electronic Arts. “Some games are hopeless, but Anthem is not. It has interesting features and fascinating mechanics. Some problems can be solved. I can not say that she is completely "killed". I miss the content and depth in it. Maybe the story should have been more lively. She seemed rather slow to me. To be honest, the story in Destiny wasn't very dynamic either."

“Gamers don’t understand how difficult it is to make a flawless game”: Chris Roberts stood up for Anthem and No Man’s Sky

“Another problem is that Anthem bears the mark of Electronic Arts, which people hate in advance because they think it always does everything wrong. Before this came out Mass Effect: Andromeda, which was made in a hurry, and users felt that [the new game] was also created in a hurry. The Kotaku article only added fuel to the fire. What happened with Anthem is a mismatch between the goals of the company and the capabilities of the development team. If you're a developer [in a big company] and don't really care about financials and stuff like that, you're likely to delay the release for a year to polish the game, add more content, and release it as a finished product."

BioWare General Manager Casey Hudson also believes that Anthem can be saved. In March he saidthat the developers will continue to refine the game. Many of its problems, according to him, were revealed only after the launch, when millions of users joined it. shooter today will receive update 1.1.0, which will add The Sunken Cell citadel and also fix various issues.

While Roberts drew a parallel between the titled games and Star Citizen, he emphasized that his space sim was an independent studio project funded by gamers. Cloud Imperium Games does not need to report to investors and set tight deadlines for development teams. The head also assured that the company is trying to prevent reworking, in which journalists saw one of the reasons for the failure of Anthem. Most of the employees work 40 hours a week, and the biggest load lies only on testers and people preparing new builds for release.

Last week, Star Citizen Alpha 3.5 became available to all contributors, the details of which can be found at the official website games. At the moment, the fees for the creation of the simulator exceed $ 223 million.



Source: 3dnews.ru

Add a comment