Multiplayer shooter
"[No Man's Sky] was made by thirteen people and they did something amazing," said Roberts. — After the release of the game, they received too much undeserved aggression against them. On the technical side, I take my hat off: such a small team created such a huge game. I'm impressed with their talent."
The problem with the failed start of the planetary exploration simulator, says the head, is the high expectations of gamers. “When [No Man's Sky] was first shown, maybe it had everything that was promised, but the developers couldn't deliver it in the final version. They were bombarded with insults, they were literally put an end to. But they continued to work hard, release updates, improve the game. Now people think differently about her."
All of the above, Roberts noted, applies to Anthem as well. “I've played it and I know it's full of interesting stuff, but some work and some don't. Something similar is happening with Star Citizen. It's important to keep working. I hope Electronic Arts and BioWare will not give up and bring it to mind. Above
“A lot of gamers don't realize how hard it is to get everything to work flawlessly. Expectations are rising, and in some ways they are already so high that people basically can't live up to them. Sometimes circumstances intervene: for example, you need to release a game that you have been working on for a while at all costs. You just have to keep working."
Roberts sided with the developers of Anthem, saying that they would certainly have preferred to delay the release if not for pressure from Electronic Arts. “Some games are hopeless, but Anthem is not. It has interesting features and fascinating mechanics. Some problems can be solved. I can not say that she is completely "killed". I miss the content and depth in it. Maybe the story should have been more lively. She seemed rather slow to me. To be honest, the story in Destiny wasn't very dynamic either."
“Another problem is that Anthem bears the mark of Electronic Arts, which people hate in advance because they think it always does everything wrong. Before this came out
BioWare General Manager Casey Hudson also believes that Anthem can be saved. In March he
While Roberts drew a parallel between the titled games and Star Citizen, he emphasized that his space sim was an independent studio project funded by gamers. Cloud Imperium Games does not need to report to investors and set tight deadlines for development teams. The head also assured that the company is trying to prevent reworking, in which journalists saw one of the reasons for the failure of Anthem. Most of the employees work 40 hours a week, and the biggest load lies only on testers and people preparing new builds for release.
Last week, Star Citizen Alpha 3.5 became available to all contributors, the details of which can be found at
Source: 3dnews.ru