Unusual DLC and advanced modding: the authors of Total War: Three Kingdoms spoke about support plans

The turn-based strategy with elements of RTS Total War: Three Kingdoms will premiere this Thursday, May 23rd. The ban on publishing reviews was lifted last week, and, judging by the first press reviews, the game is going to be a success. The developers are preparing her a long life: they are working on additions and updates, the details of which uncovered in the official blog.

Unusual DLC and advanced modding: the authors of Total War: Three Kingdoms spoke about support plans

Creative Assembly Public Relations Manager James High (James High) said that the DLC for the new game will be different from the traditional. One of the two modes in Total War: Three Kingdoms, Romance, draws on the Chinese novel The Three Kingdoms. The authors decided to make additions in the form of "book" chapters (Chapter Packs). Each of them will be devoted to different parts of the story and will add new starting positions, events, factions, mechanics, tasks, heroes and villains. Characters familiar from the main campaign will also appear in the DLC, but they may appear younger or older and will pursue different goals. The DLCs will be larger than "Culture Packs" but smaller than Campaigns.

Soon after the premiere, the developers will release updated tools for creating modifications. Thanks to the peculiarities of the data structure, Total War: Three Kingdoms will offer more options for modders, but there are no details yet. Testers, Hui noted, were delighted with the new tools. The authors abandoned the release at the start due to the fact that many users confuse the bugs of the game itself and those that generate modifications, which complicates the work on patches.

Unusual DLC and advanced modding: the authors of Total War: Three Kingdoms spoke about support plans

According to a studio spokesperson, Total War's core development team (excluding artists and sound specialists who work on multiple projects) has devoted the last five years to the game entirely. Total War: Three Kingdoms already has a first record: the highest pre-order sales in the series. The authors are very excited and looking forward to the release.

β€œThis is not only a new major game in the series, but also the first part of which takes place in China,” he said. β€” To create such a project is not an easy task for a British studio. We tried to follow the original source as closely as possible, and this turned out to be a serious challenge for us. At the same time, such an unusual and bright period is captivating. We tried to do something like our own dedication to the Three Kingdoms, and we had to rethink a lot during development. We sincerely thank fans around the world, especially from China, for their help and advice after seeing the early version. We will be monitoring feedback closely and making changes as necessary."

Unusual DLC and advanced modding: the authors of Total War: Three Kingdoms spoke about support plans

High also thanked the publisher for the release delay: a few extra months allowed the strategy to be polished and important changes to be made based on feedback from early players. The authors are β€œvery, very” satisfied with the current version, including its stability, but if necessary, they are ready to quickly release patches after the release.

Total War: Three Kingdoms scored 84 out of 100 possible points on Metacritic. Journalists praise the game for its well-balanced balance, well-developed characters, exciting stories, a combination of accessibility and depth, and a successful diplomacy system, which has always been the weak point of the series. Among the shortcomings are too busy interface and long downloads. Many called this part one of the best and advised all fans to get acquainted with it. 



Source: 3dnews.ru

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