New article: Group testing of 36 video cards in Apex Legends

After incessant real-time ray tracing video card benchmarks, which, it would seem, deprived all previous-generation GPUs of the chance for a happy old age, it's nice to remember that there are popular games with very democratic system requirements. Projects that are entirely focused on online battles put game mechanics at the forefront and often compare favorably with single-player blockbusters with modest requests for hardware performance. In the case of Apex Legends, this is absolutely predictable, because the game is built on the old Source graphics engine, which was used in Half-Life 2. However, the Respawn Entertainment team has pretty much reworked the Source codebase. As a result, despite such deep roots, Apex Legends looks presentable and, accordingly, can find work for even the highest-end graphics cards.

New article: Group testing of 36 video cards in Apex Legends

⇑#Graphics quality settings

In Apex Legends, there is no convenient option to select one of the pre-configured image detail profiles. Instead, the settings menu offers several separate options that control various graphics engine settings. In order to make the game manageable for weak or simply outdated accelerators, we moved the sliders to the minimum image quality position, and powerful video cards, in turn, performed tests at uncompromisingly high settings. In intermediate situations, a combination of settings was used, which significantly reduces the load on the GPU compared to the requirements at higher detail settings, but at the same time maintains an attractive look of the game.

Graphics quality settings in tests
Min. quality Avg. quality Max. quality
Anti-aliasing none none TSSAA
Texture Streaming Budget off Medium (3GB VRAM) Insane (8GB VRAM)
texture filtering Anisotropic 16X Anisotropic 16X Anisotropic 16X
Ambient Occlusion Quality off Medium High
Sun Shadow Coverage low High High
Sun Shadow Detail low High High
Volumetric Lighting Disabled Enabled Enabled
Dynamic Spot Shadows Disabled Enabled Enabled
Model Detail High High High
Effect Detail low Medium High
Impact Marks low Medium High
Ragdoll low Medium High

The only setting we have left alone is the texture filtering mode. On modern video cards, it does not provide an opportunity to significantly increase the frame rate, but it has an extremely strong effect on the clarity of rendering, so 16x anisotropy was used in all tests. In addition, I had to put up with the fact that Apex Legends (at least on our test system) ignores the model detail setting and stubbornly returns it to the maximum position. We note right away that there is no possibility to change the API from Direct3D 11 to Direct3D 12 or Vulkan in the game. This is the privilege of a few projects on the Source engine of the second version.



New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends



New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends



New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends



New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends



New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends



New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends



New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends

 

New article: Group testing of 36 video cards in Apex Legends

As you can see from the screenshots, the minimum and maximum high settings of Apex Legends are as different as heaven and earth. The quality of the image is most affected by the Texture Streaming Budget, although the frame rate at its various values ​​​​changes significantly only when the GPU is experiencing a shortage of local memory.




New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends




New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends




New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends




New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends




New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends




New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends




New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends

 


New article: Group testing of 36 video cards in Apex Legends

⇑#Test stand, testing methodology

Test stand
CPU Intel Core i9-9900K (4,9GHz, 4,8GHz in AVX, fixed frequency)
Motherboard ASUS MAXIMUS XI APEX
RAM G.Skill Trident Z RGB F4-3200C14D-16GTZR, 2Γ—8 GB (3200 MHz, CL14)
ROM Intel SSD 760p, 1024 GB
Power supply unit Corsair AX1200i 1200W
CPU cooling system Corsair Hydro Series H115i
Chassis CoolerMaster Test Bench V1.0
Monitor NEC EA244UHD
Operating system Windows 10 Pro x64
AMD GPU software
All video cards AMD Radeon Software Adrenaline 2019 Edition 19.4.1
NVIDIA GPU software
All video cards NVIDIA GeForce Game Ready Driver 425.31

As there is no built-in benchmark in Apex Legends, performance measurement was performed using the OCAT utility in a short segment of a multiplayer session. In order to correctly compare the most powerful graphics cards, we have disabled the 144 FPS frame rate limit, which is set by default in Apex Legends.

Average and minimum frame rates are derived from an array of render times for individual frames. The average frame rate in the charts is the reciprocal of the average frame rendering time. To estimate the minimum frame rate, the number of frames generated in each second of the test is calculated. 

Unlike tests in a single training mode, this technique adequately reflects the typical load on the GPU in Apex Legends, although it is not without its flaws. Due to the fact that the benchmark procedure cannot be exactly repeated on several dozen video cards, we had to lower the accuracy of the minimum FPS measurements from the standard 1st percentile to the 5th (although the average frame rates turned out to be quite stable). In addition, the selected test scene is not the most demanding of what the Apex Legends engine is capable of (in particular, there is a higher load when disembarking from a plane at the beginning of a match), and we also avoided collisions with other players. In the light of these amendments, it is worth considering that the test results of all video cards include a certain reserve for the minimum and average FPS values.

⇑#Test participants

  • AMD Radeon R9 Fury X (1050/1000 MHz, 4 GB);
  • AMD Radeon R9 Fury (1000/1000 MHz, 4 GB);
  • AMD Radeon R9 390X (1050/6000 MHz, 8 GB);
  • AMD Radeon R9 380X (970/5700 MHz, 4 GB);
  • AMD Radeon R9 370X (1000/5600 MHz, 2 GB);
  • AMD Radeon R7 370 (975/5600 MHz, 4 GB);
  • AMD Radeon R7 360 (1050/6500 MHz, 2 GB);

Note: in the specifications of Vega and Radeon VII graphics cards, as the highest frequency (Boost Clock), AMD indicates not the maximum allowable at standard settings, as was the case in previous generations of the GCN architecture, but the upper limit of the range in which the GPU operates under typical load. But since monitoring and overclocking utilities, including the proprietary WattMan, ignore the Boost Clock and still show the maximum frequency, it is indicated in the list of devices and on the diagrams.

Source: 3dnews.ru

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