Overwatch 2 will show the industry a different approach to sequels

Blizzard Entertainment announced Overwatch 2 at Blizzcon 2019. But here's the catch: it's a sequel that will contain all the content from the first part. Owners Overwatch get certain elements of the second game, including all new heroes, maps, modes and even the interface. The only thing that will not be in the original part is story and heroic missions.

Overwatch 2 will show the industry a different approach to sequels

Considering all this, the only reason to buy Overwatch 2 is for the story modes. This begs the question: why make a sequel at all? Why not just release the graphical improvements and co-op as a free update? At Blizzcon, VG247 asked game director Jeff Kaplan why the team decided to go this route.

"When we came up with this idea, we asked ourselves, 'What would an Overwatch sequel look like?'" Kaplan said. β€œObviously, from the big elements, we want a story experience, we want a [fun] repeatable co-op PvE mode that we call heroic missions, we want to create a progression system with talents, and we were thinking that if this is a continuation of the game, then what else he needs? […]

We wanted to create new PvP modes, so we made Push. We also wanted to have multiple maps in this mode - Toronto is [currently] the only Push map, but in addition to that we want to create new maps for all existing modes: Control, Escort, Assault. What more does a sequel need? As development progressed, we began adding new images for all the characters, which we are very proud of, we designed a completely new interface, we updated the engine. We are creating a true sequel."

As work on the sequel picked up speed, Blizzard Entertainment discussed what Overwatch 2 would mean for loyal Overwatch players. They might have felt abandoned and forgotten - this fueled the decision to make the two projects work together.

β€œWe made a bunch of decisions to make sure no one felt abandoned,” Kaplan explained. β€” I'm sure we've all played games that we really liked and a sequel came out. We weren't allowed to play this sequel, and any progress we had didn't carry over with us. It was a bummer. I want to ask: why is it considered normal if we do things that are offensive to the player? Is it possible to call something a continuation that does not give them new cards and does not lead to progress? But if we let everyone play, they'll say, 'Oh, it's just a [new] mode.'"

Jeff Kaplan hopes to influence the industry in this way. Set an example that it is possible to release sequels in a different format and not force players to say goodbye to what they have invested tens and hundreds of hours into.

β€œI don't subscribe to this at all - I think the game is absolutely a continuation. It's a huge game, and I think we're not only trying to do right by our players - current Overwatch fans who aren't interested in Overwatch 2 - but I hope we're doing right by players of games whose sequels have nothing to do with Overwatch , Kaplan said. β€œI hope we actually make a little impact on the industry.” [What you earn] can move with you, and players of the earlier version can play the new version with people. It's all semantics, but I really think we're doing the right thing for our players."

But when Overwatch 2 will be released is a difficult question, the answer to which even Jeff Kaplan himself does not know. We only know that it will definitely be available on PC, Nintendo Switch, Xbox One and PlayStation 4.



Source: 3dnews.ru

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