Guildlings developer believes Apple Arcade will benefit mobile gaming

Mobile game subscription service Apple Arcade has compiled a catalog of high-profile projects, from Sayonara Wild Hearts to smaller indies like Grindstone and the recently released Guildlings. According to the developers, the service solves a long-standing problem in the mobile space.

Guildlings developer believes Apple Arcade will benefit mobile gaming

Asher Vollmer, the developer behind the indie hit Threes who is currently working on Guildlings, told USgamer in a recent interview that it is "healing a wound that has developed over time" in mobile gaming.

β€œThe mobile gaming space has been in a weird place over the last few years because free-to-play games have kind of excluded a core audience that would be more interested in traditional games,” Vollmer said. β€œFinally there is an end to these endless comments that developers will not create premium mobile games because the audience has left, and then if they come back there will be no games for them.”

Vollmer is very appreciative of Apple's work in creating a library of "premium" games that are "cutting edge, rather than a scattered collection of free games with unclear motives." Fellow Guildlings developer Jamie Antonisse feels the same way. β€œI think this approach creates a more positive, honest relationship between developers and players,” he said.

Apple's subscription service has raised many questions about the cost of games and how these models might evolve in the future. With the existence of services like Xbox Game Pass and PlayStation Now, it looks like services like this are quickly becoming popular among gamers and developers alike. On mobile, subscriptions allow premium games to avoid micropayments and models that are designed to suck money out of consumers. Long-form narrative games, or even just projects without extra charges on your smartphone, could become the norm in the future as subscriptions become ubiquitous.



Source: 3dnews.ru

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